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Author: | Qmaster |
Title: | Thunderbolt Proving Grounds I |
Download: | tbg1.zip (cec0886991444bf7bc291234d768df9b) |
Filesize: | 1652 Kilobytes |
Release date: | 18.07.2017 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
tbg1.bsp | 2466 KB | 18.07.2017 |
tbg1.jmf | 4365 KB | 18.07.2017 |
tbg1.map | 1672 KB | 18.07.2017 |
tbg1.txt | 3 KB | 18.07.2017 |
tbg1.zip
Thunderbolt Proving Grounds I
Medium-sized green metal map with lightning gun-focused combat. The map source is included.Note: This map requires an engine port with increased limits.
Tags: medium, metal, lava, source, limits
Editor's Rating: Average
User Rating:
3/5 with 17 ratings
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A fun map, but I would've enjoyed it even more if it were strictly thunderbolt-only. I.e., if the player started with 0 shotgun shells and had to fight the zombies with the LG and a quad rather than getting a grenade launcher.
nothing too special, just a very fun map
Kind of boring, honestly. Way more health boxes than I needed... I felt like it was nerfed.
I agree with Solomoriah, this is a very boring level. Lots of cells, lots of health packs, enemies are easy to kill due to the vast supply of cells for the lighting gun. The only fun area is a the end (the final) battle. Also I discovered three rem armours hidden in secrets, IMHO that's a bit too many.
The brushwork is nicely done.
Yet another where saving the game causes a crash.
Works fine here with latest Quakespasm, please try if a clean Quake installation crashes the same for you.
Its fun to race throught the map. Is the secret count wrong tho? Couldnt find all of them
Neat concept and a nice looking map; however, the gameplay could've been tightened up a tad, namely less health pickups (at least on normal). I also think it could've used more enforcers. Since they drop LG ammo when you kill them, there would've been less need for cell pickups and the top part of the map would gain another projectile enemy.
Regardless, I didn't find it "boring" at all, especially if you go in "guns a-blazing," and it's nicely constructed.
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Did you read the file's readme?