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OP_LOAD_FLD and OP_STOREP_FLD
by andrewj » Fri Dec 21, 2012 3:58 am
in Engine Programming
- 1
- 1514
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by taniwha
Fri Dec 21, 2012 4:58 am
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Oblige 4.28 Released
by andrewj » Mon Oct 01, 2012 11:28 am
in General Discussion
- 3
- 1207
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by Spirit
Fri Oct 19, 2012 11:47 am
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Skies and 3D ness
by Baker » Sun Aug 26, 2012 8:16 am
in Engine Programming
- 33
- 6484
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by taniwha
Wed Oct 24, 2012 9:18 am
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Mundane C tricks ...
by Baker » Thu Dec 06, 2012 10:43 am
in Engine Programming
- 97
- 9756
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by Baker
Sun Dec 30, 2012 6:46 pm
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Planes and Point-Plane Collision
by Baker » Sat Sep 01, 2012 5:36 pm
in Engine Programming
- 13
- 3093
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by Baker
Mon Nov 05, 2012 7:07 am
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ProQuake PSP 4.71
by Baker » Sun Jul 29, 2012 11:19 am
in Engine Programming
- 6
- 2419
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by drm_wayne
Wed Oct 24, 2012 5:32 pm
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Adding *full* 5 Button Mouse Support (Windows)
by Baker » Sat Jan 29, 2011 12:00 am
in Programming Tutorials
- 6
- 4644
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by revelator
Fri Nov 30, 2012 6:58 am
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Sprites
by Baker » Sun Nov 11, 2012 8:31 pm
in Engine Programming
- 9
- 2495
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by Baker
Mon Nov 12, 2012 7:50 am
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Warsow/Qrack Web Map/Model Download (Curl)
by Baker » Tue Aug 11, 2009 12:49 am
in Programming Tutorials
- 12
- 8185
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by Baker
Mon Nov 05, 2012 6:02 am
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the technique u use to make a quake mdl
by behind_you » Sat Feb 19, 2011 8:43 am
in Modeling
- 45
- 14504
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by Seven
Tue Dec 11, 2012 12:26 pm
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Asking some ideas for a small game, "Propulsion"
by ChOwW » Sun Nov 25, 2012 12:57 am
in Gameplay & Design
- 13
- 3463
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by ChOwW
Thu Dec 06, 2012 6:41 pm
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Showing new ammovalues on the HUD??
by drm_wayne » Fri Oct 26, 2012 7:49 am
in Engine Programming
- 3
- 1997
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by leileilol
Sun Oct 28, 2012 3:12 pm
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Frikbots and centerprint problems...
by drm_wayne » Mon Nov 12, 2012 5:17 am
in QuakeC Programming
- 2
- 1130
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by drm_wayne
Wed Nov 14, 2012 6:59 pm
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Confusing error with FTEQCC...
by drm_wayne » Fri Oct 19, 2012 5:26 am
in QuakeC Programming
- 2
- 1172
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by drm_wayne
Fri Oct 19, 2012 12:29 pm
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MD2 Models + Normal Maps in Darkplaces
by DusterdooSmock » Fri Dec 07, 2012 6:38 am
in Modeling
- 1
- 2821
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by Seven
Fri Dec 07, 2012 10:03 am
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Q3 BSP to Q1 BSP?
by DusterdooSmock » Tue Dec 27, 2011 12:41 am
in Mapping
- 6
- 3343
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by Madfox
Fri Oct 19, 2012 8:13 am
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Additional Quake Player Animations?
by Electro » Mon Dec 22, 2008 11:17 pm
in General Discussion
- 52
- 20104
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by gdiddy62
Sun Nov 25, 2012 6:45 pm
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Fibix Introduction
by Fibix » Mon Nov 19, 2012 9:59 pm
in General Discussion
- 3
- 2001
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by leileilol
Tue Nov 20, 2012 4:47 am
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feature request: independent viewmodels
by frag.machine » Sat Oct 27, 2012 3:41 am
in Engine Programming
- 6
- 1976
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by frag.machine
Sat Oct 27, 2012 10:07 pm
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All map textures into a single atlas texture ?
by frag.machine » Fri Dec 14, 2012 3:49 am
in Engine Programming
- 13
- 2753
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by ceriux
Sun Dec 16, 2012 9:14 am
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Fire, Blood, Explosions: Prototype 2's Over-the-Top Effect
by frag.machine » Mon Oct 29, 2012 2:56 am
in OpenGL Programming
- 3
- 3232
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by leileilol
Sun Nov 04, 2012 9:37 pm
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Fimg 2
by FrikaC » Fri May 22, 2009 4:43 am
in General Discussion
- 19
- 6619
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by sock
Sun Dec 16, 2012 11:31 pm
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Correctly changing the angle of a monster?
by Ghost_Fang » Wed Dec 12, 2012 11:08 pm
in QuakeC Programming
- 5
- 1530
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by taniwha
Fri Dec 14, 2012 3:54 am
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Trying to organize SDL Quake's mess
by JasonX » Thu Oct 25, 2012 3:02 pm
in Engine Programming
- 1
- 1518
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by szo
Thu Oct 25, 2012 4:26 pm
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QuakeC bytecode docs?
by JasonX » Wed Oct 17, 2012 4:09 am
in QuakeC Programming
- 8
- 2097
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by Spike
Sun Oct 21, 2012 3:29 am
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Cold Reality Heat Release
by jim » Fri May 23, 2008 7:02 am
in General Discussion
- 21
- 8823
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by Nahuel
Wed Dec 05, 2012 10:38 am
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player's angles_x gets reset to 0 but not angles_y?
by kawadahitomi » Mon Oct 29, 2012 12:14 am
in QuakeC Programming
- 4
- 1363
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by kawadahitomi
Mon Oct 29, 2012 8:28 pm
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Annoyances
by leileilol » Mon Nov 05, 2012 8:58 pm
in General Discussion
- 1
- 1517
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by hogsy
Tue Nov 06, 2012 9:42 am
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Freeze techniques
by leileilol » Thu Nov 29, 2012 12:06 am
in Gameplay & Design
- 4
- 1989
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by Dr. Shadowborg
Sat Dec 01, 2012 12:28 am
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Quake2 had model weapon flashes
by leileilol » Wed Dec 19, 2012 4:52 pm
in General Programming
- 2
- 1825
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by andrewj
Fri Dec 21, 2012 3:45 am
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DXGL
by leileilol » Thu Nov 08, 2012 3:50 am
in General Discussion
- 3
- 2167
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by Spike
Fri Nov 09, 2012 5:48 am
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THEY ALL SUCK
by lth » Thu Oct 25, 2012 3:47 pm
in Modeling
- 13
- 4413
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by ceriux
Mon Oct 29, 2012 5:26 pm
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Funny "bugfixes"
by mankrip » Sun Oct 21, 2012 12:35 pm
in General Programming
- 9
- 2244
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by mankrip
Mon Oct 22, 2012 5:28 pm
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Game window stuck partially offscreen
by mankrip » Sun Dec 02, 2012 2:05 am
in Engine Programming
- 12
- 2674
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by mankrip
Tue Dec 18, 2012 4:12 am
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Preventing client velocity/angles input
by mankrip » Wed Aug 29, 2012 1:59 am
in QuakeC Programming
- 20
- 3194
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by r00k
Sat Nov 17, 2012 9:58 am
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Crazy pointer arithmetic issues
by mankrip » Thu Feb 24, 2011 2:29 am
in General Programming
- 13
- 4788
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by mankrip
Sat Dec 22, 2012 5:25 am
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Trailparticle getting chopped up
by Mexicouger » Tue Dec 18, 2012 5:58 am
in QuakeC Programming
- 1
- 1204
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by Seven
Tue Dec 18, 2012 7:40 am
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Traceline speed
by Mexicouger » Sun Dec 23, 2012 2:11 am
in QuakeC Programming
- 6
- 1581
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by ceriux
Sun Dec 23, 2012 7:58 pm
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Does Darkplaces have reflections?
by Mexicouger » Thu Dec 13, 2012 7:34 pm
in Mapping
- 7
- 2801
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by Mexicouger
Tue Dec 18, 2012 5:59 am
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More Win/GL Quake bugs - MainWndProc
by mh » Mon Oct 25, 2010 12:44 am
in Programming Tutorials
- 3
- 3023
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by mankrip
Fri Nov 30, 2012 6:06 am
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Software Quake MDL Frame Interpolation
by mh » Fri Jun 25, 2010 11:30 am
in Programming Tutorials
- 31
- 13430
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by taniwha
Sun Dec 23, 2012 9:26 am
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QuakeC contract work (Kot-in-Action hiring)
by motorsep » Sun Sep 11, 2011 7:37 pm
in QuakeC Programming
- 30
- 6756
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by taniwha
Sun Dec 16, 2012 6:17 am
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Rock2ober 2012
by OneManClan » Fri Oct 26, 2012 5:17 pm
in Quake Events
- 0
- 4081
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by OneManClan
Fri Oct 26, 2012 5:17 pm
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dont laugh
by r00k » Tue Nov 27, 2012 7:06 pm
in Modeling
- 11
- 4827
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by leileilol
Fri Nov 30, 2012 2:11 am
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Anyone noticed this in daikatana
by revelator » Mon Nov 26, 2012 8:23 am
in General Discussion
- 15
- 4310
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by revelator
Mon Dec 03, 2012 6:19 pm
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My name is Inigo Montoya...
by scar3crow » Thu Aug 03, 2006 4:17 pm
in General Discussion
- 28
- 7154
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by Seven
Mon Oct 22, 2012 7:11 pm
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Please help me in converting .max
by Seven » Thu Nov 08, 2012 7:48 pm
in Modeling
- 6
- 2792
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by leileilol
Sat Nov 10, 2012 11:50 pm
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Using/Adding all Hknight magic attack animations [TUT]
by Seven » Sun Jan 01, 2012 2:02 pm
in QuakeC Programming
- 13
- 2637
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by Seven
Sun Nov 18, 2012 1:11 pm
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Game engines
by SimplySerenity » Mon Jul 23, 2012 6:12 pm
in General Discussion
- 48
- 8011
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by mh
Wed Nov 07, 2012 12:09 am
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My Tacktical quake mod
by SpannA » Mon Jan 12, 2009 10:52 pm
in General Discussion
- 24
- 7016
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by drm_wayne
Fri Nov 09, 2012 7:02 pm
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