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| Author: | Virtus |
| Title: | Deathmatch Maker Demo Episode |
| Download: | virtus.zip (f135785d0df93d4ed90c28df8da5a825) |
| Filesize: | 4523 Kilobytes |
| Release date: | 01.04.1997 |
| Homepage: | |
| Additional Links: | |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| virtus/maps/arena.bsp | 69 KB | 21.02.1997 |
| virtus/maps/vdm1.bsp | 565 KB | 13.12.1996 |
| virtus/maps/ve1m1.bsp | 724 KB | 29.01.1997 |
| virtus/maps/ve1m2.bsp | 1004 KB | 14.02.1997 |
| virtus/maps/ve1m3.bsp | 1145 KB | 24.02.1997 |
| virtus/maps/ve1m4.bsp | 1125 KB | 13.02.1997 |
| virtus/maps/ve1m5.bsp | 1022 KB | 19.02.1997 |
| virtus/maps/ve2m1.bsp | 1423 KB | 21.02.1997 |
| virtus/maps/ve2m2.bsp | 743 KB | 25.02.1997 |
| virtus/maps/ve2m3.bsp | 818 KB | 28.02.1997 |
| virtus/maps/vfinal.bsp | 903 KB | 21.02.1997 |
| virtus/maps/vstart.bsp | 636 KB | 19.02.1997 |
| virtus/progs.dat | 414 KB | 05.03.1997 |
| virtus/progs/newboss.mdl | 57 KB | 07.02.1997 |
| virtus/progs/newboss.qc | 1 KB | 07.02.1997 |
| virtus/readme-repackaged.txt | 1 KB | 28.07.2012 |
| virtus/readme.txt | 11 KB | 01.04.1997 |
virtus.zip - Deathmatch Maker Demo Episode
This is a single player campaign that came with the Virtus Deathmatch Maker map editor (not included) to serve as an example of its potential. It features 12 small to medium-sized levels in two episodes and a new boss enemy. First episode is mostly base, second episode realism-themed, with maps including a lab, a prison, a subway station and an office building.Tags: episode, small, medium, base, realism, boss, monsters, textures, lab, prison, subway, office, weird, texture mess, plain
Editor's Rating: Average
User Rating: 3/5 with 7 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
About the maps, most of the times you don't know where to go next, the architecture is poor on most parts, and the gameplay is average. But i enjoyed a lot the boss, i want to see it more; maybe with some flying underlings ...
Average mission pack which is mostly worth playing because of its boss level. However, still a lot better than other commercial packs released around that time, e.g. "Aftershock". While architecture and texturing is quite incoherent in many places, it's still quite sophisticated as a demo for an editor - and fully playable. [Technical note: ve2m3 exit leads to "VSTART" instead of "vstart" which can prevent you from returning to the hub in ports like FitzQuake Mk V. You can edit the ve2m3 entity file with editors like qentity to fix the map name.]
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Did you read the file's readme?