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Screenshot of torre
Author:Daniel Gómez (Ratón)
Title:La Torre Abandonada
Download:torre.zip (438e4c98c030f313cf0bea2c913c11d8)
Filesize:515 Kilobytes
Release date:11.01.1999
Homepage:http://www.qsl.net/cx8aaq/death3d/index.htm
Additional Links:
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘



Walkthrough demos:
DownloadSkillLengthPlayerProtocolDate
torreNormal0h02m10sIcantthinkofanickname6662014-12-03

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
torre.bsp1151 KB11.01.1999
torre.quaddicted_repack.txt1 KB02.12.2014
torre.txt3 KB25.07.2001

torre.zip

La Torre Abandonada

Small medieval map. The author's first Quake release.

Tags: small, medieval

Editor's Rating: Average
User Rating:
2.5/5 with 14 ratings
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FacilisDK Registered 2 December 2014, 21:16

Linear gamleplay. Nice design, but cramped.

Icantthinkofanickname Registered 2 December 2014, 23:29

What FacilisDK said, basically.

I do like the first room with its "mfx crate" (although it is bobbing a little unnaturally quickly), and the guillotine is a nice touch (even though it does not make much sense that you have to use it to open one of the doors). Short and simple, but quite nice for a debut map.

mfx Guest 3 December 2014, 9:42

whats a mfx crate?

Icantthinkofanickname Registered 3 December 2014, 14:40

A bobbing crate floating in water or slime (what I would assume to be a func_plat or a func_door set to move up and down ever so slightly and not too quickly -- more slowly than in this map, anyway -- shaped and textured like a crate and mostly covered in a liquid brush). You may not have invented the technique, but you do seem to have perfected it.

Spirit Registered 3 December 2014, 17:28

mfx = motion effects? :)

NOT mfx Guest 3 December 2014, 17:45

deine Mudder Furzt X-rays?

onetruepurple Registered 3 December 2014, 18:26

func_train

MikeTaylor Registered 11 November 2015, 12:11

Perfectly pleasant, and worth a few minutes of your time.

But where is the last of the 14 monsters?

Pritchard Registered 28 February 2017, 4:16

I quite enjoyed the compact spaces in this level, it made combat against the melee-focused enemies a lot riskier than it sometimes is. I was disappointed by how easy it was to get snagged on the doorways and other features though - small areas like this are already a poor fit for quake's movement system, making them worse with little things that can catch you and stop your movement isn't a good idea.

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