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Author: | xLarve |
Title: | The Sector Four |
Download: | xl4.zip (73e6954cbdfa5d18f3d9bc1a36111c51) |
Filesize: | 2547 Kilobytes |
Release date: | 01.05.2020 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
xl4/xl4.bsp | 4370 KB | 01.05.2020 |
xl4/xl4.lit | 1989 KB | 01.05.2020 |
xl4/xl4_readme.txt | 2 KB | 01.05.2020 |
xl4.zip
The Sector Four
Huge base map, a labyrinth of tight corridors with ambushes.Note: This map requires a source port with increased limits
[May not work with the Quake Injector]
Tags: large, base, limits, idbase
Editor's Rating: no rating (yet)
User Rating:
3.4/5 with 25 ratings
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An infinite series of ambushes in a low lit level with excessive colored lighting and doors textured as walls. Very Doom like gameplay and feel. Pretty nice, although very repetitive gameplay. Meh brushwork. Not a great Quake level.
I just kept getting lost & running round in circles all the time :(
So, I take it it's not worth downloading?
I'd say it is worth the download. It's a different map, very DOOMesque and maze like. It will take time to finish.
This map very need minimap as in Doom!
I really want to like xlarve's maps, and feel that there is some sense of improvement as the series continues. But really, this feels very very similar to xl1, xl2 and xl3, with only marginal improvements in the visuals. The gameplay is maybe a bit more varied, but that comes at the expense of a map that is very difficult to navigate, easy to get lost in, and with lots of alternative paths that can easily result in missing whole areas (I finished with only 204 of 220 kills). Disappointing, for me.
[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]
It CAN be run through the Quake Injector, right?
No issues here.
It's a standard disclaimer when releases contain unnecessary folders. The 'start map' entry for the Injector points to xl4\xl4, but there's not guarantee this works on all systems.
Or with all source ports, for that matter.
skill1 speedrun = 3m04s
2m57s
2m34s
2m28s
Played on skill 2. Killed all save for five i did not find. Found 2/6 secrets.
Compared with previous ones, i say Xlarve came back to his style in terms of layout while combining with xl3's and the map is less linear and has more and longer side areas or double routes, but people that got lost on xl2 or xl3 will get more on this even if the map is filled with arrows, but i got lost only between getting the GK and opening the GD.
The brushwork is quite unique for a base map but the choice of textures for doors and button makes a bit harder to navigate, at least till getting used, and rooms are a lot more horizontal and a bit smaller in general.
Ammo and armour amount is around xl3 or lower. Combat relies more on well done and more believable than usual on other authors' closets, is easier and a bit repetitive after a while till ogres begin appearing than in previous maps due to using mostly only base maps enemies in 2d combats without changing the way enemies in Quake are placed but that's normal given this is the author's first base map. Secrets are good as always.
4 or 4-.
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Did you read the file's readme?