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Quake engine for the Wii?
by drm_wayne » Sat Mar 31, 2012 6:20 pm
in Engine Programming
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- 774
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by drm_wayne
Sat Mar 31, 2012 6:20 pm
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Jackhammer Editor
by drm_wayne » Fri Jan 09, 2015 11:22 am
in Mapping
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- 1219
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by drm_wayne
Fri Jan 09, 2015 11:22 am
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Precaches
by EMR » Sat Nov 13, 2010 6:27 pm
in QuakeC Programming
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- 785
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by EMR
Sat Nov 13, 2010 6:27 pm
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GLQuake lightmap loading speedup
by ericw » Wed Jun 04, 2014 5:59 pm
in Engine Programming
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- 956
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by ericw
Wed Jun 04, 2014 5:59 pm
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[tool] tyrutils-ericw release (q1bsp tools)
by ericw » Wed Jul 22, 2015 4:21 pm
in Mapping
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- 1112
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by ericw
Wed Jul 22, 2015 4:21 pm
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QUAKE EXPO 2008 has begun!!!
by Error » Fri Aug 15, 2008 7:14 pm
in Quake Events
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- 2977
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by Error
Fri Aug 15, 2008 7:14 pm
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Quake "Wiring" System
by Error » Wed Dec 21, 2011 7:21 am
in General Discussion
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- 962
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by Error
Wed Dec 21, 2011 7:21 am
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Ventrilo Server
by Error » Wed Jun 17, 2009 9:13 am
in General Discussion
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- 1128
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by Error
Wed Jun 17, 2009 9:13 am
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Old news: Carmack remembers Quake on 15th anniversary
by frag.machine » Sun Mar 04, 2012 2:46 am
in General Discussion
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- 1046
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by frag.machine
Sun Mar 04, 2012 2:46 am
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John Cena to Star in Duke Nukem Movie?
by frag.machine » Wed Jan 24, 2018 1:58 am
in General Discussion
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- 2019
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by frag.machine
Wed Jan 24, 2018 1:58 am
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Carmack talks about Rage
by frag.machine » Tue Aug 23, 2011 1:05 am
in Engine Programming
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- 792
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by frag.machine
Tue Aug 23, 2011 1:05 am
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FrikQCC bug
by frag.machine » Wed Sep 08, 2010 1:56 pm
in General Programming
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- 1180
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by frag.machine
Wed Sep 08, 2010 1:56 pm
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Half-Life in a single map
by frag.machine » Mon Feb 09, 2015 11:59 pm
in Mapping
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- 1178
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by frag.machine
Mon Feb 09, 2015 11:59 pm
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FTE - how to rotate a sprite ?
by frag.machine » Wed Jan 17, 2018 1:45 pm
in Engine Programming
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- 972
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by frag.machine
Wed Jan 17, 2018 1:45 pm
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Carmack on functional programming in C++ (good reading)
by frag.machine » Mon Apr 30, 2012 8:07 pm
in General Programming
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- 1485
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by frag.machine
Mon Apr 30, 2012 8:07 pm
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Quake 2 Berserker
by franqutrass » Sun Dec 05, 2010 4:45 am
in General Programming
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- 1231
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by franqutrass
Sun Dec 05, 2010 4:45 am
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Massa
by FrikaC » Thu Aug 10, 2006 5:20 am
in General Discussion
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- 1284
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by FrikaC
Thu Aug 10, 2006 5:20 am
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Adding to Frikbot
by Ghost_Fang » Sat Aug 20, 2011 3:39 am
in Artificial Intelligence
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- 2204
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by Ghost_Fang
Sat Aug 20, 2011 3:39 am
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Kurok PSP v0.4?
by Ghost_Fang » Sat Jul 31, 2010 6:25 pm
in Engine Programming
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- 913
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by Ghost_Fang
Sat Jul 31, 2010 6:25 pm
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Measuring the length of Name String
by Ghost_Fang » Wed Sep 19, 2012 12:32 am
in Engine Programming
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- 864
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by Ghost_Fang
Wed Sep 19, 2012 12:32 am
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P0x's Ladders in Darkplaces
by Ghost_Fang » Mon Dec 12, 2011 5:01 am
in QuakeC Programming
- 0
- 765
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by Ghost_Fang
Mon Dec 12, 2011 5:01 am
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Gyro Question
by gnounc » Mon Apr 06, 2009 10:32 am
in QuakeC Programming
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- 948
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by gnounc
Mon Apr 06, 2009 10:32 am
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Platforming Code
by gnounc » Wed Aug 31, 2011 5:44 am
in QuakeC Programming
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- 784
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by gnounc
Wed Aug 31, 2011 5:44 am
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netradiant + hmap2 missing texture in darkplaces
by godfaza » Wed Sep 23, 2009 12:56 pm
in Mapping
- 0
- 1256
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by godfaza
Wed Sep 23, 2009 12:56 pm
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Need some more help
by hawkins83 » Mon Sep 04, 2006 7:38 am
in QuakeC Programming
- 0
- 1473
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by hawkins83
Mon Sep 04, 2006 7:38 am
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Music Quakec
by hawkins83 » Thu Sep 21, 2006 12:57 am
in QuakeC Programming
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- 1707
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by hawkins83
Thu Sep 21, 2006 12:57 am
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Model
by hawkins83 » Tue Sep 19, 2006 12:39 am
in General Discussion
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- 1650
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by hawkins83
Tue Sep 19, 2006 12:39 am
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Engine coiding help
by hawkins83 » Mon Nov 06, 2006 1:55 am
in Engine Programming
- 0
- 1915
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by hawkins83
Mon Nov 06, 2006 1:55 am
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Daikatana pre-alpha's .skn format
by hogsy » Fri Sep 02, 2011 3:47 pm
in General Programming
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- 1254
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by hogsy
Fri Sep 02, 2011 3:47 pm
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SuperDuper Quake 2.6 + weird engine bug
by hondobondo » Mon Feb 08, 2010 1:23 am
in General Discussion
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- 775
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by hondobondo
Mon Feb 08, 2010 1:23 am
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Custom Sounds?
by IceDagger » Thu Dec 17, 2015 2:25 pm
in General Discussion
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- 1862
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by IceDagger
Thu Dec 17, 2015 2:25 pm
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RMQ: Here are two speedmaps
by ijed » Sun Jul 03, 2011 7:05 pm
in Mapping
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- 857
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by ijed
Sun Jul 03, 2011 7:05 pm
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Help With: func_door_model
by ijed » Tue Mar 16, 2010 8:23 pm
in QuakeC Programming
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- 715
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by ijed
Tue Mar 16, 2010 8:23 pm
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Alien Arena: Mercury Edition released.
by Irritant » Fri Feb 08, 2013 3:05 pm
in General Discussion
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- 1935
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by Irritant
Fri Feb 08, 2013 3:05 pm
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QEXPO 2008 "Aliens For Animals Cup"
by Irritant » Fri Aug 15, 2008 10:24 pm
in Quake Events
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- 3490
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by Irritant
Fri Aug 15, 2008 10:24 pm
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hellknight axe weapon tutorial help
by Izael » Tue Nov 03, 2009 4:58 pm
in Tutorial Help
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- 3368
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by Izael
Tue Nov 03, 2009 4:58 pm
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quakec link to q3radiant
by jade_kick » Fri Apr 21, 2006 4:34 pm
in QuakeC Programming
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- 1814
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by jade_kick
Fri Apr 21, 2006 4:34 pm
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D3D11 Quake
by JasonX » Wed Nov 08, 2017 2:54 am
in Engine Programming
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- 1056
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by JasonX
Wed Nov 08, 2017 2:54 am
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Configuring weapon models in DarkPlaces
by JasonX » Tue May 26, 2009 12:27 am
in General Discussion
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- 1061
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by JasonX
Tue May 26, 2009 12:27 am
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Default menu in Darkplaces
by JasonX » Mon Mar 07, 2011 10:50 pm
in Engine Programming
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- 822
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by JasonX
Mon Mar 07, 2011 10:50 pm
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Darkplaces TTF support
by JasonX » Sun Mar 25, 2012 2:19 am
in Engine Programming
- 0
- 804
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by JasonX
Sun Mar 25, 2012 2:19 am
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Prediction in FTE
by JasonX » Thu Jan 03, 2019 4:27 pm
in QuakeC Programming
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- 644
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by JasonX
Thu Jan 03, 2019 4:27 pm
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Quake 2 player models
by JasonX » Mon Mar 07, 2011 9:56 pm
in Modeling
- 0
- 1311
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by JasonX
Mon Mar 07, 2011 9:56 pm
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Line-by-line port of Quake 1 to WebGL
by JasonX » Mon Feb 18, 2013 5:44 pm
in Engine Programming
- 0
- 1742
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by JasonX
Mon Feb 18, 2013 5:44 pm
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Quake 3 : Console command issues
by jastolze » Mon Aug 06, 2012 9:37 pm
in Tutorial Help
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- 2772
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by jastolze
Mon Aug 06, 2012 9:37 pm
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Wii engine tune up / overhaul / upgrade
by jdstoner » Sun Jan 19, 2014 6:35 pm
in Engine Programming
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- 1102
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by jdstoner
Sun Jan 19, 2014 6:35 pm
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Player model darkplaces (chasecam)
by jim » Wed Dec 31, 2008 2:16 pm
in Modeling
- 0
- 1358
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by jim
Wed Dec 31, 2008 2:16 pm
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Operators not working / Logical Weirdness
by jim » Thu May 29, 2008 10:41 pm
in QuakeC Programming
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- 1069
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by jim
Thu May 29, 2008 10:41 pm
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Implementing GJK Video
by jitspoe » Sun Nov 24, 2013 2:09 am
in Engine Programming
- 0
- 850
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by jitspoe
Sun Nov 24, 2013 2:09 am
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[FTEQW][FIXED]Particles are being difficult
by jjsullivan5196 » Mon Feb 02, 2015 8:33 am
in QuakeC Programming
- 0
- 1140
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by jjsullivan5196
Mon Feb 02, 2015 8:33 am
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