Used with cl_c2spps, it controls how many backup copies of packets with non-zero impulses are to be sent to the server. The recommended value is 3, but you can try 2 or even 1 to reduce traffic if you don't have any packet loss.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
Packet filtering (a la Qizmo's .c2spps command). Use this to reduce network traffic if you're playing on a 28800 (or worse) connection and can't set cl_maxfps 72 because it causes lag. Also consider use of FPS independent physics in conjunction with cl_physfps.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Affects the download speed when using chunked downloads, more chunks per frame results in higher download speed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is integer.
Servers can limit the amount of chunks sent per frame
Encrypts rcon messages sent to server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Client will delay incoming and outgoing packets allowing user to increase his ping in the game.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
milliseconds to delay packets
Players can use this to get equivalent pings on server. If you enter delay of 20 miliseconds, incoming packets will be delayed by 10 miliseconds, outgoing packets too. It's preferred to use the least value that gives you your desired ping.
Read network data independently on physical frames. When using independent physics, network data will be read as early as possible, compared to the old way when it was read only on every physframe (77 times per second).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
A fix for buggy MVD demos, making the client to parse them properly
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Was caused by a flaw in MVDSV server
Control the network packet delta compression. When you get blue lines in your netgraph, you should set 'cl_nodelta 1'.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Disable delta compression. |
0 | Enable delta compression. |
For debugging, disables movement prediction for your character; other players are still predicted.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Don't predict movement |
0 | Predict movement |
Allow protocol extension for allowing more packet entities.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Enables protocol extension called \"Chunked downloads\". Allows you to download maps and demos from servers faster.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Allows other protocol extensions other than Chunked downloads
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Predicting half the move (QW 2.30 default) |
0 | Full prediction of players' movement (ezQuake default) |
The new default eliminates player models' jittering when independent physics is enabled; a possible downside is larger prediction errors of modem players' movement, hence the option to revert to old behavior.
This toggles the prediction for other players' movement. Unless you are having problems this variable should be left at "1".
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
IP address of the proxy server to use while connecting to servers.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
This will override the /connect and /reconnect commands so that the connection is established via given proxy server.
This variable has been updated
Whether the movement prediction engine should treat other players as solid.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Default is 1 and there's no reason to change it.
This variable defines the timeout value in seconds until the client considers himself to be disconnected from the server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 60
Variable is float.
This toggles whether Qizmo should be used (if detected) to a server. When enabled the server browser will use an existing connection to a Qizmo when connecting another server by using the ezQuake Server Browser.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | use Qizmo to connect a server chosen in the Server Browser |
0 | do not use Qizmo to connect a server chosen in the Server Browser |
This variable is outdated and exists for compatibility with old configs.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -999
Variable is integer.
Sets the pants color.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable allows you to define the highest weapon that the client should switch to upon a backpack pickup. The possible arguments of "b_switch" refer to the impulse that is used to switch to a certain weapon. Note that a setting of 1 will effectively disable backpack weapon switching.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Axe |
2 | Shotgun |
3 | Double-Barreled Shotgun |
4 | Nailgun |
5 | Super Nailgun |
6 | Grenade Launcher |
7 | Rocket Launcher |
8 | ThunderBolt |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Maximum reporting of messages. |
1 | Parsed reporting of messages. |
2 | Limited reporting of messages. |
3 | Minimal reporting of messages. |
4 | No reporting of messages. |
Player's name.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: player
Variable is string.
This variable toggles whether a server-sided aiming-help should be used when shooting rockets (not possible when the server variable "sv_aim" is set to "0").
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Disable server-side aiming help for rockets. |
0 | Enable server-side aiming help for rockets (if allowed by the server). |
Player's rail color
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is integer.
Possible values are: 1 - 7
Sets the maximum amount of bytes per second that the server should send to the client.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 5760
Variable is float.
Enforces a set of restrictions on the client features
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: default
value | description |
Most commonly used is \"smackdown\"
Sets the skin name for the player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Join to server as spectator. |
0 | Join to server as player. |
Set the team name.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Sets the shirt color.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable allows you to define the highest weapon that the client should switch to when picking it up. The possible arguments of "w_switch" refer to the impulse that is used to switch to a certain weapon:
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Axe |
2 | Shotgun |
3 | Double-Barreled Shotgun |
4 | Nailgun |
5 | Super Nailgun |
6 | Grenade Launcher |
7 | Rocket Launcher |
8 | ThunderBolt |
This toggles in which cases the server browser should automatically hide itself when connecting to a server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Never hide server browser |
1 | This will cause the server browser to always hide after connecting |
2 | This will cause the server browser to hide after connecting only, if the connected server is not a qizmo proxy, useful if you often connect to Qizmos only for rerouting features (with "useproxy 1") |
Enabled auto-updates (pings & refreshes status) servers from actually marked server sources in Server Browser.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | auto-refresh server list when first entering Server Browser menu |
0 | do not refresh server list automatically |
Usefull with sb_starttab 1 and '+cfg_load myconfig +menu_slist' in command-line.
Enables automatic lookup of lowest ping path via proxies for connection to each server in the server browser.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Lookup will start after the "getting infos" phase. |
0 | Lookup disabled |
Use with connectbr command.
This toggles whether ezQuake should hide dead servers.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | hide dead servers |
0 | don't hide dead servers |
This toggles whether ezQuake should hide empty servers.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | hide empty servers |
0 | don't hide empty servers |
This toggles whether ezQuake should hide full servers.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | hide full servers |
0 | don't hide full servers |
Remove servers with high ping from the server list and also exclude them from querying servers for details.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
This toggles whether ezQuake should hide empty servers.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | hide empty servers |
0 | don't hide empty servers |
This determines how often ezQuake should try to retrieve information from a server until it is considered to be not responding.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
This determines how many serverinfos per second ezQuake should retrieve when scanning servers. When setting this value too high you will flood your line, causing you to not receive information from servers or lagging your connect to the server you are currently connected to.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 100
Variable is float.
This determines how long ezQuake will wait for a reply when trying to retrieve information from a server until the attempt times out.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1000
Variable is float.
Cache the list of alive servers and load it on next startup of the client.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
This will determine how often ezQuake should refresh the serverinfo window, the specified value sets the delay in seconds. Setting it to "0" will disable automatic refreshing.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is float.
This toggles whether ezQuake should cache the results of queries to master server (in directory qw/sb/cache). If you restart ezQuake and don't update sources or if a master server is down, ezQuake will use the cache.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | use the cache for master servers when they are down or haven't been refreshed |
0 | don't use cache for master servers |
This determines how often ezQuake should try to retrieve information from a master server until it is considered to be not responding.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
This determines how long ezQuake will wait for a reply when trying to retrieve information from a master server until the attempt times out.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1000
Variable is float.
This variable has been deleted
This set the maximum height for the server browser menu in pixels.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been deleted
This set the maximum width for the server browser menu in pixels.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Disable ICMP pinging in server browser and use UDP QW Ping packet to query servers for their ping (multithreaded).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Limit ping for servers to be visible when sb_hidehighping is enabled.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 80
Variable is integer.
This determines how many pings ezQuake will send to a server when trying to determine your ping to it. A higher value will cause scanning servers to take longer, but the result may be more exact. A lower value obviously makes scanning faster, but pings may be inaccurate.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
This determines how many pings per second ezQuake should sent out when scanning servers. If you set this value too high the result will be that the pings will not be accurate because you overloaded your line. If you set it too low scanning servers will take very long especially when you have a large server list.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 150
Variable is float.
This determines how long ezQuake will wait for a reply when trying to ping a server until the attempt times out.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1000
Variable is float.
This toggles whether ezQuake should display the server IP column in the server list.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | show the server IP column |
0 | do not show the server IP column |
This toggles whether ezQuake should display the number of servers or players in the status line.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | show the server/player counter in the status line |
0 | do not show the server/player counter in the status line |
This toggles whether ezQuake should display the fraglimit column in the server list.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | show the fraglimit column |
0 | do not show the fraglimit column |
This toggles whether ezQuake should display the gamedir column in the server list, for example to see which mod is being played.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | show the gamedir column |
0 | do not show the gamedir column |
This toggles whether ezQuake should display the map column in the server list.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | show the map column |
0 | do not show the map column |
This toggles whether ezQuake should display the ping column in the server list.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | show the ping column |
0 | do not show the ping column |
This toggles whether ezQuake should display the players column in the server list that shows how many players are on the server as well as how many players are allowed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | show the players column |
0 | do not show the players column |
Toggle display of proxy servers (QWFwd and Qizmo) in the Server Browser.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
This toggles whether ezQuake should display the timelimit column in the server list.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | show the timelimit column |
0 | do not show the timelimit column |
This determines sort order in the players list. This uses the numbers from the description of the columns. Check "Columns available in servers/players list" above for an explanation of each number. A "-" in front of the value reverses the sort order for that value from ascending to descending. address (ip:port).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 92
Variable is float.
This determines sort order in the servers list. This uses the numbers from the description of the columns. Check "Columns available in servers/players list" above for an explanation of each number. A "-" in front of the value reverses the sort order for that value from ascending to descending. server address (ip:port).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 32
Variable is float.
Ordering instructions for server browser sources list are stored in this variable. You can order source server in Server browser by pressing Ctrl+1, Ctrl+2 and Ctrl+3. Sequence of your desired combination will be stored in this variable, newest keys first.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is string.
E.g.: 3-21 means you've pressed Ctrl+1, Ctrl+2, Ctrl+2 and Ctrl+3 so your sources are now ordered by server count, last update time and source name.
This sets the time of master servers validity in minutes. Master servers that were updated within the specified time will not be refreshed when updating sources with [SPACE].
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 30
Variable is float.
This variable has been deleted
Sets default tab in Server Browser. This tab will be displayed when you enter Server Browser for the first time of client instance.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is integer.
Possible values are 1, 2, 3 and 4.
Usefull with sb_autoupdate 1 and '+cfg_load myconfig +menu_slist' in command-line.
This toggles whether the server status should be displayed in the two bottom lines of the server browser.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | display the status |
0 | do not display the status |
Defines what skin you see other people using if you don't have their skin and don't have skin forcing on.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: base
Variable is float.
Allows you to override user skin settings and use player's name or ID as a his (her) skin
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Use player's skin setting |
1 | Use player's name as his skin |
2 | Use player's ID as his skin |
There are many other skin settings that can override, e.g. all enemy*skin, team*skin settings override this setting.
Overrides the enemy quad pent skin so you can define the skin which applies to enemys with both the quad and pent powerups.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the pants of the enemies you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_enemyskincolor variable.
Allows you to set different skin for every enemy player even if they all have same skin names set or use names of skins that you do not have in your Quake dir
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Disabled |
1 | Use player's name as the name of the skin to be used |
2 | Use player's userid number (only useful for video capturing) |
3 | Assign skins "e1", "e2", "e3", etc. to the enemies. |
Read "Player skins" manual page for more info on skin rules.
Overrides the enemy pent skin so you can define the skin which applies to enemy pents.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the enemy quad skin so you can define the skin which applies to enemy quads.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the enemies skin so you can define the skin which applies to enemies.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the shirt of the enemies you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_enemyskincolor variable.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Enable skins. |
1 | Disable skins. |
2 | Enable skins but do not download new skins. |
Allows you to set color for enemies you see in RGB format
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
See r_skincolormode for more info
Determines the fullbright percentage of skins. Fullbright skins can always be used during demo playback. The f_skins response will indicate the brightness level being used as a percentage.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Being 0% fullbright. |
0.5 | Being 50% fullbright. |
1 | Being 100% fullbright. |
Toggles different modes of how colors from r_enemyskincolor and r_teamskincolor are applied to players.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Makes skin solid. |
1 | ? |
2 | Makes skin sort of topographic with r_enemy/team skincolor color. |
3 | ? |
4 | Same as 5 but fullbright. |
5 | Applies r_enemy/team skincolor hue to skin. |
Allows you to set color for teammates you see in RGB format
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
See r_skincolormode for more info
Color of the demo entries in the skin browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 255 255 255 255
Variable is string.
Color of the dir entries in the skin browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 170 80 0 255
Variable is string.
Size of the space between entries in the skin browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Toggle scrolling of the filenames in the skin browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Color of the selected entries in the skin browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 150 235 255
Variable is string.
Toggle the date column in the skin browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Toggle the file size column in the skin browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Toggle the display of the status bar in the skin browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Toggle the time column in the skin browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Sorting mode in the skin browser. Each number represents one column. Their order represents the priority of the sorting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is string.
Toggle stripping of the filenames in the skin browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Color of the zip entries in the skin browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 255 170 0 255
Variable is string.
Overrides the team quad pent skin so you can define the skin which applies to team quads pents.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the pants of the teammates you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_teamskincolor variable.
Allows you to set different skin for every team player even if they all have same skin names set or use names of skins that you do not have in your Quake dir
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Disabled |
1 | Use player's name as the name of the skin to be used |
2 | Use player's userid number (only useful for video capturing) |
3 | Assign skins "t1", "t2", "t3", etc. to your teammates. |
Read "Player skins" manual page for more info on skin rules.
Observing feature. Do not toggle enemy recognition when you switch players. One team will always remain marked as enemy even if you spec their players.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is string.
Either 0 or 1 to turn this feature on / off, or put in the name of the team that will always be recognized as not-enemy.
Overrides the team pent skin so you can define the skin which applies to team pents.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the team quad skin so you can define the skin which applies to team quads.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Overrides the team skin so you can define the skin which applies to team mates.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Determines the color of the shirt of the teammates you see. Overrides player's skin settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors
To be able to use RGB 24bit colors, look for r_teamskincolor variable.
for use with cam_thirdperson. Use +forward/+back to adjust it smoothly
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 100
Variable is integer.
Value = distantion
Force camera to locked direction mode
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Force |
0 | Dont force |
Force camera to locked position mode
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Force |
0 | Dont force |
EXPEREMENTAL
Enables third person view in demo playback and spectator mode. In track mode, we look at the person being tracked rather than through his eyes. Unlike cl_camera_tpp, you can use the mouse to look around.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
in track mode, we look at the person being tracked rather than through his eyes
To control how fast you zoom in onto the target with +forward/+back in cam_thirdperson mode
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2000
To control how fast you zoom in onto the target with +forward/+back in cam_thirdperson mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 300
Camera view above your body after death.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Enabled only for viewing demos and observing games.
0 = 1st person view 1 = 3rd person view ala Tomb Raider (such a fun!) 2 = 3rd person view ala cl_chasecam 0 (buggy)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Enabled only for viewing demos and observing games.
Sets distance of 3rd person camera from tracked player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -56
Variable is float.
You can use negative values too.
Set cl_camera_tpp 1 first. See cl_camera_tpp_height too.
Sets vertical position of 3rd person camera.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 24
Variable is float.
You can use negative values too.
Set cl_camera_tpp 1 first.
Toggle between 3rd-person view and 1st-person view while observing or during demo playback.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | First-person ("through-eyes") view. |
0 | Third-person view. |
Turns auto-tracking player with most frags ON when spectating or watching a demo.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Last update: 09.11.2005 10:15 UTC
ezQDocs