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Screenshot of wlb
Author:iYago
Title:What Lies Behind v1.0
Download:wlb.zip (9f3cf8cb84f2f2260e89701429af8514)
Filesize:21771 Kilobytes
Release date:01.12.2020
Homepage:
Additional Links: Func_Msgboard
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✔



Walkthrough demos:
DownloadSkillLengthPlayerProtocolDate
wlbNightmare0h03m29sArcaneFiend6662021-01-13
Full completion of the map.
wlbNormal0h10m34szaratzara6662022-04-14

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
Unfinished sketch.jpg142 KB01.12.2020
music/track12.mp319698 KB14.11.2020
wlb.bsp3781 KB01.12.2020
wlb.lit895 KB01.12.2020
wlb.map2071 KB01.12.2020
wlb.txt3 KB01.12.2020

wlb.zip

What Lies Behind v1.0

UPDATE, 16 Feb 2023: version 1.2 is available. Small metal/runic level. Comes with a custom music track from Quake64. The map source is included.

Note: This map requires a source port with increased limits.


Tags: small, metal, runic, music, source, limits

Editor's Rating: no rating (yet)
User Rating:
4.2/5 with 28 ratings
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dwere 6 December 2020, 12:26

Old-school spookfest. Good Hodges vibes.

I have a suspicion this will malfunction somehow when Injected.


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Ninja 7 December 2020, 15:54

Well put together and crafted, yes spooky feel to it,but a good map to play on skill 3


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ArrrCee 29 December 2020, 1:26

What Lies Behind on The Quake Grave

Wow, very impressive how you've improved so much from your first map! While I think the first room could do with some re-thinking (dark room with ramp in the back leading to room), the rest of the map is a ton of fun though! I especially like the bit where the lights start popping on and the lava room is just crazy. The beginning room feels VERY Quake 2 due to the colored lighting as well, which is interesting because the rest of the map doesn't seem to carry this same style. The may be one of the other critiques I have is to think about your next map having a more unified style through out. Lots of fun with this one though, nice work!


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drdefault 18 January 2021, 20:47

This one really builds in intensity, almost feeling like half an episode compressed into a few encounters. I initially thought the lack of ammo towards the end was unfair, but then realised it didn't stop me from finishing the map. The rooms are very visually distinctive and readable which made the layout memorable. Cool metal brushwork, and I especially liked the use of subtle height differences. The lava room combines about three strong gameplay concepts into a great fight. Nice stuff!


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MikeTaylor Registered 7 April 2021, 13:34

I agree with other commenters that this is really nice, especially in that each area has its own distinctive style so that there is no possibility of getting lost.

JMP Registered 16 April 2021, 2:38

Very nice map. As previous commenters mentioned, it's quite distinctive visually.

zaratzara Registered 14 April 2022, 20:42

Great Doom 64ish aesthetic. The coloured lighting was very N64, the claustrophobic dinginess was great. I loved the pillared room with Fiends! Extremely cool outro sequence. Looking forward to more of your work!

Mazu Registered 15 July 2022, 18:18

Combat was okay, but situations and encounters were really nice. Interesting take on runic theme with the lights and all. Clips at one of the slopes were a bit weird where ogre stood. Lava room was my favorite with good secrets too.

Only major thing to critique the map about is that it could exist in doom, everything is on flat ground. Some of those tall rooms just make me wish I could explore stuff near the ceiling. And the map is not vis'd so it is a bit pain to noclip and look around.

Garyou Registered 2 September 2022, 20:46

Some comments after playing: 1. Too dark. Sometimes I can't even see the monsters attacking me. Darkness in Q1 is a part of gameplay, but it should not mess up playing. 2. In the room with many fiends and zombies - why haven't you made triggered door? I mean, you added three rods blocking the door untill all monsters are killed, but a door behind them still opens when a player is near. It looks weird... Toggled door with a sequence of triggers will look better imho. 3. VERY nice exit portal :) All these runes + Quake emblem + classic circle portal - looks awesome. I liked it :)

If I summarize - the map is nice. Nice playing experience, nice difficulty. 4.5/5

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