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Working on quake mod for psp need help
by behind_you » Tue Feb 08, 2011 9:08 am
in Gameplay & Design
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- 2390
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by behind_you
Tue Feb 08, 2011 9:08 am
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quake console appearing, then demo and menu
by behind_you » Tue Feb 15, 2011 3:20 pm
in General Programming
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- 1136
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by behind_you
Tue Feb 15, 2011 3:20 pm
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a series of noob questions 3
by behind_you » Sun Feb 27, 2011 11:43 pm
in Engine Programming
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- 598
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by behind_you
Sun Feb 27, 2011 11:43 pm
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Animations in DarkPlaces
by Boss429 » Sun Mar 01, 2009 7:20 am
in QuakeC Programming
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- 1164
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by Boss429
Sun Mar 01, 2009 7:20 am
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Coloured text generator
by c0burn » Mon May 11, 2009 7:42 pm
in General Discussion
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- 1013
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by c0burn
Mon May 11, 2009 7:42 pm
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DarkPlaces won't load .obj model textures
by cce » Sat Jun 09, 2012 11:11 pm
in Modeling
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- 5128
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by cce
Sat Jun 09, 2012 11:11 pm
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Ceriux's Nub Tutorials [getting animations into your .mdl]
by ceriux » Sat Feb 27, 2010 7:48 am
in Tutorial Help
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- 3315
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by ceriux
Sat Feb 27, 2010 7:48 am
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My practice thread
by ceriux » Tue Feb 03, 2009 10:00 pm
in Modeling
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- 1319
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by ceriux
Tue Feb 03, 2009 10:00 pm
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having issues with this model being displayed?
by ceriux » Thu Oct 29, 2009 9:48 pm
in Modeling
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- 1235
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by ceriux
Thu Oct 29, 2009 9:48 pm
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quake android game
by ceriux » Fri Mar 22, 2013 5:05 pm
in General Discussion
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- 1727
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by ceriux
Fri Mar 22, 2013 5:05 pm
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stuffcmd tutorial
by ceriux » Wed Dec 23, 2009 8:44 am
in QuakeC Programming
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- 793
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by ceriux
Wed Dec 23, 2009 8:44 am
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FGD editing and custents mod
by ceriux » Wed Oct 15, 2008 4:46 am
in Mapping
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- 1489
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by ceriux
Wed Oct 15, 2008 4:46 am
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attempts at animation.
by ceriux » Mon Jan 18, 2010 8:51 pm
in Modeling
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- 1182
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by ceriux
Mon Jan 18, 2010 8:51 pm
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i really need an animator
by ceriux » Thu Oct 08, 2009 8:09 am
in Modeling
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- 1210
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by ceriux
Thu Oct 08, 2009 8:09 am
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Ceriux's Nub Tutorials [final touches with qme]
by ceriux » Sat Feb 27, 2010 8:22 pm
in Tutorial Help
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- 3128
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by ceriux
Sat Feb 27, 2010 8:22 pm
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My practice thread
by ceriux » Tue Feb 03, 2009 10:00 pm
in Modeling
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- 1435
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by ceriux
Tue Feb 03, 2009 10:00 pm
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Moddb - Quakedb
by ceriux » Sun Oct 06, 2019 10:20 pm
in General Discussion
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- 166
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by ceriux
Sun Oct 06, 2019 10:20 pm
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quake c manual
by ceriux » Sun Nov 22, 2009 10:06 pm
in Tutorial Help
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- 3671
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by ceriux
Sun Nov 22, 2009 10:06 pm
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Part of my design doc (lore)
by ceriux » Wed Feb 09, 2011 10:29 pm
in Gameplay & Design
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- 4330
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by ceriux
Wed Feb 09, 2011 10:29 pm
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once again -.- a player model im hoping to actually finish.
by ceriux » Tue Dec 22, 2009 8:45 pm
in Modeling
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- 1127
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by ceriux
Tue Dec 22, 2009 8:45 pm
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menu issues
by ceriux » Thu May 21, 2009 9:34 pm
in QuakeC Programming
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- 1008
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by ceriux
Thu May 21, 2009 9:34 pm
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how to make a new entitie like func_push
by ceriux » Wed Oct 01, 2008 7:09 pm
in QuakeC Programming
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- 1043
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by ceriux
Wed Oct 01, 2008 7:09 pm
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[Tutorial] Team Specific Gameplay
by ceriux » Fri Dec 25, 2009 9:31 pm
in QuakeC Programming
- 0
- 877
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by ceriux
Fri Dec 25, 2009 9:31 pm
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Exporting Md2s from Blender and maintaining the animations
by Chillo » Mon Jun 01, 2009 7:12 am
in Modeling
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- 1482
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by Chillo
Mon Jun 01, 2009 7:12 am
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Muzzle
by Chip » Wed Sep 09, 2009 3:20 pm
in QuakeC Programming
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- 944
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by Chip
Wed Sep 09, 2009 3:20 pm
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Rants
by Chip » Sun Feb 15, 2009 10:12 am
in General Discussion
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- 919
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by Chip
Sun Feb 15, 2009 10:12 am
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Quake characterset utility tool
by Cobalt » Sun Aug 28, 2011 7:56 pm
in General Programming
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- 1478
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by Cobalt
Sun Aug 28, 2011 7:56 pm
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Random Cd music
by Cobalt » Fri May 11, 2012 6:47 pm
in QuakeC Programming
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- 949
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by Cobalt
Fri May 11, 2012 6:47 pm
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DP collision bug
by Cobalt » Sun Mar 01, 2015 12:35 pm
in Mapping
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- 1083
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by Cobalt
Sun Mar 01, 2015 12:35 pm
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Lolwtf?
by CocoT » Wed May 17, 2006 4:44 pm
in General Discussion
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- 1483
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by CocoT
Wed May 17, 2006 4:44 pm
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"Camera space" controls in Quake/HL
by crystallize » Sat May 19, 2018 2:45 pm
in Engine Programming
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- 879
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by crystallize
Sat May 19, 2018 2:45 pm
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Wolf, Doom, Quake, Half Life and FEAR AI cheatsheet
by daemonicky » Fri May 13, 2011 1:04 pm
in Artificial Intelligence
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- 3131
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by daemonicky
Fri May 13, 2011 1:04 pm
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Thief 2 Metal Age AI / source code
by daemonicky » Tue May 17, 2011 8:41 pm
in Artificial Intelligence
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- 2354
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by daemonicky
Tue May 17, 2011 8:41 pm
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Quake physics questions
by daemonicky » Sat Jun 11, 2011 10:27 am
in Engine Programming
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- 1011
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by daemonicky
Sat Jun 11, 2011 10:27 am
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Kingpin AI
by daemonicky » Mon Aug 01, 2011 9:20 am
in Artificial Intelligence
- 0
- 2156
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by daemonicky
Mon Aug 01, 2011 9:20 am
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Standard way to set orientation?
by daemonicky » Wed May 04, 2011 11:08 pm
in QuakeC Programming
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- 488
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by daemonicky
Wed May 04, 2011 11:08 pm
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Quake C documentation - searching for Quake C code
by daemonicky » Tue May 17, 2011 8:31 pm
in QuakeC Programming
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- 716
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by daemonicky
Tue May 17, 2011 8:31 pm
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Your interesting AI Glitches
by daemonicky » Thu May 19, 2011 2:37 pm
in Artificial Intelligence
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- 2303
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by daemonicky
Thu May 19, 2011 2:37 pm
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Anyone know how Die By The Sword sword is made?
by daemonicky » Mon Jun 13, 2011 12:47 am
in General Discussion
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- 807
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by daemonicky
Mon Jun 13, 2011 12:47 am
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2D platforming elements..?
by dayfive » Sat Feb 02, 2008 9:46 pm
in Mapping
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- 1785
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by dayfive
Sat Feb 02, 2008 9:46 pm
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Maximum light value
by DieparBaby » Tue Jan 16, 2007 5:05 pm
in Mapping
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- 2137
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by DieparBaby
Tue Jan 16, 2007 5:05 pm
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DM Server map rotation
by DieparBaby » Thu Dec 14, 2006 8:22 pm
in Gameplay & Design
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- 2579
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by DieparBaby
Thu Dec 14, 2006 8:22 pm
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Quake 3 in Flash (Molehill)
by Downsider » Thu Mar 31, 2011 1:16 am
in General Discussion
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- 1285
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by Downsider
Thu Mar 31, 2011 1:16 am
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Support for sv_user.qc?
by Downsider » Mon Nov 23, 2009 1:33 am
in Engine Programming
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- 945
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by Downsider
Mon Nov 23, 2009 1:33 am
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Fast spherical -> cartesian coordinate?
by Downsider » Wed Mar 09, 2011 2:36 am
in Engine Programming
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- 767
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by Downsider
Wed Mar 09, 2011 2:36 am
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[Tutorial] Railgun
by Dr. Shadowborg » Sat Jul 18, 2015 8:41 pm
in QuakeC Programming
- 0
- 1275
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by Dr. Shadowborg
Sat Jul 18, 2015 8:41 pm
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[Tutorial] Headshots
by Dr. Shadowborg » Thu Jul 30, 2015 11:01 pm
in QuakeC Programming
- 0
- 1367
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by Dr. Shadowborg
Thu Jul 30, 2015 11:01 pm
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Guidelines
by Dr. Shadowborg » Fri Jan 17, 2014 11:10 pm
in Project Showcase
- 0
- 1280
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by Dr. Shadowborg
Fri Jan 17, 2014 11:10 pm
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Quake1 Observer Tutorial
by Dreadful » Mon Apr 14, 2008 4:15 pm
in QuakeC Programming
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- 1255
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by Dreadful
Mon Apr 14, 2008 4:15 pm
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Doom 3 Source Is Released
by dreadlorde » Wed Nov 23, 2011 2:41 am
in General Discussion
- 0
- 1041
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by dreadlorde
Wed Nov 23, 2011 2:41 am
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