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Screenshot of torment
Title:Tormentarium (4341d645291d16bf458f35e11fd9d3c1)
Filesize:5225 Kilobytes
Release date:02.09.2012
Additional Links:
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
torro/pak0.pak13747 KB16.09.2012
torro/progs.dat418 KB13.08.2012
torro/tormentarium.txt3 KB16.09.2012
torro/witzraz.tga316 KB16.07.2012 - Tormentarium

Large metal-style industrial facility surrounded by caverns; features a few custom map props.

This is the second version, the first release named can be found in the trash/.

Tags: large, metal, industrial, machines, models, pipes, sewer

Editor's Rating: Nice
User Rating: 3.9/5 with 18 ratings
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Midgard Registered, rated this a 4 3 September 2012, 6:17
Fun, well thought-out, somewhat non-traditional design...could have been a bit longer & a bit harder (nightmare not too too challenging...)
martin Guest 3 September 2012, 20:27
Thanks I enjoyed playing it !
erc Registered, rated this a 3 8 September 2012, 19:59
I would have liked this more if it wasn't so cramped and hard to navigate. It is worth playing though, due to the well-implemented, somewhat original theme.
Madfox Registered 9 September 2012, 2:46
Thanks for your appreciation.
I know this is a irragular map.
It appeared only by accident.
Hope there are enough healthboxes.
taniwha Registered, rated this a 4 13 September 2012, 4:27
It's a rather interesting map, and quite fun, but it could do with a few clip brushes, better water depth and/or watervis (there were times were the water was eye-level deep, resulting in nasty nearclip issues). Also, the narrow pipes were a little difficult to navigate because of quake's angled corner physics bug.

I didn't find any secrets, and got only 140/141 monsters :/

Still, a good map and I liked the props :)
dBAudio Registered, rated this a 3 23 October 2013, 10:31

sweet map.

Lane Powell Registered, rated this a 5 7 February 2017, 6:12

You know, I actually thoroughly enjoyed this map. Sure it's cramped in places, and especially those narrow curved pipes are not the best fit for the Quake engine. The colored lighting is also a bit odd at times. But overall, it does something that few 2010s mappers seem to want to do: it takes a huge dose of 1997-esque primitive abstract weirdness and infuses into a map built on more modern scale. That gives the map a personality to make up for the lack of dozens of filigreed brushes bristling in every corner.

Not a map for everyone but if you can overlook the wobbly bits there's creativity to admire here.

JMP Registered, rated this a 5 31 January 2019, 3:10

A personal favorite. Gameplay is not perfect, but the map's originality and artistic qualities more than make up for that.

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