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Screenshot of strong-hold
Author:Peter Bisseker (tiddles)
Title:The Last Strong Hold (3cead73c05b469a9758402673de7981c)
Filesize:486 Kilobytes
Release date:15.07.1999
Additional Links: TEAMShamblerTen Four
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
strong-hold.bsp1242 KB15.07.1999
strong hold.txt3 KB15.07.1999

The Last Strong Hold

Medium sized industrial base map (second version).

Tags: base, industrial, planetquake-map-of-the-week

Editor's Rating: Excellent
User Rating:
4/5 with 18 ratings
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scar3crow 11 April 2009, 8:10
A well trimmed yet simultaneously poor detailed linear level. The main, and basically only highlight, is the size of the monster groups present in this map, bringing about some slightly different gameplay. However this is only in present in spurts, and stands in contrast to the levels rather slow and unclear start. There is little sense of objective, as there is no exploration to be found, blocked paths are visibly blocked immediately so all it takes is the slightest glance to know you need to simply continue forward.

The level is a bit strange in giving the nailgun rather early, and then the supernailgun as well, which makes things a tad too easy. There is also a rocket launcher which feels like overkill... and all of this ultimately is to get a gold key, that is poorly guarded, which opens up to a rather abrupt exit.

Entertaining in its own right, but honestly, I would rate this one as Average.
Pritchard Registered 17 October 2016, 12:10

This map was shorter than I would have liked, but aside from a few strange choices (RL? Why not GL?) I enjoyed it. The enemy counts can be a bit on the high side in certain areas, almost guaranteeing that the player will take either a significant amount of damage or have to crawl through at a snail's pace, but generally it's an enjoyable romp as you chew through lower level enemies with a NG.

I do wish more had been done at the end though; as scar3crow pointed out, there isn't really anything exciting about the gold key or what comes afterwards.

Solomoriah Registered 11 February 2019, 17:42

Short and sweet, even though I did in fact crawl through the gauntlet section at a snail's pace.

h4724 Registered 7 February 2022, 5:54

Cool layout, decent gameplay, great visual style. Looks especially good with palletised lighting.

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