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Author: | xlarve |
Title: | The Citadel of Sinners |
Download: | xl2.zip (605cbdb0703fcd68d11f377e5f0aa320) |
Filesize: | 4439 Kilobytes |
Release date: | 01.12.2017 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
xl2/xl2.bsp | 703 KB | 28.11.2017 |
xl2/xl2.lit | 178 KB | 28.11.2017 |
xl2/xl2_readme.txt | 2 KB | 01.12.2017 |
xl2/xl2m1 legend EN RU.txt | 7 KB | 01.12.2017 |
xl2/xl2m1.bsp | 6932 KB | 02.12.2017 |
xl2/xl2m1.lit | 3622 KB | 02.12.2017 |
xl2.zip
The Citadel of Sinners
Very large fortress/citadel with many corridors and ambushes. Comes with a small skill selection map.Note: This map requires a source port with increased limits.
[Does not work with the Quake Injector]
Tags: large, medieval, metal, mixtex, fortress, citadel, start, limits
Editor's Rating: Nice
User Rating:
4/5 with 23 ratings
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A huge improvement over the author's debut. A few aspects of the design are questionable (e.g. the stained glass windows lined with moldy rocks) but overall quite a fun map.
Having read JMP's comment, I was a bit disappointed to play this: it felt very similar to Xlarve's Dream with almost all the same strengths (big, fun blast in satisfyingly chunky architecure) and almost all the same weaknesses (all the rooms feel the same, no sense of progression). The only big difference is that, while the first map was brutally difficult, especially early on, this one is terribly easy. It's crazily over-provisioned, with at least twice as much health and ammo as you need. So it all felt very low-stakes.
And yet, and yet ...
It's obvious from this map, and the previous one, that xlarve has the technical chops. I'm confident that there are great maps in him, but they're not going to come out until he starts paying more attention to narrative, to flow, to development, so a sense of getting somewhere.
I actually forgot that I had never finished it until I found a saved game today. There are some nice elements, but if I recall correctly I gave up on this because I got tired of getting lost among those halls that all look the same.
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Did you read the file's readme?