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Author: | Inky |
Title: | Church Of The Unholy |
Download: | unholy.zip (c93f1f1a4015d6bb374ad11d28d75a50) |
Filesize: | 28564 Kilobytes |
Release date: | 01.05.2021 |
Homepage: | |
Additional Links: | Func_Msgboard • FTE source port • Updated version • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
unholy/Church Of The unholy.bat | 1 KB | 18.04.2021 |
unholy/gfx.wad | 111 KB | 11.03.2021 |
unholy/gfx/conchars.lmp | 65 KB | 10.01.2021 |
unholy/maps/briefing.bsp | 1359 KB | 01.05.2021 |
unholy/maps/briefing.lit | 136 KB | 01.05.2021 |
unholy/maps/unholy.bsp | 20302 KB | 01.05.2021 |
unholy/maps/unholy.lit | 5465 KB | 01.05.2021 |
unholy/music/track02.ogg | 4271 KB | 08.02.2021 |
unholy/music/track03.ogg | 1123 KB | 08.02.2021 |
unholy/music/track05.ogg | 4763 KB | 08.02.2021 |
unholy/music/track09.ogg | 4188 KB | 08.02.2021 |
unholy/music/track12.ogg | 2368 KB | 19.04.2021 |
unholy/progs.dat | 380 KB | 01.05.2021 |
unholy/progs/Pillar_Big.mdl | 84 KB | 19.04.2021 |
unholy/progs/anglstat.mdl | 161 KB | 10.01.2021 |
unholy/progs/bellring.mdl | 76 KB | 19.04.2021 |
unholy/progs/biosuit.spr | 2 KB | 17.03.2021 |
unholy/progs/bookopen.mdl | 7 KB | 10.02.2021 |
unholy/progs/demstat.mdl | 80 KB | 23.03.2021 |
unholy/progs/doom.spr | 59 KB | 17.03.2021 |
unholy/progs/end3.mdl | 23 KB | 10.03.2021 |
unholy/progs/gib1.mdl | 11 KB | 13.01.2021 |
unholy/progs/gib2.mdl | 30 KB | 13.01.2021 |
unholy/progs/gib3.mdl | 43 KB | 13.01.2021 |
unholy/progs/h_shal2.mdl | 28 KB | 08.03.2021 |
unholy/progs/hangman.mdl | 95 KB | 07.01.2021 |
unholy/progs/keen.spr | 49 KB | 10.03.2021 |
unholy/progs/null.spr | 1 KB | 03.02.2021 |
unholy/progs/ogre.mdl | 269 KB | 10.03.2021 |
unholy/progs/player.mdl | 696 KB | 07.02.2021 |
unholy/progs/shstat.mdl | 97 KB | 16.03.2021 |
unholy/progs/shstathf.mdl | 51 KB | 27.01.2021 |
unholy/progs/soldier.mdl | 239 KB | 23.04.2021 |
unholy/progs/torch.mdl | 47 KB | 07.03.2021 |
unholy/progs/torture/bed.mdl | 8 KB | 07.03.2021 |
unholy/progs/torture/guy1.mdl | 21 KB | 07.03.2021 |
unholy/progs/torture/guy2.mdl | 22 KB | 07.03.2021 |
unholy/progs/torture/ironmaiden.mdl | 37 KB | 07.03.2021 |
unholy/progs/torture/plaque.mdl | 24 KB | 09.03.2021 |
unholy/progs/torture/rack.mdl | 22 KB | 07.03.2021 |
unholy/progs/torture/table.mdl | 25 KB | 07.03.2021 |
unholy/progs/torture/wallring.mdl | 7 KB | 07.03.2021 |
unholy/progs/vgib1.mdl | 6 KB | 26.01.2021 |
unholy/progs/vgib2.mdl | 17 KB | 26.01.2021 |
unholy/progs/vgib3.mdl | 22 KB | 26.01.2021 |
unholy/sound/doors/baddoor.wav | 5 KB | 17.01.2021 |
unholy/sound/doors/dsdoropn.wav | 14 KB | 17.03.2021 |
unholy/sound/doors/stonslid.wav | 13 KB | 17.01.2021 |
unholy/sound/misc/bellhit.wav | 16 KB | 13.02.2021 |
unholy/sound/misc/bellring.wav | 27 KB | 13.02.2021 |
unholy/sound/misc/camera.wav | 8 KB | 06.02.2021 |
unholy/sound/misc/cirsaw.wav | 50 KB | 06.03.2021 |
unholy/sound/misc/ironmaiden.wav | 42 KB | 07.03.2021 |
unholy/sound/misc/ogres.wav | 631 KB | 19.04.2021 |
unholy/sound/misc/ogres_ia.wav | 296 KB | 19.04.2021 |
unholy/sound/misc/opencot.wav | 367 KB | 21.04.2021 |
unholy/sound/misc/priest.wav | 658 KB | 19.04.2021 |
unholy/sound/misc/priest_ia.wav | 314 KB | 19.04.2021 |
unholy/sound/misc/whoosh.wav | 3 KB | 28.01.2021 |
unholy/source/QuakeC/ai.qc | 16 KB | 22.03.2021 |
unholy/source/QuakeC/bell_nk.qc | 3 KB | 26.02.2021 |
unholy/source/QuakeC/boss.qc | 13 KB | 07.02.2019 |
unholy/source/QuakeC/buttons.qc | 6 KB | 20.04.2021 |
unholy/source/QuakeC/camera_nk.qc | 10 KB | 24.04.2021 |
unholy/source/QuakeC/client.qc | 37 KB | 01.05.2021 |
unholy/source/QuakeC/combat.qc | 7 KB | 16.03.2021 |
unholy/source/QuakeC/defs.qc | 20 KB | 13.03.2021 |
unholy/source/QuakeC/demon.qc | 11 KB | 07.02.2019 |
unholy/source/QuakeC/dog.qc | 10 KB | 07.02.2019 |
unholy/source/QuakeC/doors.qc | 21 KB | 30.04.2021 |
unholy/source/QuakeC/enforcer.qc | 11 KB | 07.02.2019 |
unholy/source/QuakeC/fight.qc | 8 KB | 07.02.2019 |
unholy/source/QuakeC/fish.qc | 8 KB | 07.02.2019 |
unholy/source/QuakeC/func_bobbing.qc | 5 KB | 14.03.2021 |
unholy/source/QuakeC/func_nk.qc | 12 KB | 01.05.2021 |
unholy/source/QuakeC/func_puppet_nk.qc | 7 KB | 10.04.2021 |
unholy/source/QuakeC/hknight.qc | 19 KB | 07.02.2019 |
unholy/source/QuakeC/ironmaiden_nk.qc | 3 KB | 01.04.2021 |
unholy/source/QuakeC/items.qc | 30 KB | 29.04.2021 |
unholy/source/QuakeC/knight.qc | 10 KB | 07.02.2019 |
unholy/source/QuakeC/math.qc | 2 KB | 07.12.2020 |
unholy/source/QuakeC/misc.qc | 17 KB | 01.05.2021 |
unholy/source/QuakeC/misc_model.qc | 3 KB | 21.03.2021 |
unholy/source/QuakeC/misc_shadowcontroller.qc | 3 KB | 13.03.2021 |
unholy/source/QuakeC/monsters.qc | 5 KB | 17.01.2021 |
unholy/source/QuakeC/ogre.qc | 15 KB | 10.03.2021 |
unholy/source/QuakeC/oldone.qc | 11 KB | 19.03.2021 |
unholy/source/QuakeC/oldonestat_nk.qc | 3 KB | 16.03.2021 |
unholy/source/QuakeC/plats.qc | 8 KB | 07.02.2019 |
unholy/source/QuakeC/plats_nk.qc | 6 KB | 23.03.2021 |
unholy/source/QuakeC/player.qc | 19 KB | 18.04.2021 |
unholy/source/QuakeC/progdefs.h | 3 KB | 07.02.2019 |
unholy/source/QuakeC/progs.src | 1 KB | 01.05.2021 |
unholy/source/QuakeC/shalrath.qc | 8 KB | 07.02.2019 |
unholy/source/QuakeC/shambler.qc | 13 KB | 07.02.2019 |
unholy/source/QuakeC/soldier.qc | 10 KB | 18.01.2021 |
unholy/source/QuakeC/subs.qc | 12 KB | 22.03.2021 |
unholy/source/QuakeC/subs_nk.qc | 1 KB | 18.04.2021 |
unholy/source/QuakeC/tarbaby.qc | 8 KB | 27.01.2021 |
unholy/source/QuakeC/triggers.qc | 18 KB | 27.04.2021 |
unholy/source/QuakeC/triggers_nk.qc | 19 KB | 01.05.2021 |
unholy/source/QuakeC/weapons.qc | 28 KB | 18.04.2021 |
unholy/source/QuakeC/wizard.qc | 11 KB | 07.02.2019 |
unholy/source/QuakeC/world.qc | 12 KB | 07.02.2019 |
unholy/source/QuakeC/zombie.qc | 21 KB | 07.02.2019 |
unholy/source/briefing.map | 168 KB | 01.05.2021 |
unholy/source/unholy.map | 7737 KB | 01.05.2021 |
unholy/unholy_readme.txt | 6 KB | 01.05.2021 |
unholy.zip
Church Of The Unholy
Medium-sized oldschoolish medieval church complex with Hexen II-vibe puzzles. Comes with modified models/sounds and gameplay features, and custom music tracks. The map and qc sources are included.Note: This map requires the FTE source port.
An updated version is available here.
Tags: medium, medieval, wizard, church, city, bricks, puzzles, models, sounds, music, limits, bsp2, fte, source
Editor's Rating: no rating (yet)
User Rating:
3.4/5 with 19 ratings
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Map crashes too often (i am using Quakespasm engine) when attempting to shoot secret buttons, touching some doors or pressing some buttons. Can't finish it without cheating...
This looks interesting, but I don't understand the need of it being only compatible with FTL; I mean, why not QuakeSpasm? I honestly don't think Quake can get any better on any other source port. It's like picking Doomsday Engine over GZDoom.
I don't know what to do at the very beginning with the windy window. (I used fte.)
One that I really want to play, but keeps crashing, even with FTE Quake.
Update, I downloaded the newest version of FTE quake, and works well. Impressive, atmospheric work. Well worth the small effort to get running.
Actually, my first time using FTE Quake. It ran the map without any issue, although I couldn't seem to get the graphics set to a pleasing spot regardless of how I tweaked the contrast/ brightness/ gamma. I remember DM QW from back in the day and how it had the ability to push levels from the server to you. Good to see it's still in development.
This was a very interesting level with some new (to me) features that made it fun to play and explore. The mini- Shubs loaded with Spawn did get to be a drag though.
I found it much easier to do a fresh install of FTE and just grab the Pak Files. Adding FTE to my normal directory the game just crashed everrrryyyyyy single time.
Anyways Check out Quakefans - https://youtu.be/-6kkxV0XnVo
Though I wasn't very keen on setting up and playing through FTE (there were numerous audio issues on my end and was not happy with the overall look at all), this was a blast: proper old-school looks coupled with an adventurous flow, felt like a streamlined Hexen II experience merged with Quake assets allright. Lots of cool touches of its own, and as the author states in the readme, it gets better and better along the way.
Tedious prologue, slow start, crash before getting out of the cellar area that you fall into right at the beginning. It may be because I am using Quakespasm instead of FTE; but then I am using the updated version that I assume is intended to remove that restriction. And anyway: what the heck is with making maps that only work for one engine? That's like making a website that can only be viewed with Firefox. We left that behind in the 1990s, amirite?
I tried again, carefully avoiding the many many way to provoke a crash -- walking up to a certain door in the basement, shooting the button in the middle room of the basement, killing any of the Shub statues, etc. I was quite enjoying myself until I got to the cathedral, where pressing the last of the four buttons on the pillars turned out to trigger yet another crash, this one preventing further progress. /shrug/
Mike, the map (updated or not) does not work properly on QuakeSpasm.
FTE is included. I don't like it as much as QuakeSpasm, but it's worth trying for this map. One cool thing about it is that it supports higher framerates.
Thanks, Jugador. I do think if people are going to release maps that depend on a specific engine, that fact should be advertised very very loudly. Including a copy of the preferred engine is no fix: who runs random binaries?
I did, but you're right, I shouldn't. Good advice.
That is gracious!
I'm using the updated version with the bat file.
I disabled autosave and am playing in windowed mode and haven't had any more crashes. Thankfully, because this is really awesome! I recommend anyone just do those 2 things and set weapon bindings, tinker with the graphics settings a bit until it works.
Disable "Save Settings Automatically", as well. When you have made any desired setting changes, manually click where it says "Save All Settings". This seems to save keybindings made in the console too. Such as my Lightning Gun binding: (bind x "impulse 8").
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Did you read the file's readme?