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Screenshot of whippet
Author:Marc Roussel
Title:Eat this... (0919abb31be46ae8fb201b67053ae27e)
Filesize:714 Kilobytes
Release date:02.11.1996
Additional Links: Crash's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
WHIPPET.DEM730 KB02.11.1996
WHIPPET.MAP613 KB02.11.1996
WHIPPET.BSP1183 KB02.11.1996
WHIPPET.TXT2 KB02.11.1996

Eat this...

Small medieval/metal level with a rocky outdoor area. Includes the .map file and a demo.

Tags: small, medieval, metal, source, demo, mixtex, dm

Editor's Rating: Average
User Rating:
1.9/5 with 15 ratings
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Cocerello Registered 16 December 2013, 17:42

A different style from the usual. Too small for so many secrets.

xDDGx Registered 15 June 2014, 0:47

Looks nice, pretty original, a bit rough brushwork. Gameplay is somewhat questionable. Funny EXIT EXIT EXIT door. Too short...

Spirit Registered 1 July 2014, 15:11

Terrible map with deadends. Pointless. Ok for its age but nothing else.

dBAudio Registered 16 August 2014, 21:04

it seems like the author was experimenting with brush work to me.

ArrrCee Registered 2 December 2014, 2:41

Eat This... on The Quake Grave

I have to agree with dBAudio in saying that it feels like more of an experiment than an actual map. Weird architectural stuff aside, and also agreeing with Spirit, half of the map really doesn't have a point. You could start the map and rush to the EXIT EXIT EXIT, and there's no reason to explore the rest of the map. Obviously we know this but there always has to be a reason to keep exploring. Whether it's trying to find a key to open the exit door or needing to find a better weapon to destroy the enemies in the way, you have to give the player a reason to see the rest of what you've created besides their own curiosity.

The map is competent and you can finish it no problem, but all in all it just doesn't seem to be a cohesive idea and really could've used a little more work.

JMP Registered 6 September 2016, 4:56

This map has a bunch of interesting ideas, but it doesn't put them together in any coherent way.

Esrael Registered 9 July 2017, 18:58

Kinda reminds me of Fear Castle in that it seems to be built as a deathmatch map with single player monsters pasted on top and the ability to end the map very quickly. It could very well be quite a fun multiplayer map, but as a single player experience it isn't anything great. The architecture was interesting but incohesive.

pmk Guest 18 October 2018, 5:20

short pointless 1996 quake map that i don't think is worth the time investing playing through it. Seems like it was a map made for experimentation rather than a complete custom map meant to be released for the general public to play through. This map gets a one out of five rating from me .

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