Discuss programming topics for the various GPL'd game engine sources.
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- saved game bug :(
by r00k » Thu Jul 10, 2014 6:02 pm
- 4 Replies
- 607 Views
- Last post by r00k
Mon Jul 14, 2014 4:51 pm
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- cl_visedicts: are duplicate entries OK/expected?
by Johnny Law » Wed Jul 09, 2014 1:52 am
- 21 Replies
- 1158 Views
- Last post by Spike
Mon Jul 14, 2014 2:36 am
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- DarkPlaces effectinfo.txt
by Baker » Tue Aug 07, 2012 10:19 am
- 15 Replies
- 2287 Views
- Last post by Baker
Fri Jul 11, 2014 2:43 am
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- -march=i686 causing lightmap corruption?
by Spirit » Tue Jul 08, 2014 3:28 pm
- 10 Replies
- 753 Views
- Last post by Spike
Wed Jul 09, 2014 10:51 pm
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- Possible Darkplaces bug ?
by frag.machine » Wed Jan 09, 2013 1:49 pm
- 37 Replies
- 5100 Views
- Last post by Cobalt
Sat Jul 05, 2014 2:40 pm
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- HTTP downloading from R1Q2- which version of libcurl to use?
by Knightmare » Sun Jun 08, 2014 5:04 am
- 16 Replies
- 1276 Views
- Last post by revelator
Mon Jun 30, 2014 2:16 pm
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- Darkplaces engine dp_reflect on models bug
by toneddu2000 » Sun Jun 29, 2014 10:36 am
- 2 Replies
- 500 Views
- Last post by toneddu2000
Mon Jun 30, 2014 7:43 am
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- Waterfog ?
by Cobalt » Tue Jun 17, 2014 4:57 am
- 5 Replies
- 590 Views
- Last post by Knightmare
Wed Jun 25, 2014 6:39 pm
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- GLQuake lightmap loading speedup
by ericw » Wed Jun 04, 2014 5:59 pm
- 0 Replies
- 956 Views
- Last post by ericw
Wed Jun 04, 2014 5:59 pm
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- [SOLVED]GTK Radiant 1.6.4 compiling issue with VS2013Express
by toneddu2000 » Sun Jun 01, 2014 3:05 pm
- 11 Replies
- 1050 Views
- Last post by revelator
Wed Jun 04, 2014 2:21 pm
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- [FTEQW]checkclient(); bulitin returns player only sometimes
by jjsullivan5196 » Thu May 22, 2014 8:13 am
- 7 Replies
- 643 Views
- Last post by Spike
Fri May 30, 2014 6:07 pm
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- Darkplaces - more clientcolors?
by Cobalt » Sat May 24, 2014 2:05 pm
- 7 Replies
- 594 Views
- Last post by r00k
Mon May 26, 2014 7:08 pm
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- Quake 2 protocol question- maximum edicts
by qbism » Thu May 01, 2014 5:04 am
- 11 Replies
- 953 Views
- Last post by Spike
Tue May 20, 2014 4:56 pm
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- Q2BSP - Out of Bounds - Compiler or Engine Bug?
by jitspoe » Fri Nov 08, 2013 4:56 am
- 4 Replies
- 906 Views
- Last post by Jay Dolan
Thu May 15, 2014 12:16 pm
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- Faster fisheye lens effect
by mankrip » Mon Apr 14, 2014 11:26 am
- 9 Replies
- 807 Views
- Last post by qbism
Wed May 14, 2014 4:36 pm
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- Q3 - Multiple light sources per model
by leileilol » Mon May 05, 2014 2:21 am
- 0 Replies
- 904 Views
- Last post by leileilol
Mon May 05, 2014 2:21 am
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- "save pak0.pak" vulnerability
by Spirit » Fri Apr 25, 2014 8:06 am
- 18 Replies
- 3214 Views
- Last post by leileilol
Wed Apr 30, 2014 1:13 pm
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- Quake2 ports with focus on the software renderer?
by JasonX » Tue Feb 18, 2014 9:52 pm
- 10 Replies
- 1350 Views
- Last post by qbism
Sun Apr 27, 2014 7:39 am
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- D_DrawPoly
by leileilol » Thu Apr 17, 2014 10:27 am
- 4 Replies
- 552 Views
- Last post by leileilol
Fri Apr 18, 2014 11:13 pm
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- Vanilla Quake net source files
by JasonX » Sun Apr 13, 2014 8:06 pm
- 2 Replies
- 361 Views
- Last post by JasonX
Sun Apr 13, 2014 10:34 pm
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- snd_dma, snd_mem and snd_mix
by JasonX » Sun Apr 13, 2014 8:08 pm
- 1 Replies
- 335 Views
- Last post by Spike
Sun Apr 13, 2014 8:48 pm
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- Problems with Darkplaces compiling(MinGW)
by Max_Salivan » Thu Apr 10, 2014 4:27 pm
- 5 Replies
- 479 Views
- Last post by Max_Salivan
Fri Apr 11, 2014 7:13 pm
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- i'd like to add colored lighting/lits to Enhanced GlQuake...
by hondobondo » Wed Mar 26, 2014 5:49 pm
- 2 Replies
- 468 Views
- Last post by leileilol
Wed Mar 26, 2014 8:54 pm
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- Q3 - Supporting older protocols?
by leileilol » Mon Mar 03, 2014 6:45 pm
- 3 Replies
- 467 Views
- Last post by leileilol
Tue Mar 18, 2014 10:30 pm
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- SVC_MESSAGE, sending more than one?
by drm_wayne » Thu Mar 13, 2014 1:01 pm
- 2 Replies
- 374 Views
- Last post by drm_wayne
Thu Mar 13, 2014 6:41 pm
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- Good Engineside bots?
by drm_wayne » Thu Feb 27, 2014 2:43 pm
- 2 Replies
- 420 Views
- Last post by drm_wayne
Thu Feb 27, 2014 6:08 pm
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- Particles system
by Cobalt » Tue Feb 18, 2014 4:09 pm
- 14 Replies
- 947 Views
- Last post by revelator
Tue Feb 25, 2014 3:16 pm
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- Quake source prefixes
by JasonX » Mon Feb 17, 2014 8:50 pm
- 4 Replies
- 487 Views
- Last post by JasonX
Tue Feb 18, 2014 7:40 pm
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- Wii engine tune up / overhaul / upgrade
by jdstoner » Sun Jan 19, 2014 6:35 pm
- 0 Replies
- 1102 Views
- Last post by jdstoner
Sun Jan 19, 2014 6:35 pm
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- [SOLVED] QuakeSpasm compile problem
by toneddu2000 » Tue Jan 07, 2014 10:48 am
- 38 Replies
- 2949 Views
- Last post by revelator
Fri Jan 17, 2014 4:51 pm
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- quake2xp 1.26.3 beta release
by Barnes » Sat Dec 28, 2013 1:09 pm
- 22 Replies
- 2225 Views
- Last post by Barnes
Sun Jan 05, 2014 9:01 am
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- Half-Life WAD3 and MAP support in DirectQ?
by OpenMaw » Sat Dec 14, 2013 4:01 am
- 15 Replies
- 1364 Views
- Last post by leileilol
Tue Dec 17, 2013 2:47 am
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- Quake2: Deficiency in Cm_TransformedBoxTrace
by Jay Dolan » Mon Dec 09, 2013 4:24 pm
- 2 Replies
- 832 Views
- Last post by Jay Dolan
Sat Dec 14, 2013 8:47 pm
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- Suddenly, multiple definitions
by Ghost_Fang » Sun Dec 08, 2013 7:51 pm
- 3 Replies
- 515 Views
- Last post by ScatterBox
Mon Dec 09, 2013 1:23 am
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- Stencil shadow deformation based on lighting direction
by Jay Dolan » Mon Nov 25, 2013 4:56 am
- 16 Replies
- 1450 Views
- Last post by Jay Dolan
Fri Dec 06, 2013 5:36 pm
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- Zoom in demo?
by Cobalt » Thu Dec 05, 2013 5:51 am
- 5 Replies
- 546 Views
- Last post by Cobalt
Fri Dec 06, 2013 2:04 am
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- Implementing GJK Video
by jitspoe » Sun Nov 24, 2013 2:09 am
- 0 Replies
- 850 Views
- Last post by jitspoe
Sun Nov 24, 2013 2:09 am
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- Vanilla Quake 1 entity limit?
by JasonX » Sat Nov 23, 2013 11:22 pm
- 1 Replies
- 491 Views
- Last post by frag.machine
Sun Nov 24, 2013 1:35 am
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- RotatePointAroundVector Broken?
by jitspoe » Fri Nov 15, 2013 4:15 am
- 3 Replies
- 537 Views
- Last post by Jay Dolan
Fri Nov 15, 2013 12:06 pm
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- Quake 3 master server protocol?
by JasonX » Wed Nov 13, 2013 4:15 pm
- 2 Replies
- 727 Views
- Last post by Spike
Wed Nov 13, 2013 11:57 pm
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- DarkPlaces: handling massive entities
by JasonX » Wed Nov 13, 2013 4:25 pm
- 2 Replies
- 476 Views
- Last post by frag.machine
Wed Nov 13, 2013 6:49 pm
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- Ambient sounds
by frag.machine » Mon Jun 24, 2013 1:36 am
- 18 Replies
- 1748 Views
- Last post by frag.machine
Sat Nov 09, 2013 1:54 am
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- DarkPlaces client server relationship
by toneddu2000 » Wed Oct 23, 2013 9:14 am
- 16 Replies
- 2130 Views
- Last post by toneddu2000
Wed Nov 06, 2013 9:27 am
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- My problem with FitzQuake..
by ScatterBox » Sat Nov 02, 2013 3:52 pm
- 5 Replies
- 859 Views
- Last post by revelator
Mon Nov 04, 2013 1:10 pm
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- Shadow volumes optimization
by Barnes » Tue Oct 01, 2013 7:39 am
- 12 Replies
- 1543 Views
- Last post by Barnes
Wed Oct 30, 2013 10:41 am
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- Weird gun rendering issues
by ScatterBox » Mon Oct 28, 2013 8:26 pm
- 2 Replies
- 584 Views
- Last post by ScatterBox
Mon Oct 28, 2013 8:59 pm
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- HUD coding question...
by ScatterBox » Wed Oct 23, 2013 8:53 pm
- 8 Replies
- 934 Views
- Last post by ScatterBox
Sun Oct 27, 2013 5:30 pm
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- Looking for a ... Mentor?
by ScatterBox » Wed Oct 23, 2013 2:15 am
- 6 Replies
- 836 Views
- Last post by leileilol
Wed Oct 23, 2013 11:23 pm
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- Quake2 snd_dma and long server times
by jitspoe » Tue Oct 08, 2013 2:33 am
- 2 Replies
- 582 Views
- Last post by jitspoe
Tue Oct 08, 2013 6:34 am
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- Quake2: Optimizations disabled for CM_TransformedBoxTrace
by jitspoe » Tue Oct 08, 2013 3:02 am
- 1 Replies
- 464 Views
- Last post by Spike
Tue Oct 08, 2013 5:24 am
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