Discuss programming topics for the various GPL'd game engine sources.
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- Compiling Parenthesis Without Recursion
by Baker » Tue Mar 10, 2015 6:50 pm
- 8 Replies
- 639 Views
- Last post by revelator
Sun Mar 15, 2015 3:52 pm
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- dual monitor gamma issues
by r00k » Sat Feb 07, 2015 2:55 am
- 43 Replies
- 2107 Views
- Last post by Baker
Wed Mar 11, 2015 12:42 am
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- Quake2 filesytem bug
by Knightmare » Wed Mar 04, 2015 7:41 pm
- 2 Replies
- 406 Views
- Last post by jitspoe
Thu Mar 05, 2015 12:38 am
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- Problems with MD3 loader
by drm_wayne » Thu Feb 26, 2015 3:15 pm
- 4 Replies
- 559 Views
- Last post by dimman
Tue Mar 03, 2015 11:57 am
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- DirectQuake
by sock » Tue Feb 17, 2015 4:00 pm
- 2 Replies
- 374 Views
- Last post by sock
Tue Feb 17, 2015 8:05 pm
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- FTEQW - Models disappear with view angle change
by toneddu2000 » Sun Feb 08, 2015 11:06 pm
- 3 Replies
- 533 Views
- Last post by toneddu2000
Tue Feb 10, 2015 4:12 pm
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- using unused cvars for mods?
by drm_wayne » Tue Aug 26, 2014 3:59 pm
- 5 Replies
- 637 Views
- Last post by Spike
Wed Feb 04, 2015 2:14 am
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- Pk3 archives protected by password in FTEQW
by toneddu2000 » Thu Jan 29, 2015 5:45 pm
- 16 Replies
- 819 Views
- Last post by toneddu2000
Sat Jan 31, 2015 5:13 pm
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- Another SSE/x87 rendering difference (R_LightPoint)
by ericw » Mon Jan 26, 2015 6:25 am
- 4 Replies
- 1454 Views
- Last post by ericw
Tue Jan 27, 2015 7:20 am
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- Inter Quake Model (IQM) real time collision
by toneddu2000 » Sat Jan 17, 2015 5:26 pm
- 7 Replies
- 935 Views
- Last post by toneddu2000
Sun Jan 18, 2015 8:10 pm
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- Software Renderer Mysteries
by Baker » Sun Jul 27, 2014 3:09 am
- 19 Replies
- 1531 Views
- Last post by mankrip
Sun Jan 18, 2015 3:40 pm
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- Compiling error message
by hondobondo » Fri Jan 16, 2015 9:44 pm
- 2 Replies
- 483 Views
- Last post by hondobondo
Sat Jan 17, 2015 6:37 am
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- "anorms.h", "anorms_dots.h"
by Baker » Thu Jan 15, 2015 5:06 pm
- 5 Replies
- 412 Views
- Last post by mh
Fri Jan 16, 2015 12:14 am
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- Fully Automatic Transparent Water
by Baker » Sun Dec 14, 2014 4:55 am
- 13 Replies
- 1076 Views
- Last post by mankrip
Sat Jan 10, 2015 5:29 pm
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- MH's Direct3D 8.1 Wrapper
by Baker » Fri Jul 16, 2010 4:56 am
- 32 Replies
- 5993 Views
- Last post by r00k
Tue Dec 30, 2014 4:29 am
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- Fixing FitzQuake 0.85 protocol 15 support
by Baker » Sat Dec 13, 2014 8:41 pm
- 1 Replies
- 1144 Views
- Last post by Baker
Sat Dec 13, 2014 8:42 pm
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- Minimum CPU while hitting target FPS
by Baker » Tue Nov 11, 2014 7:59 pm
- 4 Replies
- 665 Views
- Last post by Baker
Wed Nov 12, 2014 11:00 am
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- all in a day
by r00k » Thu Oct 30, 2014 4:37 am
- 10 Replies
- 851 Views
- Last post by r00k
Mon Nov 03, 2014 6:58 pm
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- Sockets programming
by Baker » Tue Oct 21, 2014 10:59 pm
- 16 Replies
- 1021 Views
- Last post by Baker
Thu Oct 30, 2014 8:55 am
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- Scaling
by Baker » Sun Oct 26, 2014 8:46 am
- 6 Replies
- 563 Views
- Last post by Baker
Wed Oct 29, 2014 10:55 am
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- rendering question
by franqutrass » Sun Oct 19, 2014 7:52 pm
- 7 Replies
- 656 Views
- Last post by Barnes
Thu Oct 23, 2014 8:18 pm
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- Cleanest GL fork?
by JasonX » Tue Feb 18, 2014 7:42 pm
- 9 Replies
- 1067 Views
- Last post by revelator
Mon Oct 13, 2014 5:09 pm
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- Avoiding Compiler Screwups?
by Baker » Thu Oct 09, 2014 5:07 am
- 8 Replies
- 668 Views
- Last post by revelator
Mon Oct 13, 2014 5:08 pm
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- 2 Obscure WinQuake fixes
by Baker » Wed Sep 10, 2014 4:21 am
- 21 Replies
- 1510 Views
- Last post by qbism
Fri Sep 26, 2014 3:37 am
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- Intermission Demo playback fix?
by Baker » Sun Jul 13, 2014 12:53 am
- 3 Replies
- 1439 Views
- Last post by qbism
Thu Sep 11, 2014 2:38 am
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- Dropping the palette: rendering 256-colors directly from tex
by JasonX » Sat Sep 06, 2014 1:31 pm
- 21 Replies
- 1509 Views
- Last post by Spike
Mon Sep 08, 2014 11:54 pm
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- FTE Vanilla Option
by Baker » Fri Aug 29, 2014 10:45 pm
- 34 Replies
- 2112 Views
- Last post by mankrip
Sat Sep 06, 2014 9:22 pm
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- more parms?
by Nahuel » Fri Aug 29, 2014 12:14 am
- 6 Replies
- 629 Views
- Last post by frag.machine
Fri Aug 29, 2014 6:13 pm
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- Fix: Playing Demos With Multiple Maps
by Baker » Wed Jun 30, 2010 1:45 pm
- 11 Replies
- 2409 Views
- Last post by Baker
Mon Aug 25, 2014 10:21 am
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- RMQ Engine after compile crash
by toneddu2000 » Sat Aug 23, 2014 11:46 am
- 12 Replies
- 841 Views
- Last post by toneddu2000
Sun Aug 24, 2014 4:57 pm
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- _wateralpha and other worldspawn keys proposal
by ericw » Thu Aug 14, 2014 9:36 pm
- 36 Replies
- 2382 Views
- Last post by mankrip
Sat Aug 23, 2014 11:47 pm
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- Easy Way To Translate Screen to Ortho/Viewport
by Baker » Mon Aug 18, 2014 10:32 pm
- 2 Replies
- 479 Views
- Last post by r00k
Fri Aug 22, 2014 5:05 pm
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- Automatically Determining Gamedir Start Map
by Baker » Wed Aug 20, 2014 1:28 am
- 6 Replies
- 678 Views
- Last post by Spirit
Thu Aug 21, 2014 10:03 am
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- Recognizing a Deathmatch/Coop mod/SP mod
by Baker » Wed Aug 20, 2014 12:48 am
- 3 Replies
- 468 Views
- Last post by Baker
Wed Aug 20, 2014 8:03 pm
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- DP vs. user folder (Windows)
by frag.machine » Sun Aug 17, 2014 10:13 pm
- 6 Replies
- 549 Views
- Last post by mankrip
Tue Aug 19, 2014 4:23 pm
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- crosshairs in reQuiem (JoeQuake)
by Johnny Law » Sat Aug 09, 2014 3:07 pm
- 11 Replies
- 864 Views
- Last post by Spike
Wed Aug 13, 2014 2:44 am
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- Engine hack to make coop per player scores
by Baker » Mon Aug 11, 2014 7:05 pm
- 4 Replies
- 523 Views
- Last post by Baker
Wed Aug 13, 2014 12:02 am
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- viewmodel position shenanigans
by Johnny Law » Sat Aug 09, 2014 2:29 am
- 9 Replies
- 1354 Views
- Last post by revelator
Tue Aug 12, 2014 10:00 am
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- Colored lighting faithful to the original colormap?
by mankrip » Mon Jul 28, 2014 11:22 am
- 11 Replies
- 941 Views
- Last post by mankrip
Sat Aug 09, 2014 12:15 pm
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- Any progs.dat/QuakeC risks reusing free edicts?
by Baker » Thu Aug 07, 2014 9:16 pm
- 5 Replies
- 553 Views
- Last post by Spike
Fri Aug 08, 2014 8:02 pm
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- Changing maxclients on-the-fly in stanard Quake
by Baker » Wed Aug 06, 2014 10:41 pm
- 4 Replies
- 557 Views
- Last post by Baker
Thu Aug 07, 2014 9:09 pm
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- Detecting a local vs ded server
by Cobalt » Thu Jul 31, 2014 9:31 pm
- 12 Replies
- 851 Views
- Last post by Cobalt
Tue Aug 05, 2014 4:00 am
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- noclip_anglehack
by szo » Mon Aug 04, 2014 8:00 pm
- 1 Replies
- 353 Views
- Last post by szo
Mon Aug 04, 2014 8:11 pm
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- How do QuakeC mod change the cheat codes?
by Baker » Fri Aug 01, 2014 10:52 pm
- 2 Replies
- 668 Views
- Last post by Baker
Fri Aug 01, 2014 11:23 pm
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- Putting gamedir into save game files?
by Baker » Wed Jul 30, 2014 7:10 am
- 8 Replies
- 782 Views
- Last post by frag.machine
Thu Jul 31, 2014 2:15 pm
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- Why chase_active 1 is a hack ...
by Baker » Thu Jul 12, 2012 12:01 am
- 6 Replies
- 1380 Views
- Last post by mankrip
Sun Jul 27, 2014 11:22 pm
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- Dumping status bar layout to file (Q2)
by Knightmare » Tue Jul 22, 2014 3:01 am
- 0 Replies
- 1004 Views
- Last post by Knightmare
Tue Jul 22, 2014 3:01 am
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- "Error during initialization" Vanilla Quake 2 (source)
by Luca91 » Sun Jun 29, 2014 11:18 pm
- 3 Replies
- 708 Views
- Last post by Knightmare
Tue Jul 22, 2014 2:45 am
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- Setting up to compile for Android
by Baker » Mon Jun 02, 2014 2:59 am
- 16 Replies
- 1800 Views
- Last post by drm_wayne
Thu Jul 17, 2014 12:52 pm
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- svc_spawnstatic and reading jdhack's mind
by Johnny Law » Wed Jul 16, 2014 5:46 pm
- 5 Replies
- 598 Views
- Last post by Johnny Law
Wed Jul 16, 2014 9:34 pm
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