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Screenshot of xplore
Title:Explore or Die (891e37beead7b8b7d31c4938a491fc56)
Filesize:2399 Kilobytes
Release date:14.06.2008
Additional Links: erc's QualityUnderworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
maps/xplore.lit713 KB14.06.2008
maps/xplore.bsp2048 KB14.06.2008
xplore.txt1 KB14.06.2008
gfx/env/morose_up.tga769 KB23.01.2006
gfx/env/morose_lf.tga769 KB23.01.2006
gfx/env/morose_bk.tga769 KB23.01.2006
gfx/env/morose_rt.tga769 KB23.01.2006
gfx/env/morose_dn.tga1 KB28.01.2002
gfx/env/morose_ft.tga769 KB23.01.2006

Explore or Die

Around medium sized base map with Cr8 textures and somewhat non-linear gameplay relying on exploration (for ammo). Comes with a custom skybox and support for colored lighting.

Tags: industrial, base, exploration, medium, cr8, pioe, pipes, spd, unique, skybox, lighting

Editor's Rating: Excellent
User Rating:
4.3/5 with 44 ratings
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Aen 9 October 2010, 19:54
Very good, but creature selection is fair. 4/5
Qmaster 23 December 2010, 17:28
I found the secret ledge! :D
Scrama 13 April 2011, 4:56
Great map! I want it with Quoth enemies.
Daz 30 March 2012, 18:33
Video Playthrough -
mfx Registered 10 June 2013, 18:33

One of my favs. Not that big(which i prefer), but totally and throughout well constructed eye-candy.

MikeTaylor Registered 28 November 2013, 1:54

It's good, but loses a mark for the very anti-climactic ending.

Yamato Registered 26 January 2014, 0:01

Nicely done, with good level of detail, never overbloated. Some surprises and traps, some secrets are rather obvious and even when it is said "you need to explore", most of the hidden areas are quite easy to find. Overall a good map worth trying. As MykeTaylor stated, the ending could be better. 4 out of 5

bfg666 Registered 17 October 2016, 19:24

A very good and detailed base/industrial map with a fitting name: you're gonna have a hard time finishing it if you don't look for secrets - thankfully, they're not too hard to find. The inclusion of non-base monsters is good for some more challenging gameplay. By the way, I don't understand Mike Taylor's comment: having to fight two shamblers at once in close quarters, followed by a vore and some tarbabies for good measure isn't exactly my idea of anti-climactic. Quite the opposite.

What's with the Spider-Man logo on some buttons, though? It doesn't really fit and is somewhat detracting.

AnthonyS Registered 5 May 2018, 22:18

Pretty quick but a pretty fun map nevertheless!

onetruepurple Registered 23 June 2018, 12:44

I remember how "controversial" this map was at the time of release because of its use of colored lighting. Decent idea but overall a rather dull map.

Lane Powell Registered 29 December 2018, 0:57

I thought it was fun. Ammo balance was just about right for the concept, even though I missed all but one of the secrets.

One thing I liked visually was the skybox combined with the blue colored lighting in outdoor areas, which gives those parts a distinctive evening look. I'd like to see more of that.

Re: bfg666 and Mike Taylor's comments on the ending: the very final room past the vore/spawns is a bit of a weird one because it's just a matter of pressing the right button or you die... and the map straight up tells you which button to press.

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