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Author: | Tronyn & PM |
Title: | Unforgiven |
Download: | unforgiven.zip (d4be320e87eddcab9da5276452d88f9f) |
Filesize: | 32773 Kilobytes |
Release date: | 26.06.2011 |
Homepage: | |
Additional Links: | |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
gfx/env/dsky1_bk.tga | 444 KB | 15.05.2007 |
gfx/env/dsky1_dn.tga | 11 KB | 15.05.2007 |
gfx/env/dsky1_ft.tga | 443 KB | 04.03.2008 |
gfx/env/dsky1_lf.tga | 444 KB | 15.05.2007 |
gfx/env/dsky1_rt.tga | 444 KB | 15.05.2007 |
gfx/env/dsky1_up.tga | 9 KB | 26.10.2008 |
gfx/env/duske_bk.tga | 593 KB | 15.07.2004 |
gfx/env/duske_dn.tga | 769 KB | 15.07.2004 |
gfx/env/duske_ft.tga | 581 KB | 15.07.2004 |
gfx/env/duske_lf.tga | 572 KB | 15.07.2004 |
gfx/env/duske_rt.tga | 672 KB | 15.07.2004 |
gfx/env/duske_up.tga | 460 KB | 15.07.2004 |
gfx/env/gehenna_bk.tga | 659 KB | 25.08.2004 |
gfx/env/gehenna_dn.tga | 768 KB | 25.08.2004 |
gfx/env/gehenna_ft.tga | 694 KB | 25.08.2004 |
gfx/env/gehenna_lf.tga | 649 KB | 25.08.2004 |
gfx/env/gehenna_rt.tga | 682 KB | 25.08.2004 |
gfx/env/gehenna_up.tga | 498 KB | 25.08.2004 |
maps/unf1.bsp | 5358 KB | 26.06.2011 |
maps/unf2.bsp | 6337 KB | 26.06.2011 |
maps/unf3.bsp | 6667 KB | 26.06.2011 |
maps/unf3intro.bsp | 1242 KB | 26.06.2011 |
maps/unfstart.bsp | 889 KB | 26.06.2011 |
pak0.pak | 24465 KB | 12.06.2011 |
pak1.pak | 11425 KB | 12.06.2011 |
progs.dat | 1591 KB | 20.06.2011 |
sound/music/unf1.wav | 4566 KB | 03.11.2010 |
sound/music/unf2.wav | 1937 KB | 03.11.2010 |
sound/music/unf3.wav | 1003 KB | 03.11.2010 |
unforgivenreadme.txt | 4 KB | 26.06.2011 |
unforgiven.zip
Unforgiven
Epic fantasy episode with three huge levels, hardcore horde battles with many new monsters and bosses, several new and modified weapons and items from the Drake mod (latest version is included). It also comes with a start map, custom skyboxes and background music.Note: This episode requires an engine port with increased limits. The max_edicts value has to be raised to 2048 if supported.
Tags: large, episode, horde, hard, medieval, fantasy, textures, monsters, music, drake, limits, boss, dragon, castle, fort, tower, mountain, skybox, hexen 2, weapons
Editor's Rating: Excellent
User Rating:
4.6/5 with 56 ratings
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http://youtu.be/LOenE94-_p0
New version will be out this year. I should have clipped more carefully, there's always a problem.
Higly recommended for coop!
Anyway me and PM are planning to release our own Q1SP/Q1COOP megamod this year, so things do need to make sense.
I played all the maps at Nightmare. The first map of this set is probably the best I ever played I simply cannot recommend it enough. The second was nice. The last one is also great; I only felt two flaws: inside the tower was a little boring (just run up...) and all the Sharats outside seldom slow down the game too much (find hiding place, shoot, await Sharat purple ball to explode, repeat until Sharat is dead...)
Absurdly good. Just astonishing.
Wauv! this is just... Overwhelming (and good fun). Stunning maps. How about that complete movie Daz? ;)
While I'm not really a huge fan of horde (more like slaughter) maps, I really enjoyed most of this pack. However, I thought the final boss was incredibly unfair. There's no cover at all to avoid its attacks, and apparently it doesn't matter if you are at max health and armor because the thing decimates you with just about two shots. I couldn't see any real strategy against it other than jumping all the way down the tower and unloading lots of nails and cells on it from below; it was kind of cheap but there was nothing fair about that boss fight. Prior to that, activating the surrounding smaller towers was just as frustrating, I must've died over ten times just getting fireballed and mauled in mid-air by those imps, then pressing F3 again and again to load the last save made it more aggravating.
Downloaded and played it after seeing a playthrough on youtube. Loved it so much! The maps are huge with loads of enemies! I wish retail games were like that. Brilliant!
Where do the dragons get fun? Fast moving flying distant beasts that are impossible to hit with most weapons and can instakill? No thanks. I may just god-mode my way past the dragon on the top of the castle in level 2. Trying again and again and again wore out my patience.
Use the crossbow!
Well, I did it without cheating in the end, by running away to a building, waiting for it to approach the entrance, and hosing it down with the shambler-gun.
Yes, the crossbow would be ideal here; but for some reason I don't seem to be able to select it.
This is absolutely one my favourite releases, Tronyn made another masterpiece: huge maps, nice atmosphere, elements from Hexen 2 and awesome fights with huge horde of enemies (last level, unf3 reminds me Serious Sam gameplay, with swarms of monsters coming to you). Only "boring" part is in last level when you get the boots to fly and you have to press the pillars while surrounded by imps trying to kick your ass.
The maps are cool, but I'm not much of a fan of the monster and weaponry clusterfuck. Some bosses are unfair, maps gives too much ammo to deal with basic enemies but gives you nothing to defeat bosses. Plus you have to cheese most of them.
Played on skill 1. Absolutely delicious horde combats and huge layouts and scenery. Just loads of fun, one of my favorite Tronyn/Drake releases.
I liked the low gravity aspect and openness of the final map. I thought the flying bit was kinda cool, though there's not much air control. To fly between towers you really need to have some forward momentum going into the jump, and even then you can get knocked around by the flying monsters. Also, saving one or two pairs of flying boots will make the subsequent fight a bit easier.
The main thing about the bosses on that map are that their attacks are cheap. They all mostly hit like Chthon or harder. For the final final boss just have the multi-rocker launcher and LG ammo and the almighty circle strafe handy. It took me a few reloads but wasn't that bad--nothing like the end of A Roman Wilderness of Pain, anyway.
I just finished this again in Nightmare and found all secrets in the last map, but apparently I only have 452/458 kills. I really have no idea where the missing foes might be, has anyone been in this situation?
Huge maps with horde/slaughter gameplay that's quite different from the standard Quake fare. The first level is okay but feels a bit disorganized/random in both gameplay and aesthetics. Why is there both Hexen 2 archers and Soul Of Evil archers? What's the point of a weak wand when you're given way more powerful & satisfying weapons? And the gameplay is way too easy (on skill 1) because the generous regeneration powerup removes any stakes. Maybe its more balanced on skill 2 (what I normally play on), but the readme specifically recommends skill 1, so. Map 2 is much more focused, with a cool snowy mountain castle setting and more balanced gameplay. It's still a little easy on skill 1 (even on shotgun start), but it's fun. Map 3 is where shit gets real. A massive, low-gravity slaughterfest set in HELL that ends with a series of bosses. My only complaint is that the final boss is totally unbalanced. From a distance he seems impossible because his shots lead you and kill in 1 or 2 hits. But you can actually stay close and melee-bait him, killing him with the laser rifle in seconds. But overall a very interesting and fun mapset.
That was great. I had to save the quad for the last fight (nightmare mode), then the dark lord didnt stand a chance!
A masterpiece of Quake mapping. Horde battles with new enemies, multiple boss fights, new and satisfying weapons, huge and detailed maps with lots of outdoor areas and a charming old-school look... You can hardly ask for more.
It didn't seem too difficult to me, but then again, I always play on Normal.
Amazingly satisfying experience.
Cheesed the boss using the Super Nailgun underneath him and then cheated, flying and using the homing rocket launcher to nuke him. Great trio of levels.
That was SUPERB. It is recognizable Tronyn's work, but this time, it's not Horde Combat, it's... ARMY COMBAT. The second map of this pack is high-quality classic Tronyn, but the first and the third levels provide smaller than usual (by Tronyn standards) maps, but with massive ammount of enemies. Feels like Serious Sam sometimes... or Painkiller. Very good gameplay! Highly recommend! - Gameplay is not hard... I found it much easier than ARWOP, Arcanum or Wicked. But still much harder than anything in original game. - First level is basically you storming a fort filled with enemies. Something similar happened in Soul of Evil: Indian Summer level two (actually, in Soe: IS you conquer the castle from knights, then protect it from Dragon and Co)... Hope I'll play something like this again! - The bosses in the end were cool! Though I would prefer if Quake General (Armagooon) would be slightly recolored or remodeled to be a distinct creature from the boss of first official expansion. Final boss was great, he has a second form ("one-winged angel" trope is something you don't see in Quake often... only final boss of Quake 2: Ground Zero comes to mind). - Great final text! No, really!! I love to see a good mod as a continuation of the story, and that's exactly that..... mentioned original Quake, events of past mods and even provided a reveal about final boss.... and connection to one of previous works, Rapture. - TRONYN, MAN, ARE YOU THERE? I do hope you'll produce a new mod... a sequel to your works..... that would be truly epic!! Thank you and PM for your job on this!! It was epic.
And now.... time to go play Doom Eternal's first DLC. It was released just yesterday but it had to wait till i finish Unforgiven)
UNF3 was a ball. One man army storming a castle with its own army. Never thought I'd see that so realized in Quake.
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Most of the bosses of map 3 were too spicy for me, but this is a really fun episode!
Really great map. Wish there were more horde style quake maps.
A very different map and style. Loved it.
Just finished the episode on skill 2. I should probably wait a day or two before I say anything because I'm really cranked up over it.
Amazing, marvelous, and so much fun! There's nothing more satisfying than hitting a monster with the Ruby Wand and blasting them off the side and into the void.
These maps tested my concentration and reactions. Thanks so much Tronyn for sharing. Still a blast in 2022!
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