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| Author: | czg |
| Title: | Terra |
| Download: | terra.zip (631507be59fc7e87c0dbc950f67a88ae) |
| Filesize: | 3263 Kilobytes |
| Release date: | 16.01.2005 |
| Homepage: | |
| Additional Links: | erc's Excellence • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| terra7.bsp | 162 KB | 26.06.2002 |
| terra2.bsp | 1468 KB | 31.08.2004 |
| terra.txt | 52 KB | 16.01.2005 |
| terra6.bsp | 1074 KB | 16.01.2005 |
| terra3.bsp | 959 KB | 31.08.2004 |
| terra1.bsp | 1886 KB | 19.01.2005 |
| terra4.bsp | 1669 KB | 19.01.2005 |
| terra5.bsp | 1147 KB | 01.11.2004 |
terra.zip - Terra
Episode with 6 medium sized levels. Two Base maps, four mostly Wizard maps. Great design.This release includes small bugfixes on terra1 and terra4 done by negke.
Tags: episode, base, wizard, oldschool, mustplay, qtwid, metal, doom
Editor's Rating: Excellent
User Rating: 4.4/5 with 24 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
http://www.quaketastic.com/upload/files/single_player/maps/terra4.rar
I'll have to try again tomorrow...
I agree completely with FifthElephant, I just played this episode and when I got to the end of level 3, I got frustrated and stopped. It locks you in a relatively small area and keeps spawning monsters. It's not too bad at first until there are 4 shamblers in a VERY enclosed space. I'm not even sure how it's possible to beat this. I gave up and moved onto another of czg's maps.
i enjoyed these maps. the 'end' was anticlimactic for me.
Awesome maps with some Doom textures here and there and some tough encounters. Has some great moments, e.g. parts of a castle collapsing right at the beginning. Expect monsters to appear rather in groups, so instead of 2-3 grunts, you would maybe encounter 6-9, to give one example. The end of level 3 was not a problem for me - the four Shamblers are apparently killed automatically after a few seconds, I think it's just to shock you. Too bad that there are two more before the exit, anyway. :P If you don't mind that this episode doesn't have a proper ending and if you're up for a little challenge now and then, you should definitely try this!
Reminds of Beyond Belief. Not quite as classic as that, but comparable, and I had a lot of fun! Shows czg can deliver the goods even with a more nostalgic, modest approach - any Quake fan should have this! Also marking/adding qtwid as it seems appropriate (as I interpret qtwid as meaning the original 'feel' of the game is largely emulated).
just replayed this. what excitement during the last four maps! i admit, when the 4 shamblers warped in, i was like, 'oh, shh...' EXCELLENT shock value, especially in such cramped quarters. if i could re-rate, i'd definitely consider a 5/5.
dBAudio you can rerate. Just highlight all five hearts and click. Simple as that! Rate will automatically change.
Oops nevermind not sure that works...no big deal anyways
Nope, you can't. Sorry. Some day maybe.
Old school stuff. Some really nice surprises.
Oddly, this pack has never really done it for me. CZG is among my very favourite mappers, with his BioToxin by far the best 100-brush map out there and of course Insomnia a stone-cold classic pack. But Terra somehow feels disjointed and never quite gets going for me. Of course, it's never less than competent, but it fails to engage me.
There is one great moment, though, near the start of the fourth map, 3/4 Latent Quarter, when much of the map collapses under your feet, falling into a new configuration. In the end, that's the one part of this pack that really stays with me.
It feels harsh to give this three stars, but I guess ratings are meant to be subjective, so that's what I'm going for.
Just finished this map pack, as a fan of medium/small maps I found it really great if a little difficult in some places. I am just confused by the readme, it starts as a mad ranting and it ends with nonsense?!? I kinda feel I was supposed to understand that...
This is the map pack I think all wannabe mappers should play through and study as it has some great design and flow.
Excellent campaign from start to finish. Solid overall.
This is tough to rate because the maps vary widely in style and quality.
Terra6 is my favorite. It's like the metal/runic maps from the original game, but executed on a much grander scale.
On the other had, Terra2 and Terra 5 are both Doom retreads--other people may enjoy the novelty of playing a Doom level in Quake, but I found them dull.
Terra4 has a impressive layout and a lot of novel architectural features, but the dark, drab textures used throughout the map obscure its good features.
The shamblers toward the end of Terra3 were a thrill.
Overall, despite some disappointment, I think Terra's at least a 4. At its best, it's fantastic. At its worst, it's still polished and well put-together.
Mostly agree with JMP. Terra6 is the best map in the pack, actually a very good metal map with classic design, nice lighting/detail, and Doom-ish gameplay. I liked the Doom stylings of Terra5 (particularly the red fire textures) but thought it was ok overall. Terra4 has a nice layout and some neat detail brushwork (nothing like broken bricks to make a Quake level feel lived-in) but was too dark. The rest were ok.
In my early days of playing Quake maps (so 2013) I played this hot on the heels of several of czg's other releases but the difficulty pissed me off. A few years later I'm better at Quake, and found it not too hard on skill 1. I've revised my rating from 3 to 4 (it's more like a 3.5 to me). Not as classic as Insomnia, Februus, Ceremonial Circles, or what have you.
One other thing no one else mentioned: though packaged as an episode, the maps seem designed to allow play from scratch (though this would make the red armor secret at the end of Terra2 rather useless).
What's the deal with terra7?
Just played through this again for the nth time, and yes I still believe this is the best retro-esque episode available for Quake.
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Did you read the file's readme?