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| Author: | MadFox |
| Title: | VeniVidiFutzi |
| Download: | veni05a.zip (ef780ad007200137ea21850c289af267) |
| Filesize: | 6288 Kilobytes |
| Release date: | 30.08.2010 |
| Homepage: | http://members.home.nl/gimli/gimli20.htm |
| Additional Links: | |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| pak0.pak | 18585 KB | 30.08.2010 |
| progs.dat | 451 KB | 30.08.2010 |
| venividi.txt | 4 KB | 30.08.2010 |
veni05a.zip - VeniVidiFutzi
Large greek-themed medieval town with a venice-style canal and cavern areas beneath. It also features a few new and modified monsters: crossbow knights, skeletons and Granito.Tags: medieval, greek, big, caverns, unique, city, monsters
Editor's Rating: Nice
User Rating: 4.3/5 with 10 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK: 
great map!
I don't know if it's intentional or not, but this map just oozes goofy charm. The silly skybox, the cheesy skeletons, the colours – it feels like running around in a Monkey Island game, and I love it. Most of it is very pretty, though some parts look a little shoddy. But this map has personality. And personality goes a long way.
Very beautiful -- I wouldn't at all call it goofy -- and laid out well for a fine playing experience. I rather like how this map plunges you straight into fights with tough enemies from the get-go, because it's not at all stingy with the health or ammo. It's fine to come out of a shambler-and-fiend fight down to 20 shells and 30 health, because there are supplies; which makes it fun to fight.
I found two secrets, and liked them both very much.
After you first come out into the canal area pictured above, turning left, you're shot at from above by a death-knight and an archer-knight. In fact you can see the archer just above and to the right of the centre of that picture. When you've killed them and gone up to the area they were on, you can follow a very thin ledge around to what is now your right, till you're above the door that you can into this area by. There, you can walk through a window and find a rocket-launcher, which comes in VERY handy for all the vores!
From the area that overlooks one end of the canal, you run up a ramp to a raised area, then down the other side to the door that leads to the big battle hall with the pool in the middle. On your right as you come to that raised area is a discoloured patch of wall. When you hit it, it opens onto the girders above the first large area. Not only are these girders full of goodies, but they lead to a window overlooking the very first (smaller) area. You can just across to another window on your left, then follow another very narrow ridge around to where there's red armour in a nich. But wait, there's more! From there, you can jump over to the roof on the other side of that area, and climb up it to a teleporter which takes you to zombie-filled sewers with more goodies.
The second one is particularly lovely.
But I missed two other secrets. Does anyone have them?
(Oh, and needless to say: 5/5) Rocket launched
Meta-secret
This is the Quake stuff I like more.. imaginative, open spaces, townesque style, blah blah
Architecture has aged a bit but layout is still good. I agree with Icantthinkofanickname that the visual style is a bit... let's say cartoonish instead of goofy (like for example the skeletons' death animation being a somersault), and it feels very weird in this game.
What was that sort of giant stone golem boss? Never saw anything like it in Quake. He could use a much better texture but he's one hell of a tough bastard! It cost me a whopping 50ish cells, 200 nails and at least (I lost count) 40 shells to put him down!
I found plenty of hidden stuff but only 2 counted as secrets and oddly, MikeTaylor's #2 didn't count as one for me (I don't remember what my #2 was).
I would have rated this a 4 but the very odd visual style that I'm really not fond of and some vis problems in the arena with the uneven ground just didn't cut it for me, so 3/5.
Nobody tell MadFox about texture alignment or z-fighting. It would be like telling Jandek to tune his guitar. You have to get on his level.
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