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Screenshot of xl3
Title:The Subconscious Fear (d943eece724eaf9665e25001738cff23)
Filesize:2051 Kilobytes
Release date:25.05.2018
Additional Links: Func_Msgboard
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
xl3/xl3.bsp3993 KB24.05.2018
xl3/xl3.lit1874 KB24.05.2018
xl3/xl3_readme.txt2 KB25.05.2018

The Subconscious Fear

Large 'techno-dungeon' with many corridors and ambushes.

[Does not work with the Quake Injector]

Tags: large, mixtex, metal, base, dungeon

Editor's Rating: Nice
User Rating:
4.3/5 with 32 ratings
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brunomiwa Registered 28 June 2018, 22:49

Perfect map!

Traps, neat secrets (although I missed one) and I'm a sucker for story telling through level design. When the first enforcer appeared I was like "eh?". But it made sense.

I think the secrets could be a little more well placed, before the gold key you can find 5 of them, I think. Maybe replace the yellow armor one with a super nailgun and give the player the nailgun instead?

Cool design, good quad placements and neat traps.

vodkins Guest 30 June 2018, 11:08

It works with Injector if you move map's files from wrong "Id1/maps/xl3" location into correct just "Id1/maps". Same for previous xl2 map.

Solomoriah Registered 8 April 2019, 4:52

I rather liked this one; not sure what everyone else thought was wrong with it.

Greenwood Guest 30 August 2019, 18:08

This is a fun map with close quarters gameplay. It's a challenging little sucker (save often) because you'll frequently get trapped with something spawning behind you. However, the author does provide a good amount of health packs and compensates with a quad or mega-health to offset high levels of insanity. It has interesting visuals with chunky brushwork and a different mixture of textures, which is nice. From what I've read about his earlier maps, it would seem that xlarve has worked out a lot of kinks. I enjoyed it!

Scratters Registered 17 September 2019, 0:24

This was just pure mindless fun, bombing through the map with a grenade launcher and super nail gun, loved it.

MikeTaylor Registered 26 November 2019, 17:36

A big step up from the much larger but less interesting xld and xl2. Lots of fun combat and bit more sense of getting somewhere. I'm not sure what the base-themed ending was about, though, and it was a terribly easy way to finish.

Gioyo3aa Registered 26 October 2020, 19:13

I realised near the end that there was no point saving rockets anymore, since I had over 90 of them ... fun little map, but I played too many masterpieces lately to be really impressed.

whatisquake Registered 22 September 2022, 10:10

Looks cool, love the high ceilings. The pacing is good and I enjoyed getting several quads. Can't say it's perfect because there's WAY too much ammo and health, at least on normal, and several of the surprises are unfair - fiends spawned behind me at least twice.

Cocerello Registered 14 June 2023, 20:06

Played on skill 1 and 2. Killed all and found 3/7 secrets.

Same as the previous, there is only skill 0 and skill 2-3. Long map, similar to its predecessor, but with a more common layout and progression, a lot more backspawning (do not retreat and enter the big rooms looking back or retreat fast), more contrasted lighting, more differentiated rooms which helps to those that move a lot when they get lost but aesthetically looks worse, a bit less ammo, and more verticality in combats. His secrets still feel fresh.

It is removing most of the characteristics that some complained about but lost a bit of personality as a result.


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