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Author: | Andr04x |
Title: | Sub Base |
Download: | subq1sp.zip (3f7b508a430ea3c02f53c018a0715827) |
Filesize: | 4899 Kilobytes |
Release date: | 08.06.2021 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
README!.txt | 3 KB | 08.06.2021 |
id1/gfx/env/trueblue_bk.tga | 769 KB | 19.05.2001 |
id1/gfx/env/trueblue_dn.tga | 769 KB | 19.05.2001 |
id1/gfx/env/trueblue_ft.tga | 769 KB | 19.05.2001 |
id1/gfx/env/trueblue_lf.tga | 769 KB | 19.05.2001 |
id1/gfx/env/trueblue_rt.tga | 769 KB | 19.05.2001 |
id1/gfx/env/trueblue_up.tga | 769 KB | 19.05.2001 |
id1/maps/subq1sp.bsp | 5400 KB | 01.06.2021 |
id1/maps/subq1sp.lit | 1898 KB | 01.06.2021 |
installation.txt | 1 KB | 08.06.2021 |
knave.txt | 2 KB | 17.12.2005 |
subq1sp.map | 1317 KB | 29.05.2021 |
subq1sp.zip
Sub Base
Around medium-sized map with a Knave-textured courtyard, a blue subterranean church and a base. Comes with a custom skybox. The map source is included.Tags: medium, base, church, courtyard, knave, bricks, skybox, source
Editor's Rating: no rating (yet)
User Rating:
2.8/5 with 26 ratings
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Map is bugged, had to no clip to get to blue key, there is no other way, then when you get the key, the door dosnt exist to open,or it does, but wont open, so i gave up,after trying map 3 times,same result everytime.
Saving crashes the game with QuakeSpasm 0.93.1 under Debian 10.9:
Saving game to /home/username/.quakespasm/id1/s0.sav... *** buffer overflow detected ***: /usr/lib/quake/quake-engine terminated
No need to noclip to get the silver key, use your eyes. The door did open properly when I used it.
Even with the key, no door or opening would open, with it, i tried every door or crevice with it, maybe because im using spasm spiked version i dont know, but on my machine, the map is bugged, using or not using my eyes.
Ran it with QuakeSpasm 0.93.2, no problems. Seems like the authors first upload? If this is a first map, i'm quite interested in how this author will develop... Fairly plain map, but quite a few details in some sectors. Others are a bit plain, in general reasonable monster selection/placement, and some secrets are quite well hidden! I think a "3", but i see some potential for the future... :)
Very old-school. Plays like a mixtex map from 1996 or 1997. It's crude for sure, but it's also offbeat and more interesting than some of the "good" recent releases. I like much of the architecture, especially the "Quake church."
For me, the map's main drawback is monster placement. It features a bunch of hordes, but in my playthrough, nearly all of them succumbed to automatic infighting. In other cases, I was able to pick off enemies from a distance, making waves of monsters effectively harmless.
Still, this is a nice debut, and I hope the author releases more maps.
Exactly what JMP said, and I had zero problems with the sk/gk doors. Not a masterpiece but definitely not worth 1 or 2 hearts.
Hideous Lighting. So-so brushwork. Ugly Texture Choices. Ok combat. Still a long way to go.
Had no problems with the key or any doors.
This map was pretty refreshing. Nice to see a relatively unpolished map with some interesting areas, rather than the overdesigned clutterfests that are popular these days.
Having said that, I cruised through this in one go on NM difficulty. A few more monsters and a bit more ammo would have been nice, especially when backtracking.
I only found 2 secrets, and I'm guessing that's perhaps because they're not hidden in ways that most Quake mappers hide them?
I would have given this a 3 but I gave this a 4 to offset the 1 that Ninja gave, as I don't think the map is bugged at all.
Played with QSS 0.93.2 and didn't encounter any bugs.
Would like to see skill settings implemented on future maps.
This is unsophisticated, and there is lots of carelessness around misaligned textures, slightly sticking-out wall-panels to get stuck on, and so on. But all of this is forgivable because the fan is _fun, goshdarnit. That's what matters in the end, isn't it? I'll look forward to what Andr04x comes up with next.
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Did you read the file's readme?