Discuss programming topics for the various GPL'd game engine sources.
Moderator: InsideQC Admins
-
- Subdiv16 for sprites?
by leileilol » Wed Sep 11, 2013 12:00 am
- 25 Replies
- 2898 Views
- Last post by mankrip
Fri Sep 27, 2013 10:12 pm
-
- WinQuake without SciTech MGL (now with added DirectDraw)
by mh » Mon Apr 05, 2010 9:31 pm
- 47 Replies
- 10555 Views
- Last post by leileilol
Sun Sep 22, 2013 12:00 pm
-
- Upcoming Tutorial: The Seamless Multi-Map World
by Baker » Fri May 28, 2010 2:14 am
- 30 Replies
- 7664 Views
- Last post by Spike
Fri Sep 20, 2013 3:30 pm
-
- DarkPlaces Javascript
by JasonX » Tue Sep 17, 2013 9:39 pm
- 1 Replies
- 649 Views
- Last post by Spike
Tue Sep 17, 2013 11:12 pm
-
- Maxplayers in Vanilla WinQuake
by JasonX » Sun Sep 08, 2013 10:56 pm
- 1 Replies
- 584 Views
- Last post by mankrip
Sun Sep 08, 2013 11:05 pm
-
- Makaqu
by mankrip » Mon Apr 12, 2010 2:47 am
- 128 Replies
- 21356 Views
- Last post by mankrip
Tue Sep 03, 2013 1:39 am
-
- Improving savegames
by mankrip » Wed May 09, 2012 7:51 pm
- 18 Replies
- 3430 Views
- Last post by leileilol
Sat Aug 24, 2013 1:02 pm
-
- Quakespasm-Rift
by Spirit » Thu Aug 01, 2013 8:52 am
- 1 Replies
- 582 Views
- Last post by Baker
Fri Aug 02, 2013 2:25 am
-
- Help! Scrags dont attack
by r00k » Mon Jul 08, 2013 4:52 pm
- 12 Replies
- 1129 Views
- Last post by r00k
Fri Jul 12, 2013 5:11 pm
-
- Transparency on Moving Entities (Quake2)
by jitspoe » Wed Jun 12, 2013 10:38 pm
- 5 Replies
- 969 Views
- Last post by Knightmare
Thu Jun 27, 2013 11:08 pm
-
- Properly adding new QC floats to the engine
by Ghost_Fang » Wed Jun 12, 2013 1:46 am
- 7 Replies
- 1335 Views
- Last post by Ghost_Fang
Wed Jun 12, 2013 11:50 pm
-
- Where's Waldo "NaN"
by Baker » Sun Jun 02, 2013 8:25 pm
- 4 Replies
- 1454 Views
- Last post by r00k
Mon Jun 03, 2013 1:36 pm
-
- Black spot with start.lit
by Baker » Thu May 23, 2013 10:07 am
- 4 Replies
- 1219 Views
- Last post by Baker
Thu May 23, 2013 11:23 pm
-
- 3D Calculation help ...
by Baker » Tue May 21, 2013 8:06 am
- 2 Replies
- 1084 Views
- Last post by Baker
Tue May 21, 2013 11:38 pm
-
- Windows GL Multisample Tutorial(ish)
by Baker » Tue May 21, 2013 4:30 am
- 2 Replies
- 1522 Views
- Last post by Baker
Tue May 21, 2013 6:46 am
-
- GL Gamma Correction
by Baker » Tue Apr 30, 2013 1:04 am
- 40 Replies
- 4928 Views
- Last post by Baker
Mon May 20, 2013 1:54 am
-
- Tangled Mess: Disconnect / Demo Stop / Loading Plaque
by Baker » Thu May 09, 2013 12:33 pm
- 3 Replies
- 1328 Views
- Last post by Baker
Thu May 16, 2013 9:36 pm
-
- Nedd help with the Chase cam
by mofu23 » Wed Apr 17, 2013 10:30 pm
- 9 Replies
- 1654 Views
- Last post by frag.machine
Fri May 10, 2013 1:31 am
-
- Determining surface center of plane
by leileilol » Sun May 05, 2013 3:43 pm
- 6 Replies
- 1436 Views
- Last post by qbism
Mon May 06, 2013 8:48 pm
-
- quake2xp world with shadows
by Barnes » Wed Apr 03, 2013 12:44 pm
- 8 Replies
- 1692 Views
- Last post by Barnes
Sat May 04, 2013 7:16 pm
-
- Input untangled
by Baker » Thu May 02, 2013 6:47 am
- 6 Replies
- 1365 Views
- Last post by Spike
Fri May 03, 2013 1:43 pm
-
- ProQuake Dedicated V2
by Baker » Tue Apr 30, 2013 5:39 pm
- 8 Replies
- 1563 Views
- Last post by Baker
Wed May 01, 2013 3:38 am
-
- Easier LAN coop play of classic Quake
by Baker » Sun Mar 31, 2013 4:24 pm
- 36 Replies
- 4668 Views
- Last post by Spike
Mon Apr 29, 2013 4:50 pm
-
- Quake2 Engine Discussions?
by jitspoe » Fri Apr 19, 2013 8:42 pm
- 10 Replies
- 1781 Views
- Last post by Barnes
Fri Apr 26, 2013 5:33 pm
-
- Quakespasm 0.85.1 vs. 0.85.8
by Baker » Thu Apr 11, 2013 5:43 am
- 9 Replies
- 2743 Views
- Last post by Baker
Fri Apr 19, 2013 1:40 am
-
- Quake2 PHS Issue - Sound Emits from Last-Known Position
by jitspoe » Thu Apr 18, 2013 7:20 pm
- 2 Replies
- 1353 Views
- Last post by jitspoe
Thu Apr 18, 2013 9:00 pm
-
- Multi-platform software quake, with increased map limits?
by JasonX » Fri Apr 12, 2013 9:35 pm
- 11 Replies
- 1719 Views
- Last post by mankrip
Mon Apr 15, 2013 7:47 pm
-
- Limited "God" Mode -- Thoughts
by Baker » Sat Apr 13, 2013 7:18 am
- 13 Replies
- 1828 Views
- Last post by frag.machine
Mon Apr 15, 2013 4:18 pm
-
- Targeting 64-bit
by Baker » Thu Jun 02, 2011 8:29 pm
- 24 Replies
- 4233 Views
- Last post by raynorpat
Sun Apr 14, 2013 2:53 am
-
- Possible to allocate a small function at run-time?
by Baker » Thu Mar 21, 2013 4:56 am
- 4 Replies
- 1284 Views
- Last post by Baker
Thu Mar 21, 2013 10:44 pm
-
- Split-screen theory
by leileilol » Sat Mar 09, 2013 1:22 am
- 3 Replies
- 1398 Views
- Last post by Spike
Sat Mar 09, 2013 12:14 pm
-
- Protocol FitzQuake
by r00k » Thu Dec 20, 2012 6:23 pm
- 19 Replies
- 3852 Views
- Last post by revelator
Fri Feb 22, 2013 4:25 pm
-
- nomonsters
by r00k » Tue Oct 23, 2012 7:28 am
- 1 Replies
- 5658 Views
- Last post by qbism
Tue Feb 19, 2013 3:03 am
-
- visedicts list bug
by mh » Sun Feb 17, 2013 4:52 pm
- 3 Replies
- 1560 Views
- Last post by qbism
Mon Feb 18, 2013 6:03 pm
-
- Line-by-line port of Quake 1 to WebGL
by JasonX » Mon Feb 18, 2013 5:44 pm
- 0 Replies
- 1742 Views
- Last post by JasonX
Mon Feb 18, 2013 5:44 pm
-
- R_DrawSurfaceBlock8_mip0 cleaned up and unrolled
by qbism » Tue Feb 12, 2013 12:49 am
- 14 Replies
- 2707 Views
- Last post by leileilol
Fri Feb 15, 2013 7:35 pm
-
- client viewangles at spawn
by qbism » Tue Jan 29, 2013 5:57 pm
- 9 Replies
- 2744 Views
- Last post by metlslime
Thu Jan 31, 2013 10:24 pm
-
- Software decal system
by leileilol » Tue Jan 01, 2013 4:32 pm
- 1 Replies
- 1842 Views
- Last post by Spike
Wed Jan 02, 2013 4:50 pm
-
- online server demo.
by r00k » Tue Jan 01, 2013 4:04 pm
- 3 Replies
- 1904 Views
- Last post by Spike
Wed Jan 02, 2013 4:36 pm
-
- Mundane C tricks ...
by Baker » Thu Dec 06, 2012 10:43 am
- 97 Replies
- 9756 Views
- Last post by Baker
Sun Dec 30, 2012 6:46 pm
-
- OP_LOAD_FLD and OP_STOREP_FLD
by andrewj » Fri Dec 21, 2012 3:58 am
- 1 Replies
- 1514 Views
- Last post by taniwha
Fri Dec 21, 2012 4:58 am
-
- Game window stuck partially offscreen
by mankrip » Sun Dec 02, 2012 2:05 am
- 12 Replies
- 2674 Views
- Last post by mankrip
Tue Dec 18, 2012 4:12 am
-
- All map textures into a single atlas texture ?
by frag.machine » Fri Dec 14, 2012 3:49 am
- 13 Replies
- 2753 Views
- Last post by ceriux
Sun Dec 16, 2012 9:14 am
-
- Sprites
by Baker » Sun Nov 11, 2012 8:31 pm
- 9 Replies
- 2495 Views
- Last post by Baker
Mon Nov 12, 2012 7:50 am
-
- Planes and Point-Plane Collision
by Baker » Sat Sep 01, 2012 5:36 pm
- 13 Replies
- 3093 Views
- Last post by Baker
Mon Nov 05, 2012 7:07 am
-
- Showing new ammovalues on the HUD??
by drm_wayne » Fri Oct 26, 2012 7:49 am
- 3 Replies
- 1997 Views
- Last post by leileilol
Sun Oct 28, 2012 3:12 pm
-
- feature request: independent viewmodels
by frag.machine » Sat Oct 27, 2012 3:41 am
- 6 Replies
- 1976 Views
- Last post by frag.machine
Sat Oct 27, 2012 10:07 pm
-
- Trying to organize SDL Quake's mess
by JasonX » Thu Oct 25, 2012 3:02 pm
- 1 Replies
- 1518 Views
- Last post by szo
Thu Oct 25, 2012 4:26 pm
-
- ProQuake PSP 4.71
by Baker » Sun Jul 29, 2012 11:19 am
- 6 Replies
- 2419 Views
- Last post by drm_wayne
Wed Oct 24, 2012 5:32 pm
-
- Skies and 3D ness
by Baker » Sun Aug 26, 2012 8:16 am
- 33 Replies
- 6484 Views
- Last post by taniwha
Wed Oct 24, 2012 9:18 am
Return to Board index
Who is online
Users browsing this forum: No registered users and 1 guest
Forum permissions
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum