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Author: | Brendy Caldwell |
Title: | Under A Stone Blanket |
Download: | stoneblanket.zip (04e94c3720ddacbe2a5683e1be6b76a9) |
Filesize: | 6472 Kilobytes |
Release date: | 01.03.2022 |
Homepage: | https://www.brendycaldwell.com |
Additional Links: | Design breakdown video (YouTube) • Quaddicted thread • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
stoneblanket/Under A Stone Blanket readme.txt | 2 KB | 28.02.2022 |
stoneblanket/maps/brendy3.bsp | 13257 KB | 28.02.2022 |
stoneblanket/maps/brendy3.map | 979 KB | 28.02.2022 |
stoneblanket/maps/debris/brick01.bsp | 8 KB | 11.01.2019 |
stoneblanket/maps/debris/wood1.bsp | 8 KB | 11.03.2019 |
stoneblanket/progs.dat | 615 KB | 30.12.2020 |
stoneblanket/progs/a_mdls/m_cells1.mdl | 4 KB | 13.12.2020 |
stoneblanket/progs/a_mdls/m_cells2.mdl | 5 KB | 04.12.2020 |
stoneblanket/progs/a_mdls/m_nails1.mdl | 4 KB | 04.12.2020 |
stoneblanket/progs/a_mdls/m_nails2.mdl | 5 KB | 04.12.2020 |
stoneblanket/progs/a_mdls/m_rock1.mdl | 4 KB | 04.12.2020 |
stoneblanket/progs/a_mdls/m_rock2.mdl | 5 KB | 04.12.2020 |
stoneblanket/progs/a_mdls/m_shell1.mdl | 4 KB | 04.12.2020 |
stoneblanket/progs/a_mdls/m_shell2.mdl | 5 KB | 13.12.2020 |
stoneblanket/progs/candle.mdl | 24 KB | 10.10.2018 |
stoneblanket/progs/debris.mdl | 265 KB | 06.11.2019 |
stoneblanket/progs/enforcer.mdl | 462 KB | 24.12.2020 |
stoneblanket/progs/g_shotgn.mdl | 25 KB | 17.05.2019 |
stoneblanket/progs/g_shotty.mdl | 23 KB | 17.05.2019 |
stoneblanket/progs/h_boss.mdl | 63 KB | 02.02.2020 |
stoneblanket/progs/h_mdls/m_h100.mdl | 18 KB | 13.12.2020 |
stoneblanket/progs/h_mdls/m_h15.mdl | 4 KB | 13.12.2020 |
stoneblanket/progs/h_mdls/m_h25.mdl | 15 KB | 14.12.2020 |
stoneblanket/progs/h_mdls/pd_vial.mdl | 24 KB | 15.12.2020 |
stoneblanket/progs/h_ogre.mdl | 42 KB | 26.12.2020 |
stoneblanket/progs/lspike.mdl | 2 KB | 17.11.2020 |
stoneblanket/progs/mervup.mdl | 33 KB | 06.06.2020 |
stoneblanket/progs/ogre.mdl | 309 KB | 26.12.2020 |
stoneblanket/progs/pd_armor_sh.mdl | 31 KB | 12.12.2020 |
stoneblanket/progs/pd_base_key.mdl | 21 KB | 15.11.2019 |
stoneblanket/progs/pd_bpack.mdl | 212 KB | 04.12.2020 |
stoneblanket/progs/pd_rune_key.mdl | 46 KB | 15.11.2019 |
stoneblanket/progs/pd_wiz_key.mdl | 22 KB | 15.11.2019 |
stoneblanket/progs/s_flame.spr | 29 KB | 01.10.2018 |
stoneblanket/progs/s_null.spr | 2 KB | 03.10.2019 |
stoneblanket/progs/soldier.mdl | 314 KB | 24.12.2020 |
stoneblanket/progs/spark.mdl | 10 KB | 03.06.2019 |
stoneblanket/progs/spike.mdl | 5 KB | 23.11.2020 |
stoneblanket/progs_dump-devkit-readme.txt | 6 KB | 28.12.2020 |
stoneblanket/quakec src/LICENSE | 18 KB | 12.01.2019 |
stoneblanket/quakec src/README.md | 1 KB | 13.08.2020 |
stoneblanket/quakec src/ai.qc | 16 KB | 07.11.2020 |
stoneblanket/quakec src/boss.qc | 14 KB | 07.11.2020 |
stoneblanket/quakec src/boss2.qc | 16 KB | 07.11.2020 |
stoneblanket/quakec src/buttons.qc | 4 KB | 07.11.2020 |
stoneblanket/quakec src/changelog.txt | 10 KB | 30.12.2020 |
stoneblanket/quakec src/client.qc | 42 KB | 07.12.2020 |
stoneblanket/quakec src/combat.qc | 8 KB | 07.12.2020 |
stoneblanket/quakec src/custom_mdls.qc | 3 KB | 18.09.2020 |
stoneblanket/quakec src/customsounds.qc | 6 KB | 07.11.2020 |
stoneblanket/quakec src/cutscene.qc | 30 KB | 07.11.2020 |
stoneblanket/quakec src/defs.qc | 25 KB | 19.12.2020 |
stoneblanket/quakec src/demon.qc | 15 KB | 21.12.2020 |
stoneblanket/quakec src/doelightning.qc | 5 KB | 07.11.2020 |
stoneblanket/quakec src/doeplats.qc | 15 KB | 07.11.2020 |
stoneblanket/quakec src/dog.qc | 14 KB | 21.12.2020 |
stoneblanket/quakec src/doors.qc | 18 KB | 18.12.2020 |
stoneblanket/quakec src/dtmisc.qc | 30 KB | 30.12.2020 |
stoneblanket/quakec src/dtquake.qc | 3 KB | 27.11.2020 |
stoneblanket/quakec src/elevatr.qc | 4 KB | 07.11.2020 |
stoneblanket/quakec src/enforcer.qc | 25 KB | 21.12.2020 |
stoneblanket/quakec src/fight.qc | 8 KB | 12.01.2019 |
stoneblanket/quakec src/fish.qc | 12 KB | 21.12.2020 |
stoneblanket/quakec src/func_bob.qc | 6 KB | 07.11.2020 |
stoneblanket/quakec src/func_fall2.qc | 6 KB | 07.11.2020 |
stoneblanket/quakec src/hipcount.qc | 6 KB | 07.11.2020 |
stoneblanket/quakec src/hippart.qc | 8 KB | 07.11.2020 |
stoneblanket/quakec src/hiptrig.qc | 7 KB | 07.11.2020 |
stoneblanket/quakec src/hknight.qc | 24 KB | 21.12.2020 |
stoneblanket/quakec src/items.qc | 67 KB | 21.12.2020 |
stoneblanket/quakec src/keydata.qc | 6 KB | 13.08.2020 |
stoneblanket/quakec src/keylock.qc | 6 KB | 13.08.2020 |
stoneblanket/quakec src/knight.qc | 15 KB | 21.12.2020 |
stoneblanket/quakec src/lights.qc | 16 KB | 18.12.2020 |
stoneblanket/quakec src/math.qc | 2 KB | 12.01.2019 |
stoneblanket/quakec src/misc.qc | 39 KB | 07.11.2020 |
stoneblanket/quakec src/misc_model.qc | 2 KB | 07.11.2020 |
stoneblanket/quakec src/mobot.qc | 14 KB | 04.12.2020 |
stoneblanket/quakec src/monsters.qc | 10 KB | 17.10.2020 |
stoneblanket/quakec src/newflags.qc | 6 KB | 16.09.2019 |
stoneblanket/quakec src/ogre.qc | 39 KB | 21.12.2020 |
stoneblanket/quakec src/oldone.qc | 11 KB | 07.11.2020 |
stoneblanket/quakec src/oldone2.qc | 15 KB | 27.11.2020 |
stoneblanket/quakec src/plats.qc | 14 KB | 07.11.2020 |
stoneblanket/quakec src/player.qc | 21 KB | 07.11.2020 |
stoneblanket/quakec src/progs.src | 2 KB | 07.11.2020 |
stoneblanket/quakec src/rotate.qc | 31 KB | 07.11.2020 |
stoneblanket/quakec src/rubicon2.qc | 28 KB | 21.12.2020 |
stoneblanket/quakec src/shalrath.qc | 13 KB | 21.12.2020 |
stoneblanket/quakec src/shambler.qc | 18 KB | 21.12.2020 |
stoneblanket/quakec src/soldier.qc | 19 KB | 21.12.2020 |
stoneblanket/quakec src/subs.qc | 14 KB | 17.10.2020 |
stoneblanket/quakec src/tarbaby.qc | 10 KB | 21.12.2020 |
stoneblanket/quakec src/triggers.qc | 39 KB | 07.11.2020 |
stoneblanket/quakec src/weapons.qc | 38 KB | 18.12.2020 |
stoneblanket/quakec src/wizard.qc | 16 KB | 21.12.2020 |
stoneblanket/quakec src/world.qc | 21 KB | 21.12.2020 |
stoneblanket/quakec src/zombie.qc | 33 KB | 21.12.2020 |
stoneblanket/sound/break/pd_bricks1.wav | 61 KB | 27.03.2019 |
stoneblanket/sound/break/pd_metal1.wav | 44 KB | 27.03.2019 |
stoneblanket/sound/break/pd_metal2.wav | 70 KB | 27.03.2019 |
stoneblanket/sound/break/pd_stones1.wav | 74 KB | 27.03.2019 |
stoneblanket/sound/break/pd_wood1.wav | 34 KB | 27.03.2019 |
stoneblanket/sound/break/pd_wood2.wav | 33 KB | 27.03.2019 |
stoneblanket/sound/dump/elec22k.wav | 81 KB | 28.05.2019 |
stoneblanket/sound/dump/pd_armor1_sh.wav | 13 KB | 04.12.2020 |
stoneblanket/sound/dump/pd_magic_01.wav | 123 KB | 11.12.2020 |
stoneblanket/sound/dump/pd_quake_end.wav | 37 KB | 28.11.2020 |
stoneblanket/sound/dump/pd_quake_full.wav | 153 KB | 28.11.2020 |
stoneblanket/sound/dump/pd_quake_loop1.wav | 157 KB | 28.11.2020 |
stoneblanket/sound/dump/rumble.wav | 52 KB | 31.05.2019 |
stoneblanket/sound/dump/spark.wav | 15 KB | 03.06.2019 |
stoneblanket/sound/dump/water_59_02.wav | 40 KB | 27.12.2020 |
stoneblanket/sound/oldone2/pd_pop2.wav | 42 KB | 02.01.2020 |
stoneblanket.zip
Under A Stone Blanket
Small tomb / crypt brick map built within a 1024^3 volume, textured with Makkon and based on Progs_dump (included).Note: skill 0 (Easy) is not implemented, will play like skill 1 (Normal)?
Watch the author's design breakdown video on YouTube. Map source is included.
No custom start map, load via console command "map brendy3".
Tags: small, short, tomb, crypt, brick, stone, 1024, source, pd, progs_dump, makkon
Editor's Rating: no rating (yet)
User Rating:
3.9/5 with 26 ratings
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Short but sweet map. Found 2 secrets in the first run. Played on Nightmare (using "skill 3" in console, then "restart") and had a fun time.
Nice short, tight map.
My biggest complaint is the constant grey everywhere, it's very dull. Highlighting import interactable brushes in green was a good choice, but there still was not enough contrast overall.
Fun little map with some interesting novelties at work. I really liked the use of the rocket launcher as an impromptu 'key' to break down brick walls; clever way to have us rotate through old spaces. The myriad little micro-narrative moments were also a nice way to break things up.
While the internal architecture is very creative, there are definitely moments where it gets boxy or flat, particularly towards the 1024-unit boundaries (I assume). I feel like the larger arenas also didn't really get a chance to shine with longer, more intense fights, but perhaps that's just my fault for picking Normal
Yeah I think short-and-sweet is a good summary. I appreciate bite sized releases like this that have a high "quality density". Fun use of setpieces and breakables.
It did feel somewhat disjoint somehow, maybe not completely nailing it w.r.t. escalation or with setting up and satisfying player goals/expectations? Also it seemed like the final fight was pretty skippable.
Good quick thing to play tho. And from the video linked in the OP, looks like a good mapping exercise.
I use Q.S 94.3. It dont pick up keys, but also opens any door, that needs key, with me not holding key. Now it only happens on 1 in every 3 maps, original quake works fine, plus other major ones warpspasm etc etc etc work great, but latest ones from late 2021 to 2022 seem to have this problem , anyone got any ideas on the problem
Very, very nice. Balanced fighting, interesting architecture and details - tight and disciplined mapping! It has been very interesting to follow BC; there has been a remarkable development for this mapper. The first maps were already good, but this... I guess we can expect great things in the future. Gruesome, but great. BC, thanks for sharing! :)
Very enjoyable to play. This was a very good use of 1024^3 space available without it being cramped.
Thanks for sharing with us, and I'll be looking forward to more from this author!
Contrary to one of the comments here, I think the grey tones are a key element to this map. It is very well crafted and combined with other colors in the palette. This map is very well done indeed. Good job.
Oh snap, it's THAT Brendan Caldwell! :) Always a pleasure.
Cute little map here. The destructible walls add a lot. I'd love to see more.
pretty great. skill 3. destructible walls are a soft-lock issue though, not as pertinent when the map is short, but maybe give the player more rockets before the second one
Great map. Thanks!
I have nothing to add but my agreement with all the comments above.
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