ezQuake Manual: Multiplayer Variables

Network Settings Variables

cl_c2sImpulseBackup 

Description

Used with cl_c2spps, it controls how many backup copies of packets with non-zero impulses are to be sent to the server. The recommended value is 3, but you can try 2 or even 1 to reduce traffic if you don't have any packet loss.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

cl_c2spps 

Description

Packet filtering (a la Qizmo's .c2spps command). Use this to reduce network traffic if you're playing on a 28800 (or worse) connection and can't set cl_maxfps 72 because it causes lag. Also consider use of FPS independent physics in conjunction with cl_physfps.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

cl_chunksperframe 

Description

Affects the download speed when using chunked downloads, more chunks per frame results in higher download speed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is integer.

Servers can limit the amount of chunks sent per frame

cl_crypt_rcon 

Description

Encrypts rcon messages sent to server.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

cl_delay_packet 

Description

Client will delay incoming and outgoing packets allowing user to increase his ping in the game.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.
milliseconds to delay packets

Players can use this to get equivalent pings on server. If you enter delay of 20 miliseconds, incoming packets will be delayed by 10 miliseconds, outgoing packets too. It's preferred to use the least value that gives you your desired ping.

cl_earlypackets 

Description

Read network data independently on physical frames. When using independent physics, network data will be read as early as possible, compared to the old way when it was read only on every physframe (77 times per second).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

cl_fix_mvd 

Description

A fix for buggy MVD demos, making the client to parse them properly

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

Was caused by a flaw in MVDSV server

cl_nodelta 

Description

Control the network packet delta compression. When you get blue lines in your netgraph, you should set 'cl_nodelta 1'.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Disable delta compression.
0Enable delta compression.

cl_nopred 

Description

For debugging, disables movement prediction for your character; other players are still predicted.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Don't predict movement
0Predict movement

cl_pext_256packetentities 

Description

Allow protocol extension for allowing more packet entities.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

cl_pext_chunkeddownloads 

Description

Enables protocol extension called \"Chunked downloads\". Allows you to download maps and demos from servers faster.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

cl_pext_other 

Description

Allows other protocol extensions other than Chunked downloads

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

cl_predict_half 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Predicting half the move (QW 2.30 default)
0Full prediction of players' movement (ezQuake default)

The new default eliminates player models' jittering when independent physics is enabled; a possible downside is larger prediction errors of modem players' movement, hence the option to revert to old behavior.

cl_predict_players 

Description

This toggles the prediction for other players' movement. Unless you are having problems this variable should be left at "1".

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

cl_proxyaddr 

Description

IP address of the proxy server to use while connecting to servers.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

This will override the /connect and /reconnect commands so that the connection is established via given proxy server.

cl_solid_players 

This variable has been updated

Description

Whether the movement prediction engine should treat other players as solid.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

Default is 1 and there's no reason to change it.

cl_timeout 

Description

This variable defines the timeout value in seconds until the client considers himself to be disconnected from the server.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 60

Variable is float.

cl_useproxy 

Description

This toggles whether Qizmo should be used (if detected) to a server. When enabled the server browser will use an existing connection to a Qizmo when connecting another server by using the ezQuake Server Browser.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1use Qizmo to connect a server chosen in the Server Browser
0do not use Qizmo to connect a server chosen in the Server Browser

pushlatency 

Description

This variable is outdated and exists for compatibility with old configs.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -999

Variable is integer.

Player Settings Variables

bottomcolor 

Description

Sets the pants color.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

b_switch 

Description

This variable allows you to define the highest weapon that the client should switch to upon a backpack pickup. The possible arguments of "b_switch" refer to the impulse that is used to switch to a certain weapon. Note that a setting of 1 will effectively disable backpack weapon switching.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1Axe
2Shotgun
3Double-Barreled Shotgun
4Nailgun
5Super Nailgun
6Grenade Launcher
7Rocket Launcher
8ThunderBolt

msg 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Maximum reporting of messages.
1Parsed reporting of messages.
2Limited reporting of messages.
3Minimal reporting of messages.
4No reporting of messages.

name 

Description

Player's name.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: player

Variable is string.

noaim 

Description

This variable toggles whether a server-sided aiming-help should be used when shooting rockets (not possible when the server variable "sv_aim" is set to "0").

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Disable server-side aiming help for rockets.
0Enable server-side aiming help for rockets (if allowed by the server).

railcolor 

Description

Player's rail color

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is integer.

Possible values are: 1 - 7

rate 

Description

Sets the maximum amount of bytes per second that the server should send to the client.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 5760

Variable is float.

ruleset 

Description

Enforces a set of restrictions on the client features

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: default

Values

valuedescription

Most commonly used is \"smackdown\"

skin 

Description

Sets the skin name for the player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

spectator 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1Join to server as spectator.
0Join to server as player.

team 

Description

Set the team name.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

topcolor 

Description

Sets the shirt color.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

w_switch 

Description

This variable allows you to define the highest weapon that the client should switch to when picking it up. The possible arguments of "w_switch" refer to the impulse that is used to switch to a certain weapon:

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1Axe
2Shotgun
3Double-Barreled Shotgun
4Nailgun
5Super Nailgun
6Grenade Launcher
7Rocket Launcher
8ThunderBolt

Server Browser Variables

sb_autohide 

Description

This toggles in which cases the server browser should automatically hide itself when connecting to a server.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Never hide server browser
1This will cause the server browser to always hide after connecting
2This will cause the server browser to hide after connecting only, if the connected server is not a qizmo proxy, useful if you often connect to Qizmos only for rerouting features (with "useproxy 1")

sb_autoupdate 

Description

Enabled auto-updates (pings & refreshes status) servers from actually marked server sources in Server Browser.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1auto-refresh server list when first entering Server Browser menu
0do not refresh server list automatically

Usefull with sb_starttab 1 and '+cfg_load myconfig +menu_slist' in command-line.

sb_findroutes 

Description

Enables automatic lookup of lowest ping path via proxies for connection to each server in the server browser.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Lookup will start after the "getting infos" phase.
0Lookup disabled

Use with connectbr command.

sb_hidedead 

Description

This toggles whether ezQuake should hide dead servers.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1hide dead servers
0don't hide dead servers

sb_hideempty 

Description

This toggles whether ezQuake should hide empty servers.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1hide empty servers
0don't hide empty servers

sb_hidefull 

Description

This toggles whether ezQuake should hide full servers.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1hide full servers
0don't hide full servers

sb_hidehighping 

Description

Remove servers with high ping from the server list and also exclude them from querying servers for details.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

sb_hidenotempty 

Description

This toggles whether ezQuake should hide empty servers.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1hide empty servers
0don't hide empty servers

sb_inforetries 

Description

This determines how often ezQuake should try to retrieve information from a server until it is considered to be not responding.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

sb_infospersec 

Description

This determines how many serverinfos per second ezQuake should retrieve when scanning servers. When setting this value too high you will flood your line, causing you to not receive information from servers or lagging your connect to the server you are currently connected to.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 100

Variable is float.

sb_infotimeout 

Description

This determines how long ezQuake will wait for a reply when trying to retrieve information from a server until the attempt times out.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1000

Variable is float.

sb_listcache 

Description

Cache the list of alive servers and load it on next startup of the client.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

sb_liveupdate 

Description

This will determine how often ezQuake should refresh the serverinfo window, the specified value sets the delay in seconds. Setting it to "0" will disable automatic refreshing.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is float.

sb_mastercache 

Description

This toggles whether ezQuake should cache the results of queries to master server (in directory qw/sb/cache). If you restart ezQuake and don't update sources or if a master server is down, ezQuake will use the cache.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1use the cache for master servers when they are down or haven't been refreshed
0don't use cache for master servers

sb_masterretries 

Description

This determines how often ezQuake should try to retrieve information from a master server until it is considered to be not responding.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

sb_mastertimeout 

Description

This determines how long ezQuake will wait for a reply when trying to retrieve information from a master server until the attempt times out.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1000

Variable is float.

sb_maxheight 

This variable has been deleted

Description

This set the maximum height for the server browser menu in pixels.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

sb_maxwidth 

This variable has been deleted

Description

This set the maximum width for the server browser menu in pixels.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

sb_nosockraw 

Description

Disable ICMP pinging in server browser and use UDP QW Ping packet to query servers for their ping (multithreaded).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

sb_pinglimit 

Description

Limit ping for servers to be visible when sb_hidehighping is enabled.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 80

Variable is integer.

sb_pings 

Description

This determines how many pings ezQuake will send to a server when trying to determine your ping to it. A higher value will cause scanning servers to take longer, but the result may be more exact. A lower value obviously makes scanning faster, but pings may be inaccurate.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

sb_pingspersec 

Description

This determines how many pings per second ezQuake should sent out when scanning servers. If you set this value too high the result will be that the pings will not be accurate because you overloaded your line. If you set it too low scanning servers will take very long especially when you have a large server list.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 150

Variable is float.

sb_pingtimeout 

Description

This determines how long ezQuake will wait for a reply when trying to ping a server until the attempt times out.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1000

Variable is float.

sb_showaddress 

Description

This toggles whether ezQuake should display the server IP column in the server list.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1show the server IP column
0do not show the server IP column

sb_showcounters 

Description

This toggles whether ezQuake should display the number of servers or players in the status line.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1show the server/player counter in the status line
0do not show the server/player counter in the status line

sb_showfraglimit 

Description

This toggles whether ezQuake should display the fraglimit column in the server list.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1show the fraglimit column
0do not show the fraglimit column

sb_showgamedir 

Description

This toggles whether ezQuake should display the gamedir column in the server list, for example to see which mod is being played.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1show the gamedir column
0do not show the gamedir column

sb_showmap 

Description

This toggles whether ezQuake should display the map column in the server list.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1show the map column
0do not show the map column

sb_showping 

Description

This toggles whether ezQuake should display the ping column in the server list.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1show the ping column
0do not show the ping column

sb_showplayers 

Description

This toggles whether ezQuake should display the players column in the server list that shows how many players are on the server as well as how many players are allowed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1show the players column
0do not show the players column

sb_showproxies 

Description

Toggle display of proxy servers (QWFwd and Qizmo) in the Server Browser.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription

sb_showtimelimit 

Description

This toggles whether ezQuake should display the timelimit column in the server list.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1show the timelimit column
0do not show the timelimit column

sb_sortplayers 

Description

This determines sort order in the players list. This uses the numbers from the description of the columns. Check "Columns available in servers/players list" above for an explanation of each number. A "-" in front of the value reverses the sort order for that value from ascending to descending. address (ip:port).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 92

Variable is float.

sb_sortservers 

Description

This determines sort order in the servers list. This uses the numbers from the description of the columns. Check "Columns available in servers/players list" above for an explanation of each number. A "-" in front of the value reverses the sort order for that value from ascending to descending. server address (ip:port).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 32

Variable is float.

sb_sortsources 

Description

Ordering instructions for server browser sources list are stored in this variable. You can order source server in Server browser by pressing Ctrl+1, Ctrl+2 and Ctrl+3. Sequence of your desired combination will be stored in this variable, newest keys first.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is string.
E.g.: 3-21 means you've pressed Ctrl+1, Ctrl+2, Ctrl+2 and Ctrl+3 so your sources are now ordered by server count, last update time and source name.

sb_sourcevalidity 

Description

This sets the time of master servers validity in minutes. Master servers that were updated within the specified time will not be refreshed when updating sources with [SPACE].

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 30

Variable is float.

sb_starttab 

This variable has been deleted

Description

Sets default tab in Server Browser. This tab will be displayed when you enter Server Browser for the first time of client instance.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is integer.
Possible values are 1, 2, 3 and 4.

Usefull with sb_autoupdate 1 and '+cfg_load myconfig +menu_slist' in command-line.

sb_status 

Description

This toggles whether the server status should be displayed in the two bottom lines of the server browser.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1display the status
0do not display the status

Skin Settings Variables

baseskin 

Description

Defines what skin you see other people using if you don't have their skin and don't have skin forcing on.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: base

Variable is float.

cl_name_as_skin 

Description

Allows you to override user skin settings and use player's name or ID as a his (her) skin

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Use player's skin setting
1Use player's name as his skin
2Use player's ID as his skin

There are many other skin settings that can override, e.g. all enemy*skin, team*skin settings override this setting.

enemybothskin 

Description

Overrides the enemy quad pent skin so you can define the skin which applies to enemys with both the quad and pent powerups.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

enemybottomcolor 

Description

Determines the color of the pants of the enemies you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_enemyskincolor variable.

enemyforceskins 

Description

Allows you to set different skin for every enemy player even if they all have same skin names set or use names of skins that you do not have in your Quake dir

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Disabled
1Use player's name as the name of the skin to be used
2Use player's userid number (only useful for video capturing)
3Assign skins "e1", "e2", "e3", etc. to the enemies.

Read "Player skins" manual page for more info on skin rules.

enemypentskin 

Description

Overrides the enemy pent skin so you can define the skin which applies to enemy pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

enemyquadskin 

Description

Overrides the enemy quad skin so you can define the skin which applies to enemy quads.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

enemyskin 

Description

Overrides the enemies skin so you can define the skin which applies to enemies.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

enemytopcolor 

Description

Determines the color of the shirt of the enemies you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_enemyskincolor variable.

noskins 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Enable skins.
1Disable skins.
2Enable skins but do not download new skins.

r_enemyskincolor 

Description

Allows you to set color for enemies you see in RGB format

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

See r_skincolormode for more info

r_fullbrightSkins 

Description

Determines the fullbright percentage of skins. Fullbright skins can always be used during demo playback. The f_skins response will indicate the brightness level being used as a percentage.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Being 0% fullbright.
0.5Being 50% fullbright.
1Being 100% fullbright.

r_skincolormode 

Description

Toggles different modes of how colors from r_enemyskincolor and r_teamskincolor are applied to players.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Makes skin solid.
1?
2Makes skin sort of topographic with r_enemy/team skincolor color.
3?
4Same as 5 but fullbright.
5Applies r_enemy/team skincolor hue to skin.

r_teamskincolor 

Description

Allows you to set color for teammates you see in RGB format

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

See r_skincolormode for more info

skin_browser_democolor 

Description

Color of the demo entries in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 255 255 255 255

Variable is string.

skin_browser_dircolor 

Description

Color of the dir entries in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 170 80 0 255

Variable is string.

skin_browser_interline 

Description

Size of the space between entries in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

skin_browser_scrollnames 

Description

Toggle scrolling of the filenames in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

skin_browser_selectedcolor 

Description

Color of the selected entries in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 150 235 255

Variable is string.

skin_browser_showdate 

Description

Toggle the date column in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

skin_browser_showsize 

Description

Toggle the file size column in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

skin_browser_showstatus 

Description

Toggle the display of the status bar in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

skin_browser_showtime 

Description

Toggle the time column in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

skin_browser_sortmode 

Description

Sorting mode in the skin browser. Each number represents one column. Their order represents the priority of the sorting.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is string.

skin_browser_stripnames 

Description

Toggle stripping of the filenames in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

skin_browser_zipcolor 

Description

Color of the zip entries in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 255 170 0 255

Variable is string.

teambothskin 

Description

Overrides the team quad pent skin so you can define the skin which applies to team quads pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

teambottomcolor 

Description

Determines the color of the pants of the teammates you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_teamskincolor variable.

teamforceskins 

Description

Allows you to set different skin for every team player even if they all have same skin names set or use names of skins that you do not have in your Quake dir

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Disabled
1Use player's name as the name of the skin to be used
2Use player's userid number (only useful for video capturing)
3Assign skins "t1", "t2", "t3", etc. to your teammates.

Read "Player skins" manual page for more info on skin rules.

teamlock 

Description

Observing feature. Do not toggle enemy recognition when you switch players. One team will always remain marked as enemy even if you spec their players.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is string.
Either 0 or 1 to turn this feature on / off, or put in the name of the team that will always be recognized as not-enemy.

teampentskin 

Description

Overrides the team pent skin so you can define the skin which applies to team pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

teamquadskin 

Description

Overrides the team quad skin so you can define the skin which applies to team quads.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

teamskin 

Description

Overrides the team skin so you can define the skin which applies to team mates.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

teamtopcolor 

Description

Determines the color of the shirt of the teammates you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_teamskincolor variable.

Spectator Tracking Variables

cam_dist 

Description

for use with cam_thirdperson. Use +forward/+back to adjust it smoothly

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 100

Variable is integer.
Value = distantion

cam_lockdir 

Description

Force camera to locked direction mode

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Force
0Dont force

cam_lockpos 

Description

Force camera to locked position mode

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Force
0Dont force

EXPEREMENTAL

cam_thirdperson 

Description

Enables third person view in demo playback and spectator mode. In track mode, we look at the person being tracked rather than through his eyes. Unlike cl_camera_tpp, you can use the mouse to look around.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

in track mode, we look at the person being tracked rather than through his eyes

cam_zoomaccel 

Description

To control how fast you zoom in onto the target with +forward/+back in cam_thirdperson mode

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2000

cam_zoomspeed 

Description

To control how fast you zoom in onto the target with +forward/+back in cam_thirdperson mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 300

cl_camera_death 

Description

Camera view above your body after death.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

Enabled only for viewing demos and observing games.

cl_camera_tpp 

Description

0 = 1st person view 1 = 3rd person view ala Tomb Raider (such a fun!) 2 = 3rd person view ala cl_chasecam 0 (buggy)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

Enabled only for viewing demos and observing games.

cl_camera_tpp_distance 

Description

Sets distance of 3rd person camera from tracked player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -56

Variable is float.
You can use negative values too.

Set cl_camera_tpp 1 first. See cl_camera_tpp_height too.

cl_camera_tpp_height 

Description

Sets vertical position of 3rd person camera.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 24

Variable is float.
You can use negative values too.

Set cl_camera_tpp 1 first.

cl_chasecam 

Description

Toggle between 3rd-person view and 1st-person view while observing or during demo playback.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1First-person ("through-eyes") view.
0Third-person view.

cl_hightrack 

Description

Turns auto-tracking player with most frags ON when spectating or watching a demo.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

Last update: 09.11.2005 10:15 UTC
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