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Author: | Zwiffle |
Title: | Perversion of Gun |
Download: | zsp1.zip (af89de783060889ed3c5816034b0aa5f) |
Filesize: | 767 Kilobytes |
Release date: | 25.04.2004 |
Homepage: | |
Additional Links: | Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
zsp1 | Nightmare | 0h02m20s | ArcaneFiend | 666 | 2019-06-08 |
Rough speedrun of zsp1. |
Files in the ZIP archive
File | Size | Date |
---|---|---|
zsp1.bsp | 2084 KB | 25.04.2004 |
zsp1.txt | 2 KB | 25.04.2004 |
zsp1.zip
Perversion of Gun
"Pretty awful, dark, cramped, linear base/metal map, using Cr8_Set tex." - Fairly small and dull lighting, but nice design.Tags: industrial, small, cr8, dark, crampy, hard
Editor's Rating: Nice
User Rating:
2.8/5 with 25 ratings
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2/5
(still better brushwork than my sp1 though)
Aside from some places, monster placement and numbers, ammo and health/armor is enough and well placed. About difficulty ... if i checked right, there is no difficulty options supported (but i still played on nightmare for the extra attack rate), so i say it's about the same as hard difficulty on ID maps.
About the textures, i don't see much of a problem, but it's hard to see buttons and doors when almost everything is the same color. Lighting needs to add more contrast between lighter and darker areas too.
The doors that close too slow is a problem, but only for the first ones, just don't shoot and run near doors :)
i didn't have any problems with 'slow doors,' but it was VERY dark. how does one get the rocket launcher?
Was curious due to the strange reviews on this one...but they were right for the most part. Really great brushwork considering the map but that is about as far as it goes.
Dull lighting, texture repetition, repetitive gameplay and poor monster spawning choices plague this little linear bronze pipeline.
Packs of Death Knights when you only have the SSG or NG is not fun, it is just time consuming tedium...ugh!
2 Stars just due to the obvious effort done in the brushwork alone.
Quite poor. Very cramped and linear, often having to fight multiple ogres and/or other enemies with little cover available, then having almost no healthpacks around to stack back up on. It topped off when I got trapped in a small room and had two fiends spawn on me with literally no cover. At that point I just said fuck it.
Visually the textures and lighting are bland as well. At least the brushwork is decent enough.
Heh, at least Zwiffle was aware of the issues back when it was released: http://celephais.net/board/view_thread.php?id=16525
This map is challenging but interesting to pass through. Please guys if you are not willing or can't play it or it's too dull - use cheats. Cheats vary from your version of game. If you are fiend trapped use noclip-god like codes, don't suffer. Don't forget to add yourself extra ammo health or armor if you need it enjoy your life and Quake! With all abovementioned and cheats i give it 3\5!
No nail gun to be found?
Heh, it seems I had picked it up at some point and only noticed when there were about 5 monsters left. And then I was presented with a few ammo packs after killing all monsters. Weird map indeed.
too much linear, the textures are broken and there's so much places to be stuck
Couldnt figure out what the hell im supposed to do after switch that says door below has opened. Back tracked and ran around like an idiot for 15 minutes ,but no result. I could see where is the silver key ,but couldnt get it. Maybe its kexEngine fault? Or im blind. Overall balance was fine ,brush work nice and texturing is hideous.
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Did you read the file's readme?