Discuss programming topics for the various GPL'd game engine sources.
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- richter: Q1 rewritten in Rust
by JasonX » Wed Nov 06, 2019 9:33 pm
- 1 Replies
- 252 Views
- Last post by toneddu2000
Fri Nov 08, 2019 9:38 pm
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- [SOLVED][FTE]Is #CLIENTONLY define really works?
by toneddu2000 » Sat Mar 10, 2018 9:48 am
- 11 Replies
- 2112 Views
- Last post by toneddu2000
Fri Sep 13, 2019 6:14 pm
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- Porting Quake 2's MASM R_PolysetCalcGradients to GAS
by Maraakate » Sun May 19, 2019 6:38 pm
- 1 Replies
- 698 Views
- Last post by revelator
Sun May 26, 2019 1:11 pm
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- Quake 2 Inline Assembly in r_part.c conversion to GAS
by Maraakate » Sat May 18, 2019 3:13 pm
- 1 Replies
- 389 Views
- Last post by Maraakate
Sat May 18, 2019 11:40 pm
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- PBR in FTEQW?
by JasonX » Wed May 08, 2019 7:50 pm
- 1 Replies
- 401 Views
- Last post by Spike
Thu May 09, 2019 12:55 am
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- FTEQW 5133 - QuakeC bug
by frag.machine » Sat Dec 15, 2018 10:08 pm
- 2 Replies
- 941 Views
- Last post by frag.machine
Mon Dec 17, 2018 2:00 am
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- DirectQ II
by leileilol » Sun Dec 30, 2012 9:21 pm
- 19 Replies
- 3908 Views
- Last post by revelator
Fri Oct 19, 2018 6:36 pm
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- [FTE]Directional dynamic light implementation
by toneddu2000 » Mon Jan 08, 2018 10:28 am
- 16 Replies
- 2499 Views
- Last post by toneddu2000
Wed Jul 11, 2018 2:58 pm
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- Screen coordinates of BSP polygon vertexes
by mankrip » Sun May 20, 2018 7:53 am
- 3 Replies
- 2195 Views
- Last post by mankrip
Sun May 27, 2018 6:22 am
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- "Camera space" controls in Quake/HL
by crystallize » Sat May 19, 2018 2:45 pm
- 0 Replies
- 879 Views
- Last post by crystallize
Sat May 19, 2018 2:45 pm
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- Funny C Rules (And Low-Level Languages in general)
by Baker » Thu Feb 26, 2015 9:15 pm
- 74 Replies
- 8608 Views
- Last post by Spike
Wed May 02, 2018 4:51 pm
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- GL matrix story (stupid but true)
by Baker » Mon Apr 16, 2018 3:47 pm
- 13 Replies
- 1975 Views
- Last post by toneddu2000
Sat Apr 28, 2018 3:19 pm
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- FP precision crushing the player on buttons
by ericw » Wed Apr 18, 2018 6:37 am
- 1 Replies
- 754 Views
- Last post by Baker
Wed Apr 18, 2018 3:17 pm
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- GL QuakeDroid - The Saga
by Baker » Tue Apr 17, 2018 1:15 pm
- 0 Replies
- 912 Views
- Last post by Baker
Tue Apr 17, 2018 1:15 pm
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- Joystick Snippet reference for ericw
by Baker » Tue Apr 17, 2018 3:31 am
- 0 Replies
- 1284 Views
- Last post by Baker
Tue Apr 17, 2018 3:31 am
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- Windows / Unix path replacement code
by Baker » Fri Apr 13, 2018 3:35 am
- 2 Replies
- 833 Views
- Last post by Baker
Sat Apr 14, 2018 12:00 am
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- Is really bemode used in FTE?!?
by toneddu2000 » Sat Mar 31, 2018 7:45 pm
- 7 Replies
- 1059 Views
- Last post by toneddu2000
Thu Apr 05, 2018 11:59 am
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- [FTE]v5221 dynamic light issue
by toneddu2000 » Wed Mar 28, 2018 9:12 pm
- 2 Replies
- 810 Views
- Last post by toneddu2000
Fri Mar 30, 2018 7:22 am
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- A+B+C+D=0 from vector + dist
by Baker » Tue Jan 20, 2015 5:31 am
- 8 Replies
- 1461 Views
- Last post by toneddu2000
Tue Mar 06, 2018 8:43 am
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- Modding Quake 2 movement
by JasonX » Wed Jan 24, 2018 1:00 am
- 7 Replies
- 1264 Views
- Last post by Jay Dolan
Mon Feb 19, 2018 12:48 pm
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- [FTE]Saving custom cfg error
by toneddu2000 » Sat Feb 17, 2018 2:33 pm
- 6 Replies
- 994 Views
- Last post by toneddu2000
Mon Feb 19, 2018 7:55 am
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- Q2 SV_CalcGunOffset
by JasonX » Wed Jan 24, 2018 3:50 am
- 1 Replies
- 784 Views
- Last post by qbism
Fri Feb 02, 2018 7:23 pm
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- [FTE]Load / refresh level performance question
by toneddu2000 » Mon Jan 15, 2018 9:35 am
- 13 Replies
- 1441 Views
- Last post by frag.machine
Sun Jan 21, 2018 3:44 pm
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- FTE - how to rotate a sprite ?
by frag.machine » Wed Jan 17, 2018 1:45 pm
- 0 Replies
- 972 Views
- Last post by frag.machine
Wed Jan 17, 2018 1:45 pm
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- Hot-reload progs.dat?
by JasonX » Sun Dec 24, 2017 4:56 am
- 2 Replies
- 855 Views
- Last post by toneddu2000
Mon Dec 25, 2017 3:41 pm
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- D3D11 Quake
by JasonX » Wed Nov 08, 2017 2:54 am
- 0 Replies
- 1056 Views
- Last post by JasonX
Wed Nov 08, 2017 2:54 am
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- UWP/DirectX Quake ports?
by JasonX » Tue Oct 03, 2017 9:32 pm
- 8 Replies
- 1370 Views
- Last post by JasonX
Wed Nov 08, 2017 2:48 am
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- [FTE][HALF-SOLVED]Wierd camera inclination bug
by toneddu2000 » Fri Oct 20, 2017 10:27 am
- 4 Replies
- 1060 Views
- Last post by toneddu2000
Thu Oct 26, 2017 6:47 am
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- Software Edge Clipping With GL?
by Baker » Sat Sep 27, 2014 11:54 am
- 43 Replies
- 6461 Views
- Last post by mh
Mon Oct 09, 2017 9:24 am
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- Calling Conventions/Stack
by Baker » Mon Jun 12, 2017 5:41 am
- 14 Replies
- 1981 Views
- Last post by Baker
Sun Aug 27, 2017 4:22 am
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- weird (numleafs+31)>>3 in SV_FatPVS
by ericw » Wed Jul 26, 2017 3:58 am
- 2 Replies
- 853 Views
- Last post by ericw
Fri Jul 28, 2017 7:46 pm
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- Max_mode_list
by r00k » Tue Jul 18, 2017 7:14 pm
- 4 Replies
- 1010 Views
- Last post by Baker
Wed Jul 19, 2017 1:17 pm
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- Alloc Block error
by r00k » Thu Jul 13, 2017 8:43 pm
- 8 Replies
- 1258 Views
- Last post by Spike
Wed Jul 19, 2017 4:37 am
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- QBSP-VIS-RAD compiling process detailed documentation?
by rec » Wed Jun 07, 2017 12:42 am
- 5 Replies
- 1325 Views
- Last post by Spike
Sat Jun 17, 2017 3:14 am
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- Good docs on BSP rendering?
by JasonX » Sat Jun 03, 2017 3:12 pm
- 13 Replies
- 1667 Views
- Last post by toneddu2000
Thu Jun 08, 2017 9:46 pm
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- The "walking flames" bug
by mankrip » Tue Jun 06, 2017 4:07 pm
- 2 Replies
- 866 Views
- Last post by mankrip
Tue Jun 06, 2017 7:19 pm
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- BSP depth sorting of translucent entities
by mankrip » Mon Apr 24, 2017 5:12 pm
- 2 Replies
- 1014 Views
- Last post by mankrip
Mon Apr 24, 2017 8:09 pm
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- Hardware Occlusion queries.
by revelator » Mon Apr 10, 2017 12:11 am
- 15 Replies
- 2253 Views
- Last post by revelator
Wed Apr 19, 2017 3:34 am
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- Porting codebases to 64 bit
by JasonX » Sat Mar 29, 2014 3:31 pm
- 20 Replies
- 3621 Views
- Last post by frag.machine
Tue Apr 18, 2017 5:03 pm
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- Finally a fix for an old tenebrae problem
by revelator » Wed Mar 29, 2017 5:43 pm
- 0 Replies
- 1109 Views
- Last post by revelator
Wed Mar 29, 2017 5:43 pm
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- VM bug bugging me plenty
by revelator » Sat Mar 18, 2017 6:23 pm
- 4 Replies
- 982 Views
- Last post by revelator
Tue Mar 21, 2017 5:54 pm
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- FitzQuake Mark V - Easy to compile and ...
by Baker » Fri Jun 29, 2012 9:22 am
- 115 Replies
- 14327 Views
- Last post by revelator
Sat Mar 11, 2017 8:51 pm
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- [FTEQW] rev 5041Traceline MOVE_HITMODEL crash with non-bones
by toneddu2000 » Fri Jan 20, 2017 9:48 am
- 4 Replies
- 1105 Views
- Last post by toneddu2000
Sat Mar 04, 2017 9:52 pm
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- Compiling DOS Quake?
by Baker » Tue Sep 16, 2014 3:46 am
- 19 Replies
- 3737 Views
- Last post by Baker
Thu Jan 12, 2017 10:27 pm
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- Standard Waterwarp Consistency Test
by mankrip » Fri Dec 09, 2016 12:56 am
- 2 Replies
- 1731 Views
- Last post by Maraakate
Sat Dec 31, 2016 6:15 pm
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- Simulating network latency and jitter
by Jay Dolan » Mon Nov 21, 2016 2:03 am
- 5 Replies
- 1169 Views
- Last post by Jay Dolan
Tue Nov 22, 2016 7:56 pm
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- qbsp3 (Quake2) vertex corruption fix
by Jay Dolan » Fri Oct 14, 2016 12:31 pm
- 6 Replies
- 1591 Views
- Last post by hogsy
Sun Nov 06, 2016 9:01 pm
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- Calculating the centroid of a msurface_t
by mankrip » Sat Oct 22, 2016 9:42 pm
- 2 Replies
- 891 Views
- Last post by mankrip
Sun Oct 23, 2016 2:20 am
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- Vulkan Quake
by JasonX » Thu Jul 21, 2016 12:01 pm
- 3 Replies
- 1347 Views
- Last post by toneddu2000
Fri Oct 14, 2016 11:41 am
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- Quakespasm "Spiked" - Big feature set!!
by Baker » Thu Sep 15, 2016 12:55 am
- 1 Replies
- 1041 Views
- Last post by toneddu2000
Fri Oct 14, 2016 8:09 am
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