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Author: | Speedy |
Title: | Explore or Die |
Download: | xplore.zip (891e37beead7b8b7d31c4938a491fc56) |
Filesize: | 2399 Kilobytes |
Release date: | 14.06.2008 |
Homepage: | http://speedy.planetquake.gamespy.com |
Additional Links: | erc's Quality • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
maps/xplore.lit | 713 KB | 14.06.2008 |
maps/xplore.bsp | 2048 KB | 14.06.2008 |
xplore.txt | 1 KB | 14.06.2008 |
gfx/env/morose_up.tga | 769 KB | 23.01.2006 |
gfx/env/morose_lf.tga | 769 KB | 23.01.2006 |
gfx/env/morose_bk.tga | 769 KB | 23.01.2006 |
gfx/env/morose_rt.tga | 769 KB | 23.01.2006 |
gfx/env/morose_dn.tga | 1 KB | 28.01.2002 |
gfx/env/morose_ft.tga | 769 KB | 23.01.2006 |
xplore.zip
Explore or Die
Around medium sized base map with Cr8 textures and somewhat non-linear gameplay relying on exploration (for ammo). Comes with a custom skybox and support for colored lighting.Tags: industrial, base, exploration, medium, cr8, pioe, pipes, spd, unique, skybox, lighting
Editor's Rating: Excellent
User Rating:
4.3/5 with 44 ratings
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One of my favs. Not that big(which i prefer), but totally and throughout well constructed eye-candy.
It's good, but loses a mark for the very anti-climactic ending.
Nicely done, with good level of detail, never overbloated. Some surprises and traps, some secrets are rather obvious and even when it is said "you need to explore", most of the hidden areas are quite easy to find. Overall a good map worth trying. As MykeTaylor stated, the ending could be better. 4 out of 5
A very good and detailed base/industrial map with a fitting name: you're gonna have a hard time finishing it if you don't look for secrets - thankfully, they're not too hard to find. The inclusion of non-base monsters is good for some more challenging gameplay. By the way, I don't understand Mike Taylor's comment: having to fight two shamblers at once in close quarters, followed by a vore and some tarbabies for good measure isn't exactly my idea of anti-climactic. Quite the opposite.
What's with the Spider-Man logo on some buttons, though? It doesn't really fit and is somewhat detracting.
Pretty quick but a pretty fun map nevertheless!
I remember how "controversial" this map was at the time of release because of its use of colored lighting. Decent idea but overall a rather dull map.
I thought it was fun. Ammo balance was just about right for the concept, even though I missed all but one of the secrets.
One thing I liked visually was the skybox combined with the blue colored lighting in outdoor areas, which gives those parts a distinctive evening look. I'd like to see more of that.
Re: bfg666 and Mike Taylor's comments on the ending: the very final room past the vore/spawns is a bit of a weird one because it's just a matter of pressing the right button or you die... and the map straight up tells you which button to press.
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