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News - Steel Storm InGame Editor Videos
by scar3crow » Sat Jun 18, 2011 6:03 pm
in News & Announcements
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by scar3crow
Sat Jun 18, 2011 6:03 pm
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News - Steel Storm Episode 2
by scar3crow » Sat May 21, 2011 2:41 am
in News & Announcements
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- 3420
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by scar3crow
Sat May 21, 2011 2:41 am
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password in the mac os x
by shezana » Wed Feb 02, 2011 9:11 am
in Programming Tutorials
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- 1378
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by shezana
Wed Feb 02, 2011 9:11 am
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Just for fun. What enemies are "MIA"
by ShoTro » Thu Apr 24, 2008 1:25 pm
in Gameplay & Design
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- 2318
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by ShoTro
Thu Apr 24, 2008 1:25 pm
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Skin on a dpm model
by silverjoel » Fri Dec 10, 2010 4:36 am
in Modeling
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- 1018
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by silverjoel
Fri Dec 10, 2010 4:36 am
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Problem with SolidMonster-Patch (J.Epler) + KickGibs
by skite2001 » Mon Nov 24, 2008 6:12 pm
in QuakeC Programming
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- 1117
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by skite2001
Mon Nov 24, 2008 6:12 pm
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Effects from DPMOD in vanilla game (Darkplaces Engine)
by skite2001 » Mon Nov 17, 2008 6:19 pm
in QuakeC Programming
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- 1069
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by skite2001
Mon Nov 17, 2008 6:19 pm
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Decal-Management-System...how to get it working
by skite2001 » Wed Nov 26, 2008 6:26 pm
in QuakeC Programming
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- 1566
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by skite2001
Wed Nov 26, 2008 6:26 pm
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chip-8 emulation
by something » Tue Nov 16, 2010 5:36 am
in General Discussion
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- 963
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by something
Tue Nov 16, 2010 5:36 am
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[Engine] DP_CON_SET
by Spike » Thu Jul 29, 2010 11:20 pm
in Programming Tutorials
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- 1068
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by Spike
Thu Jul 29, 2010 11:20 pm
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JavaScript LMP (QPic) Canvas library
by Spirit » Thu Aug 11, 2011 1:20 pm
in General Programming
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- 1166
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by Spirit
Thu Aug 11, 2011 1:20 pm
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Differences between Q1, Quake World and Net codebases (qc)
by Spirit » Wed Apr 18, 2012 3:00 pm
in General Programming
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- 3180
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by Spirit
Wed Apr 18, 2012 3:00 pm
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Quaddicted.com needs you
by Spirit » Fri Oct 20, 2006 5:54 pm
in General Discussion
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- 1442
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by Spirit
Fri Oct 20, 2006 5:54 pm
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Can´t Change weapon
by Stealth Kill » Tue Dec 25, 2007 11:46 pm
in QuakeC Programming
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- 1683
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by Stealth Kill
Tue Dec 25, 2007 11:46 pm
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the "-control" command line switch
by szo » Sun Jan 08, 2012 4:23 pm
in Engine Programming
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- 823
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by szo
Sun Jan 08, 2012 4:23 pm
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uHexen2 (Hammer of Thyrion) v1.5.8
by szo » Wed Aug 17, 2016 2:25 am
in General Discussion
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- 2423
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by szo
Wed Aug 17, 2016 2:25 am
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QuakeSpasm 0.85.5
by szo » Sun Dec 25, 2011 7:51 am
in General Discussion
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- 768
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by szo
Sun Dec 25, 2011 7:51 am
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Quakespasm 0.90.1 released
by szo » Mon Jun 15, 2015 7:23 am
in General Discussion
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- 2674
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by szo
Mon Jun 15, 2015 7:23 am
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ED_Free trouble
by szo » Tue Jun 14, 2011 10:32 pm
in Engine Programming
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- 852
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by szo
Tue Jun 14, 2011 10:32 pm
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Quakespasm 0.90.0 released
by szo » Mon Oct 20, 2014 4:47 pm
in General Discussion
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- 1131
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by szo
Mon Oct 20, 2014 4:47 pm
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QuakeSpasm 0.85.6
by szo » Sun Jan 01, 2012 10:25 am
in General Discussion
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- 733
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by szo
Sun Jan 01, 2012 10:25 am
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Quakespasm 0.91.0 released
by szo » Mon Jan 18, 2016 6:53 am
in General Discussion
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- 2319
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by szo
Mon Jan 18, 2016 6:53 am
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Apparent bug in IQM demos.
by taniwha » Sat May 19, 2012 12:58 pm
in Engine Programming
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- 781
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by taniwha
Sat May 19, 2012 12:58 pm
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QuakeForge 0.6.1 released!
by taniwha » Sat Jan 07, 2012 1:59 am
in General Discussion
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- 796
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by taniwha
Sat Jan 07, 2012 1:59 am
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Fixing saved games for Unforgiven (and possibly others)
by taniwha » Fri Jul 20, 2012 7:40 am
in Engine Programming
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- 809
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by taniwha
Fri Jul 20, 2012 7:40 am
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[Tutorial PSP] - Proper PSP Server Browser
by Team Xlink » Thu Apr 01, 2010 11:37 pm
in Programming Tutorials
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- 1591
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by Team Xlink
Thu Apr 01, 2010 11:37 pm
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[release] Console
by Teiman » Tue Jan 12, 2010 9:35 pm
in General Discussion
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- 704
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by Teiman
Tue Jan 12, 2010 9:35 pm
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WorldCraft Coding for custom monster
by thommoboy » Mon Dec 12, 2011 5:13 am
in QuakeC Programming
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- 774
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by thommoboy
Mon Dec 12, 2011 5:13 am
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orientation of trace_plane_normal
by toneddu2000 » Sun Feb 17, 2019 11:52 am
in QuakeC Programming
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- 68
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by Guest
Thu Jan 01, 1970 12:00 am
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Quake Dodgeball v1.2 released
by Trickle » Wed Mar 30, 2016 5:22 pm
in Project Showcase
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- 1222
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by Trickle
Wed Mar 30, 2016 5:22 pm
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Soft Particles
by Urre » Wed Apr 28, 2010 7:32 am
in Engine Programming
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- 940
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by Urre
Wed Apr 28, 2010 7:32 am
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Simple menuqc
by Urre » Tue May 18, 2010 7:51 pm
in QuakeC Programming
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- 800
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by Urre
Tue May 18, 2010 7:51 pm
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Stroggs Gone Mad MOD vs Other Quake 2 MODS
by uzi9mmauto » Sun Apr 21, 2013 1:54 pm
in Gameplay & Design
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- 3258
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by uzi9mmauto
Sun Apr 21, 2013 1:54 pm
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Need some help with camera work
by vicious1988 » Thu Jan 27, 2011 1:52 am
in QuakeC Programming
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- 613
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by vicious1988
Thu Jan 27, 2011 1:52 am
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Anybody played Ratchet and Clank?
by Wazat » Tue Nov 16, 2004 4:28 am
in General Discussion
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- 2134
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by Wazat
Tue Nov 16, 2004 4:28 am
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Multithreaded VIS for Windows
by Willem » Wed Jul 29, 2009 10:57 pm
in Mapping
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- 1261
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by Willem
Wed Jul 29, 2009 10:57 pm
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ToeTag 2.15 + source code
by Willem » Sat Aug 09, 2008 1:51 pm
in General Programming
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- 1994
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by Willem
Sat Aug 09, 2008 1:51 pm
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hmap2.exe hlwad textures problem
by Zajoman » Thu Aug 04, 2011 6:38 pm
in Mapping
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- 903
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by Zajoman
Thu Aug 04, 2011 6:38 pm
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shader + textures glow and luma in Darkplaces
by Zoppo » Tue Oct 13, 2009 9:14 pm
in Modeling
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- 1395
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by Zoppo
Tue Oct 13, 2009 9:14 pm
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regular quake3 and quake live
by zxcvb » Fri Mar 28, 2008 5:06 pm
in General Discussion
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- 1136
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by zxcvb
Fri Mar 28, 2008 5:06 pm
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Font rendering problem
by Zylyx_ » Sat Sep 05, 2009 7:19 pm
in OpenGL Programming
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- 2078
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by Zylyx_
Sat Sep 05, 2009 7:19 pm
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