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SnapTiles - Tile Based Quake Map Maker
by Baker » Tue Aug 07, 2018 8:38 am
in General Discussion
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by Baker
Wed Aug 08, 2018 5:57 pm
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Windows / Unix path replacement code
by Baker » Fri Apr 13, 2018 3:35 am
in Engine Programming
- 2
- 833
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by Baker
Sat Apr 14, 2018 12:00 am
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Joystick Snippet reference for ericw
by Baker » Tue Apr 17, 2018 3:31 am
in Engine Programming
- 0
- 1285
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by Baker
Tue Apr 17, 2018 3:31 am
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A+B+C+D=0 from vector + dist
by Baker » Tue Jan 20, 2015 5:31 am
in Engine Programming
- 8
- 1461
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by toneddu2000
Tue Mar 06, 2018 8:43 am
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Q U A KE D R O I D - Android Multi-Touch Quake
by Baker » Fri Mar 30, 2018 11:43 pm
in General Discussion
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by Julius
Thu Jan 31, 2019 4:00 pm
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Mark V - Ultimate Mouse Driven Menu
by Baker » Thu Mar 01, 2018 11:49 pm
in General Discussion
- 5
- 2335
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by revelator
Sat Aug 11, 2018 7:01 am
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GL matrix story (stupid but true)
by Baker » Mon Apr 16, 2018 3:47 pm
in Engine Programming
- 13
- 1975
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by toneddu2000
Sat Apr 28, 2018 3:19 pm
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Avirox's Rotation Tutorial Adapted to NetQuake
by Baker » Wed Jun 23, 2010 8:58 am
in Programming Tutorials
- 86
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by Max_Salivan
Mon Jul 09, 2018 10:17 pm
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GL QuakeDroid - The Saga
by Baker » Tue Apr 17, 2018 1:15 pm
in Engine Programming
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- 913
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by Baker
Tue Apr 17, 2018 1:15 pm
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Funny C Rules (And Low-Level Languages in general)
by Baker » Thu Feb 26, 2015 9:15 pm
in Engine Programming
- 74
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by Spike
Wed May 02, 2018 4:51 pm
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Strange savegame sound bug in DP
by BloodShot » Tue Jun 26, 2018 8:39 pm
in QuakeC Programming
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by Spike
Wed Jun 27, 2018 7:47 pm
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Quake "champions"
by ceriux » Mon Jun 13, 2016 2:23 am
in General Discussion
- 46
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by frag.machine
Sun Jun 24, 2018 4:10 am
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Mod.io
by ceriux » Mon May 21, 2018 10:58 pm
in General Discussion
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by frag.machine
Mon May 28, 2018 6:48 pm
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"Camera space" controls in Quake/HL
by crystallize » Sat May 19, 2018 2:45 pm
in Engine Programming
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by crystallize
Sat May 19, 2018 2:45 pm
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trigger_usekey center print blues
by dumptruck_ds » Mon Sep 10, 2018 5:48 am
in QuakeC Programming
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by dumptruck_ds
Mon Sep 10, 2018 6:42 am
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FP precision crushing the player on buttons
by ericw » Wed Apr 18, 2018 6:37 am
in Engine Programming
- 1
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by Baker
Wed Apr 18, 2018 3:17 pm
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Submit Pic of the Day
by Error » Tue Nov 28, 2006 5:42 am
in News & Announcements
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by Madfox
Tue Jun 12, 2018 2:46 am
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FTEQW 5133 - QuakeC bug
by frag.machine » Sat Dec 15, 2018 10:08 pm
in Engine Programming
- 2
- 941
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by frag.machine
Mon Dec 17, 2018 2:00 am
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RAGE 2 isn't using in-house id Tech engine, Just Cause tech
by frag.machine » Fri May 25, 2018 1:58 am
in General Discussion
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by revelator
Mon Jul 02, 2018 11:07 pm
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The AI of Doom (2016)
by frag.machine » Mon Aug 20, 2018 1:52 pm
in Artificial Intelligence
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by c0burn
Mon Sep 03, 2018 7:56 am
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EPIC RELEASES US$12M OF PARAGON CONTENT FOR FREE
by frag.machine » Mon Mar 19, 2018 11:00 pm
in General Discussion
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- 1954
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by toneddu2000
Tue Mar 27, 2018 1:07 pm
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NVIDIA RTX Technology real time ray tracing demo
by frag.machine » Mon Mar 19, 2018 10:58 pm
in OpenGL Programming
- 1
- 1338
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by toneddu2000
Sat Apr 14, 2018 1:38 pm
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Q2 func_door_rotating help
by franqutrass » Sat Aug 02, 2014 7:05 pm
in General Programming
- 1
- 2040
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by Knightmare
Fri Jan 04, 2019 6:04 pm
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Prediction in FTE
by JasonX » Thu Jan 03, 2019 4:27 pm
in QuakeC Programming
- 0
- 644
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by JasonX
Thu Jan 03, 2019 4:27 pm
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Modding Quake 2 movement
by JasonX » Wed Jan 24, 2018 1:00 am
in Engine Programming
- 7
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by Jay Dolan
Mon Feb 19, 2018 12:48 pm
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I'm producing THE Wii Port update & I am CLUELESS!!!
by kaisersozeh » Mon Jul 02, 2018 2:47 pm
in Project Showcase
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by kaisersozeh
Mon Jul 02, 2018 2:47 pm
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DirectQ II
by leileilol » Sun Dec 30, 2012 9:21 pm
in Engine Programming
- 19
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by revelator
Fri Oct 19, 2018 6:36 pm
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Fun with new Quake1 models
by Madfox » Mon Nov 30, 2015 12:08 am
in Modeling
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- 5165
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by frag.machine
Tue Jun 19, 2018 12:39 pm
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statue code from doe
by Madfox » Fri Jul 13, 2018 12:52 pm
in QuakeC Programming
- 29
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by Dr. Shadowborg
Mon Dec 03, 2018 10:09 pm
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Screen coordinates of BSP polygon vertexes
by mankrip » Sun May 20, 2018 7:53 am
in Engine Programming
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by mankrip
Sun May 27, 2018 6:22 am
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Best way to animation models?
by Max_Salivan » Thu Oct 18, 2018 2:13 pm
in QuakeC Programming
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by Dr. Shadowborg
Sun Oct 21, 2018 9:34 pm
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findkeysforcommand questions
by Nahuel » Tue Mar 06, 2018 4:47 pm
in CSQC Programming
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by toneddu2000
Tue Mar 06, 2018 8:38 pm
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origin brush and qc
by Nahuel » Sun Apr 08, 2018 7:13 pm
in QuakeC Programming
- 3
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by frag.machine
Mon Apr 09, 2018 11:27 am
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darkplaces, translations and .po files
by Nahuel » Fri Jul 13, 2018 11:47 pm
in QuakeC Programming
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- 575
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by Spike
Sat Jul 14, 2018 1:10 am
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progs CRC not recognised from quake nor clones
by Nahuel » Wed Jan 02, 2019 4:23 am
in QuakeC Programming
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by Spike
Sun Jan 27, 2019 4:33 am
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existential crisis in csqc
by Nahuel » Tue Jun 05, 2018 7:09 am
in CSQC Programming
- 1
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by Spike
Tue Jun 05, 2018 8:48 am
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UI stuff and frametime
by Nahuel » Sat Jan 26, 2019 6:01 pm
in CSQC Programming
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by Spike
Mon Jan 28, 2019 9:14 pm
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Blood in OpenGL finally
by revelator » Fri Nov 03, 2017 1:47 pm
in General Discussion
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by revelator
Tue Jul 24, 2018 7:35 am
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FrameBuffer scaling in Doom3
by revelator » Sat Sep 29, 2018 7:01 am
in OpenGL Programming
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by revelator
Sat Sep 29, 2018 7:01 am
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Old sources crash when compiled in fully updated win 7
by revelator » Thu Jul 05, 2018 12:44 pm
in General Programming
- 8
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by revelator
Sat Sep 29, 2018 6:52 am
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[FTEQW][REL] Regain Power
by Shpuld » Mon Dec 03, 2018 7:31 pm
in Project Showcase
- 7
- 1123
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by Shpuld
Tue Jan 15, 2019 2:46 pm
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[FTEQW][REL] Escape from Space
by Shpuld » Mon Aug 13, 2018 11:41 am
in Project Showcase
- 5
- 1543
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by toneddu2000
Mon Sep 03, 2018 12:15 pm
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[FTEQW][REL] Gardening Sim 2019
by Shpuld » Tue Apr 24, 2018 8:30 pm
in Project Showcase
- 6
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by Shpuld
Fri Apr 27, 2018 3:36 am
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QUIP - a community project?
by silverjoel » Sat Mar 17, 2018 4:00 am
in General Discussion
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by toneddu2000
Tue Jun 05, 2018 5:58 pm
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[FTE]Frametime, time or cltime in only-csqc game?
by toneddu2000 » Mon Mar 19, 2018 9:13 pm
in CSQC Programming
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- 1005
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by toneddu2000
Tue Mar 20, 2018 6:52 pm
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[FTEQW][WIP] craFTEr - realtime game editor for FTE
by toneddu2000 » Fri Dec 23, 2016 4:48 pm
in Project Showcase
- 57
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by Julius
Wed Jun 20, 2018 1:45 pm
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[FTE]Directional dynamic light implementation
by toneddu2000 » Mon Jan 08, 2018 10:28 am
in Engine Programming
- 16
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by toneddu2000
Wed Jul 11, 2018 2:58 pm
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[FTE]v5221 dynamic light issue
by toneddu2000 » Wed Mar 28, 2018 9:12 pm
in Engine Programming
- 2
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by toneddu2000
Fri Mar 30, 2018 7:22 am
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[FTE]Saving custom cfg error
by toneddu2000 » Sat Feb 17, 2018 2:33 pm
in Engine Programming
- 6
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by toneddu2000
Mon Feb 19, 2018 7:55 am
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Is really bemode used in FTE?!?
by toneddu2000 » Sat Mar 31, 2018 7:45 pm
in Engine Programming
- 7
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by toneddu2000
Thu Apr 05, 2018 11:59 am
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