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| Author: | WarrenM |
| Title: | The Hell That's Coming |
| Download: | thtc.zip (fca4d1696692940f532ecd7c0e96646b) |
| Filesize: | 5742 Kilobytes |
| Release date: | 14.11.2014 |
| Homepage: | http://www.wantonhubris.com/ |
| Additional Links: | Func_Msgboard • |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| gfx/env/grimmnight_bk.tga | 3073 KB | 14.11.2014 |
| gfx/env/grimmnight_dn.tga | 3073 KB | 14.11.2014 |
| gfx/env/grimmnight_ft.tga | 3073 KB | 14.11.2014 |
| gfx/env/grimmnight_lf.tga | 3073 KB | 14.11.2014 |
| gfx/env/grimmnight_rt.tga | 3073 KB | 14.11.2014 |
| gfx/env/grimmnight_up.tga | 3073 KB | 14.11.2014 |
| maps/TheHellThatsComing.bsp | 6620 KB | 14.11.2014 |
| maps/TheHellThatsComing.lit | 2364 KB | 14.11.2014 |
| maps/TheHellThatsComing.map | 6387 KB | 14.11.2014 |
| progs.dat | 399 KB | 14.11.2014 |
| readme.txt | 1 KB | 14.11.2014 |
thtc.zip - The Hell That's Coming
Medium-sized medieval map with fairly linear gameplay and some monster modifications.Tags: medieval, limits, medium, castle, cave, monsters
Editor's Rating: Excellent
User Rating: 4/5 with 23 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Not a fan of the changed ogres... If I did not like Quake, I would not play it. ;)
Lovely vibe overall. Some bits felt a bit tacked on but the UT like textures and lighting are a nice nostalgia bonus.
Screenshot still coming?
Very beautiful -- reminds me a bit of sock's work; specifically In the Shadows.
I thought the map was better to look at than to play, though: it is very linear, and it is easy to get stuck on the (magnificent) level geometry. The secrets are also a little too easy. The modified monsters are ... odd. Not sure what to make of them.
In any case, I am very happy to see one of my favourite mappers return to Quake (for those who do not know, WarrenM = Willem).
Beautiful indeed.
Good, solid, uncomplicated fun. If I'd not just spend the last few days lost in the wonder of RRP, I would probably have given it four stars; but in light of how the bar's been raised in the recent months, I think three is more appropriate. There is a prettiness to the architecture but it's not really enough to lift the level above "OK" level, when the combats are so straightforward, the secrets so obvious, and (worst of all) the progression so linear.
Its straightforward, from point A to point B. I enjoyed it a good bit but IMO it could use more enemies.
It was really pretty to look at and you never felt like an area was underdetailed or bland.
Excellent, looks beautiful throughout. Since I am a little rusty in SP, I didn't mind the linear gameplay.
Good map!
Really nice looks! The Red armor secret was nice!
I thought the tight ledge on the cliff at the start was more annoyance then challenge though, felt a bit frustrated to be so contricted when there's multiple grenades coming at you.
Also think the skull cave would look better more assymetric.
But nice work!
The Hell That's Coming on The Quake Grave
I died a lot but I had fun in this one! A couple areas of the map are just too dark (cave, area before the arena) but when you can see the castle, it looks beautiful. Great look, good atmosphere, just a little dark in areas. Great work!
...oh, but no more group Spawns, okay? =P
Thanks guys!
Good map here! I love the tone shifts. The water tunnels were really claustrophobic and stressful and the arena fight started and stayed frantic. The shambler mod was a nice touch. I really admired the architecture too. All around fun level to play.
This map does not exceed any limits; the tag is wrong.
Very enjoyable, beautiful, linear map, I love the underwater graveyard.
negke, thanks for the correction. I was just going by what WarrenM wrote in the Func_Msgboard release thread:
Looks great, the environment is nicely detailed and well constructed, but I found the gameplay too straightforward and unchallenging, so didn't catch my interest.
Good linear layout with nice side areas. Good atmosphere. Quite good brushwork except on the cave or underwater areas which isn't to the level of the rest but almost there. Easy combats and lots of room to move, around ID skill 1 in difficulty, and decently done, but there is some enemies that won't hit the player in their lives. Needs skill choices. Nice secrets, but maybe too easy to reach (not to find) and with too big rewards sometimes, the exception being the RA one, that even though it is too much of a reward, the way to activate it is a very good one. Good use of colored lighting.
I would love if the door that connects the part at the beginning and the arena would open after the fight. Same with revisiting that room again, just as a option to go back would be enough. The part till the building at the beginning could be larger to add more atmosphere.
Rated 5- because of the flaws in gameplay and because it needs something that makes it stand out more aside from brushwork and theme, but of course it is a recommended map.
Good map but the difficulty is a bit steep for my tastes. I can't give anything less than 4 star though, it's a beaut.
Video with commentary
"Boss" wasn't moving for some reason while I SG spammed him from doorways without entering the room.
Great dark medieval vibe. The approach was well done and shows the export model process to be a success!
I actually liked the water catacomb section...the limited breath makes tensions high...but I am sucker for anything water in about any game.
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