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| Author: | Tronyn & PM |
| Title: | Unforgiven |
| Download: | unforgiven.zip (d4be320e87eddcab9da5276452d88f9f) |
| Filesize: | 32773 Kilobytes |
| Release date: | 26.06.2011 |
| Homepage: | |
| Additional Links: | |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| gfx/env/dsky1_bk.tga | 444 KB | 15.05.2007 |
| gfx/env/dsky1_dn.tga | 11 KB | 15.05.2007 |
| gfx/env/dsky1_ft.tga | 443 KB | 04.03.2008 |
| gfx/env/dsky1_lf.tga | 444 KB | 15.05.2007 |
| gfx/env/dsky1_rt.tga | 444 KB | 15.05.2007 |
| gfx/env/dsky1_up.tga | 9 KB | 26.10.2008 |
| gfx/env/duske_bk.tga | 593 KB | 15.07.2004 |
| gfx/env/duske_dn.tga | 769 KB | 15.07.2004 |
| gfx/env/duske_ft.tga | 581 KB | 15.07.2004 |
| gfx/env/duske_lf.tga | 572 KB | 15.07.2004 |
| gfx/env/duske_rt.tga | 672 KB | 15.07.2004 |
| gfx/env/duske_up.tga | 460 KB | 15.07.2004 |
| gfx/env/gehenna_bk.tga | 659 KB | 25.08.2004 |
| gfx/env/gehenna_dn.tga | 768 KB | 25.08.2004 |
| gfx/env/gehenna_ft.tga | 694 KB | 25.08.2004 |
| gfx/env/gehenna_lf.tga | 649 KB | 25.08.2004 |
| gfx/env/gehenna_rt.tga | 682 KB | 25.08.2004 |
| gfx/env/gehenna_up.tga | 498 KB | 25.08.2004 |
| maps/unf1.bsp | 5358 KB | 26.06.2011 |
| maps/unf2.bsp | 6337 KB | 26.06.2011 |
| maps/unf3.bsp | 6667 KB | 26.06.2011 |
| maps/unf3intro.bsp | 1242 KB | 26.06.2011 |
| maps/unfstart.bsp | 889 KB | 26.06.2011 |
| pak0.pak | 24465 KB | 12.06.2011 |
| pak1.pak | 11425 KB | 12.06.2011 |
| progs.dat | 1591 KB | 20.06.2011 |
| sound/music/unf1.wav | 4566 KB | 03.11.2010 |
| sound/music/unf2.wav | 1937 KB | 03.11.2010 |
| sound/music/unf3.wav | 1003 KB | 03.11.2010 |
| unforgivenreadme.txt | 4 KB | 26.06.2011 |
unforgiven.zip - Unforgiven
Epic fantasy episode with three huge levels, hardcore horde battles with many new monsters and bosses, several new and modified weapons and items from the Drake mod (latest version is included). It also comes with a start map, custom skyboxes and background music.Note: This episode requires an engine port with increased limits. The max_edicts value has to be raised to 2048 if supported.
Tags: large, episode, horde, hard, medieval, fantasy, textures, monsters, music, drake, limits, boss, dragon, castle, fort, tower, mountain, skybox, hexen 2
Editor's Rating: Excellent
User Rating: 4.6/5 with 16 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
http://youtu.be/LOenE94-_p0
New version will be out this year. I should have clipped more carefully, there's always a problem.
Higly recommended for coop!
Anyway me and PM are planning to release our own Q1SP/Q1COOP megamod this year, so things do need to make sense.
I played all the maps at Nightmare. The first map of this set is probably the best I ever played I simply cannot recommend it enough. The second was nice. The last one is also great; I only felt two flaws: inside the tower was a little boring (just run up...) and all the Sharats outside seldom slow down the game too much (find hiding place, shoot, await Sharat purple ball to explode, repeat until Sharat is dead...)
Absurdly good. Just astonishing.
Wauv! this is just... Overwhelming (and good fun). Stunning maps. How about that complete movie Daz? ;)
While I'm not really a huge fan of horde (more like slaughter) maps, I really enjoyed most of this pack. However, I thought the final boss was incredibly unfair. There's no cover at all to avoid its attacks, and apparently it doesn't matter if you are at max health and armor because the thing decimates you with just about two shots. I couldn't see any real strategy against it other than jumping all the way down the tower and unloading lots of nails and cells on it from below; it was kind of cheap but there was nothing fair about that boss fight. Prior to that, activating the surrounding smaller towers was just as frustrating, I must've died over ten times just getting fireballed and mauled in mid-air by those imps, then pressing F3 again and again to load the last save made it more aggravating.
Downloaded and played it after seeing a playthrough on youtube. Loved it so much! The maps are huge with loads of enemies! I wish retail games were like that. Brilliant!
Where do the dragons get fun? Fast moving flying distant beasts that are impossible to hit with most weapons and can instakill? No thanks. I may just god-mode my way past the dragon on the top of the castle in level 2. Trying again and again and again wore out my patience.
Use the crossbow!
Well, I did it without cheating in the end, by running away to a building, waiting for it to approach the entrance, and hosing it down with the shambler-gun.
Yes, the crossbow would be ideal here; but for some reason I don't seem to be able to select it.
This is absolutely one my favourite releases, Tronyn made another masterpiece: huge maps, nice atmosphere, elements from Hexen 2 and awesome fights with huge horde of enemies (last level, unf3 reminds me Serious Sam gameplay, with swarms of monsters coming to you). Only "boring" part is in last level when you get the boots to fly and you have to press the pillars while surrounded by imps trying to kick your ass.
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Did you read the file's readme?