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Software Edge Clipping With GL?
by Baker » Sat Sep 27, 2014 11:54 am
in Engine Programming
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by mh
Mon Oct 09, 2017 9:24 am
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Compatibility Benchmark Mods
by Baker » Fri Aug 01, 2014 1:55 am
in Programming Tutorials
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by ericw
Wed Aug 23, 2017 9:15 pm
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Calling Conventions/Stack
by Baker » Mon Jun 12, 2017 5:41 am
in Engine Programming
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- 1981
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by Baker
Sun Aug 27, 2017 4:22 am
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Darkplaces or FTEQW for a game?
by BloodShot » Fri Sep 08, 2017 7:56 pm
in General Discussion
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by toneddu2000
Sun Sep 10, 2017 6:19 am
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Visible Weapons Help
by c0burn » Fri Dec 02, 2016 9:33 pm
in Modeling
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by frag.machine
Sun Feb 04, 2018 3:54 pm
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Qwiz
by ceriux » Sun Jun 04, 2017 5:22 am
in Project Showcase
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by ceriux
Mon Sep 25, 2017 6:11 am
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Ceriux's Nub Tutorials [Compiling a quake 1 .mdl]
by ceriux » Fri Feb 26, 2010 6:39 pm
in Tutorial Help
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by Madfox
Mon Jun 26, 2017 12:26 am
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large maps help
by ceriux » Fri Feb 24, 2017 7:30 pm
in Mapping
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by frag.machine
Tue Sep 26, 2017 3:49 pm
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player model size?
by ceriux » Thu Sep 14, 2017 4:43 am
in Modeling
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by Madfox
Sun Sep 17, 2017 10:04 pm
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I'd like to return to Quake
by Chip » Fri Mar 31, 2017 12:24 pm
in General Discussion
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by frag.machine
Wed Aug 02, 2017 8:11 pm
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[C&P Tutorial] Weapon System Overhaul
by Dr. Shadowborg » Sun Mar 27, 2011 12:58 am
in Tutorial Help
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by ceriux
Mon Oct 02, 2017 3:51 am
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weird (numleafs+31)>>3 in SV_FatPVS
by ericw » Wed Jul 26, 2017 3:58 am
in Engine Programming
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by ericw
Fri Jul 28, 2017 7:46 pm
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Untitled RPG Project
by Error » Mon Nov 21, 2016 5:03 am
in Project Showcase
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by ceriux
Wed May 31, 2017 9:23 pm
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Turtlemodding Thread
by Error » Tue Jan 11, 2011 4:50 am
in Quake Events
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by ceriux
Thu Sep 21, 2017 6:59 am
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Custom Gravity
by frag.machine » Mon Jul 31, 2017 12:03 am
in QuakeC Programming
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by frag.machine
Mon Jul 31, 2017 7:36 pm
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John Cena to Star in Duke Nukem Movie?
by frag.machine » Wed Jan 24, 2018 1:58 am
in General Discussion
- 0
- 2019
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by frag.machine
Wed Jan 24, 2018 1:58 am
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Tourism mod for Quake
by frag.machine » Wed Dec 20, 2017 12:27 am
in General Discussion
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by frag.machine
Sun Jan 21, 2018 3:39 pm
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I ALWAYS knew it!
by frag.machine » Wed Jan 31, 2018 1:44 am
in General Discussion
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by Dr. Shadowborg
Wed Jan 31, 2018 6:13 pm
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FTE - how to rotate a sprite ?
by frag.machine » Wed Jan 17, 2018 1:45 pm
in Engine Programming
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- 972
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by frag.machine
Wed Jan 17, 2018 1:45 pm
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Q2 SV_CalcGunOffset
by JasonX » Wed Jan 24, 2018 3:50 am
in Engine Programming
- 1
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by qbism
Fri Feb 02, 2018 7:23 pm
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Hot-reload progs.dat?
by JasonX » Sun Dec 24, 2017 4:56 am
in Engine Programming
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by toneddu2000
Mon Dec 25, 2017 3:41 pm
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D3D11 Quake
by JasonX » Wed Nov 08, 2017 2:54 am
in Engine Programming
- 0
- 1056
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by JasonX
Wed Nov 08, 2017 2:54 am
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Good docs on BSP rendering?
by JasonX » Sat Jun 03, 2017 3:12 pm
in Engine Programming
- 13
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by toneddu2000
Thu Jun 08, 2017 9:46 pm
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UWP/DirectX Quake ports?
by JasonX » Tue Oct 03, 2017 9:32 pm
in Engine Programming
- 8
- 1370
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by JasonX
Wed Nov 08, 2017 2:48 am
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Untie view model frames from player frames
by JasonX » Fri Dec 29, 2017 3:58 am
in QuakeC Programming
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by Dr. Shadowborg
Fri Jan 05, 2018 8:59 pm
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Questions on Quake 1 MDL
by JasonX » Wed Aug 23, 2017 2:54 am
in Modeling
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by Madfox
Sat Aug 26, 2017 11:11 pm
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Expo 2017?
by Julius » Thu Apr 27, 2017 4:04 pm
in Quake Events
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by Madfox
Sat Jul 15, 2017 9:33 pm
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Faster single-threaded game performance on HyperThreaded CPU
by mankrip » Mon Aug 28, 2017 2:56 am
in General Discussion
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by mankrip
Mon Aug 28, 2017 2:56 am
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The "walking flames" bug
by mankrip » Tue Jun 06, 2017 4:07 pm
in Engine Programming
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by mankrip
Tue Jun 06, 2017 7:19 pm
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FTEQCC for Ubuntu
by Max_Salivan » Wed Dec 06, 2017 1:00 pm
in QuakeC Programming
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by Spike
Tue Dec 12, 2017 1:15 am
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Dynamic lights on moving brush models
by mh » Sun Mar 04, 2012 8:46 pm
in Programming Tutorials
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by toneddu2000
Mon Jan 08, 2018 10:30 am
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problems with a very simple function :)
by Nahuel » Fri Jan 26, 2018 11:12 pm
in CSQC Programming
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by Spike
Sun Jan 28, 2018 2:05 am
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transition - time in menu.dat
by Nahuel » Mon Oct 09, 2017 6:56 pm
in CSQC Programming
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by Nahuel
Tue Oct 10, 2017 7:05 pm
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nextthink + csqc entity
by Nahuel » Mon Jun 19, 2017 10:50 pm
in CSQC Programming
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by Spike
Tue Jun 20, 2017 6:18 am
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CSQC and multiplayer mvds
by OneManClan » Fri Nov 03, 2017 6:52 am
in CSQC Programming
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by pitchatan
Fri Nov 17, 2017 11:11 pm
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Getting Frikbots to ignore team-specific waypoints?
by Orion » Wed May 24, 2017 6:11 pm
in Artificial Intelligence
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by Orion
Wed May 24, 2017 9:09 pm
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Max_mode_list
by r00k » Tue Jul 18, 2017 7:14 pm
in Engine Programming
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by Baker
Wed Jul 19, 2017 1:17 pm
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Alloc Block error
by r00k » Thu Jul 13, 2017 8:43 pm
in Engine Programming
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by Spike
Wed Jul 19, 2017 4:37 am
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Quake 20th BirthDay
by r00k » Thu Jan 29, 2015 5:37 am
in Quake Events
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by ceriux
Sat Jul 08, 2017 5:26 am
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QBSP-VIS-RAD compiling process detailed documentation?
by rec » Wed Jun 07, 2017 12:42 am
in Engine Programming
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by Spike
Sat Jun 17, 2017 3:14 am
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fteqw vulkan backend
by revelator » Thu Jun 29, 2017 6:30 pm
in General Discussion
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by revelator
Mon Jul 03, 2017 12:53 pm
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separation of body parts from the shot
by sevenx » Sat Mar 19, 2011 11:32 am
in Gameplay & Design
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by jitspoe
Mon Jun 26, 2017 6:11 am
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The TrenchBroom Level Editor for Quake
by SleepwalkR » Fri Mar 01, 2013 7:28 pm
in Mapping
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by JasonX
Sat Jun 03, 2017 3:16 pm
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FTE:tracebox + tracebox issue
by toneddu2000 » Sun Sep 10, 2017 7:25 am
in CSQC Programming
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by toneddu2000
Sun Sep 10, 2017 2:19 pm
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[TO ADMINS]Forum logout session time
by toneddu2000 » Fri Sep 15, 2017 10:44 am
in General Discussion
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by revelator
Mon Jan 29, 2018 2:27 am
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[FTE]Load / refresh level performance question
by toneddu2000 » Mon Jan 15, 2018 9:35 am
in Engine Programming
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by frag.machine
Sun Jan 21, 2018 3:44 pm
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[FTE]GLSL or opengl "Always on top"
by toneddu2000 » Wed Jan 24, 2018 8:59 am
in OpenGL Programming
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by toneddu2000
Wed Jan 24, 2018 8:34 pm
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[FTE][HALF-SOLVED]Wierd camera inclination bug
by toneddu2000 » Fri Oct 20, 2017 10:27 am
in Engine Programming
- 4
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by toneddu2000
Thu Oct 26, 2017 6:47 am
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FTE + WEB browsing = libCEF or Berkelium
by toneddu2000 » Sat Sep 02, 2017 11:18 am
in CSQC Programming
- 29
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by toneddu2000
Wed Sep 27, 2017 6:23 pm
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[FTE] [SOLVED] Tracebox for collisions on meshes
by toneddu2000 » Tue Nov 07, 2017 2:52 pm
in CSQC Programming
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by toneddu2000
Tue Nov 07, 2017 4:39 pm
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