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[FIXED]setattachment() makes models huge
by jjsullivan5196 » Tue Aug 19, 2014 11:57 pm
in QuakeC Programming
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- 908
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by jjsullivan5196
Tue Aug 19, 2014 11:57 pm
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WIP of my map
by Jokerzwild420 » Thu Jan 08, 2009 8:32 pm
in Mapping
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- 1408
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by Jokerzwild420
Thu Jan 08, 2009 8:32 pm
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Teams ShowDown Tournament
by js501 » Sun May 23, 2010 12:44 pm
in Quake Events
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- 2580
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by js501
Sun May 23, 2010 12:44 pm
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Monster parts with monsteer
by Jukki » Tue Nov 16, 2010 4:55 am
in QuakeC Programming
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- 784
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by Jukki
Tue Nov 16, 2010 4:55 am
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Chat channels to discuss open-source Quake1 development?
by Julius » Sat Aug 10, 2019 10:49 am
in General Discussion
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- 253
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by Julius
Sat Aug 10, 2019 10:49 am
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I'm producing THE Wii Port update & I am CLUELESS!!!
by kaisersozeh » Mon Jul 02, 2018 2:47 pm
in Project Showcase
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- 794
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by kaisersozeh
Mon Jul 02, 2018 2:47 pm
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Dumping status bar layout to file (Q2)
by Knightmare » Tue Jul 22, 2014 3:01 am
in Engine Programming
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- 1004
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by Knightmare
Tue Jul 22, 2014 3:01 am
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Q3 - Multiple light sources per model
by leileilol » Mon May 05, 2014 2:21 am
in Engine Programming
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- 904
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by leileilol
Mon May 05, 2014 2:21 am
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Inside3d isn't the only one
by leileilol » Thu Nov 04, 2004 4:14 am
in General Discussion
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- 2333
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by leileilol
Thu Nov 04, 2004 4:14 am
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mdqnet
by leileilol » Fri Aug 26, 2005 5:03 pm
in General Discussion
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- 1509
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by leileilol
Fri Aug 26, 2005 5:03 pm
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Quakeguy actor
by leileilol » Wed Jun 10, 2009 10:47 am
in General Discussion
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- 1181
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by leileilol
Wed Jun 10, 2009 10:47 am
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chip
by leileilol » Mon May 01, 2006 3:52 pm
in General Discussion
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- 1569
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by leileilol
Mon May 01, 2006 3:52 pm
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Doom is 20
by leileilol » Tue Dec 10, 2013 10:15 pm
in General Discussion
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- 1072
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by leileilol
Tue Dec 10, 2013 10:15 pm
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Hovertank 3D / Catacomb 3D source GPL'd
by leileilol » Thu Jun 05, 2014 7:36 pm
in General Discussion
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- 1264
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by leileilol
Thu Jun 05, 2014 7:36 pm
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Defaulting joystick settings for gamepad
by leileilol » Wed May 15, 2013 3:53 am
in General Programming
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- 1329
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by leileilol
Wed May 15, 2013 3:53 am
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DOS Quake
by leileilol » Fri Apr 28, 2006 12:55 pm
in General Discussion
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- 1527
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by leileilol
Fri Apr 28, 2006 12:55 pm
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qfishing
by leileilol » Sat Jul 14, 2007 7:54 pm
in General Discussion
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- 1242
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by leileilol
Sat Jul 14, 2007 7:54 pm
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Cisco 642-262 test
by liubaocun » Wed Jun 09, 2010 2:29 am
in Engine Programming
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- 878
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by liubaocun
Wed Jun 09, 2010 2:29 am
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[Preview alpha] MaOtopia-Moony-V1
by LordCortcha » Tue Mar 31, 2015 3:47 pm
in Mapping
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- 1652
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by LordCortcha
Tue Mar 31, 2015 3:47 pm
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Darkplaces: draws decals on top of translucent items :(
by lth » Tue Oct 06, 2009 7:31 pm
in Engine Programming
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- 958
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by lth
Tue Oct 06, 2009 7:31 pm
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converting a mdl3 to mdl
by Madfox » Mon Apr 06, 2015 12:19 am
in Modeling
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- 1055
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by Madfox
Mon Apr 06, 2015 12:19 am
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Detecting maps compiled with lit liquids
by mankrip » Mon Feb 20, 2017 8:49 pm
in Programming Tutorials
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- 1445
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by mankrip
Mon Feb 20, 2017 8:49 pm
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Incredibly useful website for references
by mankrip » Sun Jul 14, 2013 6:49 pm
in Modeling
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- 1356
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by mankrip
Sun Jul 14, 2013 6:49 pm
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User-friendly tilde typing in the console
by mankrip » Mon May 09, 2016 9:32 am
in Programming Tutorials
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- 1715
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by mankrip
Mon May 09, 2016 9:32 am
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Faster single-threaded game performance on HyperThreaded CPU
by mankrip » Mon Aug 28, 2017 2:56 am
in General Discussion
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- 2769
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by mankrip
Mon Aug 28, 2017 2:56 am
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Kernel-based dithering of MDL affine triangles
by mankrip » Tue Oct 22, 2013 10:52 pm
in Programming Tutorials
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- 1483
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by mankrip
Tue Oct 22, 2013 10:52 pm
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Weapon models don´t show up in Nehahra
by Mathuzzz » Sun May 09, 2010 4:08 pm
in Mapping
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- 1073
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by Mathuzzz
Sun May 09, 2010 4:08 pm
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Qexpo 2005 Opens
by MauveBib » Wed Aug 10, 2005 12:08 pm
in Quake Events
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- 3042
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by MauveBib
Wed Aug 10, 2005 12:08 pm
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i need help
by Mega lol » Sun Jul 27, 2008 9:21 pm
in QuakeC Programming
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- 1007
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by Mega lol
Sun Jul 27, 2008 9:21 pm
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Hi And a Question
by Mega lol » Wed Jul 09, 2008 1:26 am
in QuakeC Programming
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- 989
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by Mega lol
Wed Jul 09, 2008 1:26 am
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Not allowing certain Console Commands?
by Mexicouger » Sun Nov 07, 2010 6:08 am
in Engine Programming
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- 827
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by Mexicouger
Sun Nov 07, 2010 6:08 am
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pyramid structure
by Mexicouger » Mon Jan 10, 2011 1:51 pm
in Programming Tutorials
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- 1003
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by Mexicouger
Mon Jan 10, 2011 1:51 pm
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How to read client values in QC
by Mexicouger » Wed Apr 27, 2011 1:52 am
in Engine Programming
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- 691
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by Mexicouger
Wed Apr 27, 2011 1:52 am
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Any volunteers To Compose sound effects for This Mod?
by Mexicouger » Tue Jun 22, 2010 9:00 pm
in General Discussion
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- 822
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by Mexicouger
Tue Jun 22, 2010 9:00 pm
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Adding a new gamemode besides coop, and deathmatch.
by Mexicouger » Sun Oct 10, 2010 12:47 pm
in Engine Programming
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- 791
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by Mexicouger
Sun Oct 10, 2010 12:47 pm
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Animation help
by Mexicouger » Wed May 19, 2010 9:45 pm
in QuakeC Programming
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- 732
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by Mexicouger
Wed May 19, 2010 9:45 pm
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(Theory) Quake renderer efficiencies
by mh » Tue Jan 12, 2010 6:23 pm
in Engine Programming
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- 1118
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by mh
Tue Jan 12, 2010 6:23 pm
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RGB10 Lightmaps
by mh » Tue Sep 27, 2011 11:17 am
in Programming Tutorials
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- 2116
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by mh
Tue Sep 27, 2011 11:17 am
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Fast sin/cos
by mh » Tue Jun 05, 2012 4:51 pm
in Programming Tutorials
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- 1974
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by mh
Tue Jun 05, 2012 4:51 pm
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SV_TouchLinks Engine Lockup (Fixed)
by mh » Wed Feb 11, 2009 11:24 am
in Programming Tutorials
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- 1705
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by mh
Wed Feb 11, 2009 11:24 am
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(GLQuake) (Semi-Tutorial) Basic Surface Batcher
by mh » Tue Oct 16, 2012 6:34 pm
in Programming Tutorials
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- 2504
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by mh
Tue Oct 16, 2012 6:34 pm
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Extending Quake Limits - Part 1: Static Entities
by mh » Fri Jan 08, 2010 5:00 pm
in Programming Tutorials
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- 1529
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by mh
Fri Jan 08, 2010 5:00 pm
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VBO Software Emulation Layer
by mh » Sun Sep 18, 2011 12:16 am
in OpenGL Programming
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- 2507
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by mh
Sun Sep 18, 2011 12:16 am
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Winquake/GLQuake Timer Problem and Fix
by mh » Wed Mar 31, 2010 3:45 pm
in Programming Tutorials
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- 1423
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by mh
Wed Mar 31, 2010 3:45 pm
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DirectQ 1.8.8 Patch Release 2
by mh » Sun Dec 25, 2011 1:11 pm
in General Discussion
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- 811
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by mh
Sun Dec 25, 2011 1:11 pm
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Animating lightstyle notes
by mh » Tue Apr 12, 2011 10:25 pm
in Engine Programming
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- 768
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by mh
Tue Apr 12, 2011 10:25 pm
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OpenGL Capabilities Database
by mh » Thu Jul 28, 2011 6:23 pm
in OpenGL Programming
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- 2494
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by mh
Thu Jul 28, 2011 6:23 pm
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Code dump - Fixed GLQuake Underwater Warp
by mh » Tue Jul 06, 2010 9:23 pm
in Programming Tutorials
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- 1200
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by mh
Tue Jul 06, 2010 9:23 pm
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Looking for AI programmer for Steel Storm 2
by motorsep » Mon Sep 24, 2012 5:51 pm
in Artificial Intelligence
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- 2328
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by motorsep
Mon Sep 24, 2012 5:51 pm
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Q3map2 Shader Manual mirrored and Q3A Shader Manual !!
by motorsep » Tue Mar 10, 2009 2:12 am
in General Discussion
- 0
- 1106
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by motorsep
Tue Mar 10, 2009 2:12 am
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