Discuss programming topics for the various GPL'd game engine sources.
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- Lit liquids
by mankrip » Fri Sep 16, 2016 2:56 am
- 9 Replies
- 1643 Views
- Last post by Baker
Fri Sep 23, 2016 6:21 am
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- Q2 cd audio bug fix
by Barnes » Fri Aug 19, 2016 7:40 pm
- 0 Replies
- 1048 Views
- Last post by Barnes
Fri Aug 19, 2016 7:40 pm
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- can the engine be modified so the player can ...
by hondobondo » Sat Jun 18, 2016 10:44 pm
- 4 Replies
- 1069 Views
- Last post by frag.machine
Sun Jun 19, 2016 2:53 pm
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- qbismSuper8 builds
by qbism » Thu Aug 11, 2011 4:39 am
- 413 Replies
- 32806 Views
- Last post by qbism
Fri Jun 17, 2016 2:22 am
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- Define Most Annoying Task?
by Baker » Fri Apr 24, 2015 6:08 am
- 27 Replies
- 2771 Views
- Last post by revelator
Tue May 03, 2016 11:45 am
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- Compile for Ubuntu on Windows
by Baker » Sun Apr 24, 2016 10:44 pm
- 14 Replies
- 996 Views
- Last post by revelator
Tue May 03, 2016 11:43 am
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- Hilarious printf solution
by Baker » Wed Apr 06, 2016 12:40 pm
- 4 Replies
- 556 Views
- Last post by Baker
Thu Apr 07, 2016 12:29 pm
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- Game code in C
by JasonX » Fri Mar 11, 2016 3:57 am
- 15 Replies
- 1110 Views
- Last post by hogsy
Sun Mar 20, 2016 10:36 pm
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- Mysterious Black Pixels
by Ghost_Fang » Sun Aug 23, 2015 3:50 am
- 14 Replies
- 872 Views
- Last post by jitspoe
Sat Mar 19, 2016 2:11 am
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- Handmade Quake
by JasonX » Tue Jan 26, 2016 12:47 am
- 6 Replies
- 566 Views
- Last post by Baker
Wed Jan 27, 2016 2:02 am
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- packet fragmentation on modern routers
by qbism » Thu Jan 22, 2015 6:14 pm
- 11 Replies
- 799 Views
- Last post by Spike
Mon Jan 04, 2016 5:58 pm
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- Odd random () behavior in FTE ?
by frag.machine » Wed Dec 30, 2015 12:48 am
- 2 Replies
- 387 Views
- Last post by frag.machine
Wed Dec 30, 2015 11:19 am
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- Retroquad protocol preview
by mankrip » Tue Nov 24, 2015 12:35 pm
- 7 Replies
- 688 Views
- Last post by mankrip
Wed Dec 09, 2015 11:59 am
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- MVD questions
by OneManClan » Fri Dec 04, 2015 6:52 am
- 1 Replies
- 335 Views
- Last post by Baker
Sat Dec 05, 2015 3:10 am
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- Weapon model sway techniques
by JasonX » Fri Jan 09, 2015 12:31 pm
- 12 Replies
- 1090 Views
- Last post by r00k
Tue Oct 20, 2015 4:41 am
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- Changes to protocol 666
by mankrip » Tue Oct 13, 2015 7:53 am
- 7 Replies
- 596 Views
- Last post by metlslime
Mon Oct 19, 2015 9:46 pm
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- Making DarkPlaces look like software quake
by JasonX » Fri Sep 25, 2015 2:03 pm
- 10 Replies
- 1905 Views
- Last post by Spirit
Thu Oct 08, 2015 5:41 pm
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- ED_LoadFromFile ie Needle in the Haystack
by r00k » Tue Sep 22, 2015 4:02 pm
- 5 Replies
- 385 Views
- Last post by r00k
Thu Sep 24, 2015 7:08 am
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- Batching Verts?
by Baker » Wed Nov 05, 2014 10:55 pm
- 15 Replies
- 1377 Views
- Last post by Spike
Sun Sep 20, 2015 1:06 pm
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- Finally nailed how to capture and render the depth buffer
by revelator » Mon Oct 13, 2014 5:20 pm
- 8 Replies
- 978 Views
- Last post by revelator
Fri Sep 11, 2015 7:55 am
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- 16 bit MDL models?
by drm_wayne » Wed Jun 24, 2015 12:43 pm
- 33 Replies
- 1505 Views
- Last post by drm_wayne
Thu Jul 30, 2015 12:30 pm
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- Minimalist Gamedev idtech2 (Q2) based engine plan
by Dr. Shadowborg » Mon Jul 13, 2015 7:46 pm
- 9 Replies
- 678 Views
- Last post by Dr. Shadowborg
Sun Jul 19, 2015 12:03 am
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- Dedicated servers, listen servers
by toneddu2000 » Mon Jul 13, 2015 12:12 pm
- 8 Replies
- 474 Views
- Last post by toneddu2000
Thu Jul 16, 2015 4:18 pm
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- Direct 3D 9.0c Quake
by mh » Sun Dec 14, 2008 10:25 pm
- 189 Replies
- 46706 Views
- Last post by revelator
Thu Jul 16, 2015 9:34 am
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- (Multi-) Threading
by Baker » Thu Apr 30, 2015 7:33 am
- 59 Replies
- 2462 Views
- Last post by revelator
Tue Jul 14, 2015 10:39 pm
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- net_wipx, net_wins, net_vcr, net_dgrm?
by JasonX » Thu Jul 09, 2015 8:16 pm
- 3 Replies
- 292 Views
- Last post by Spike
Fri Jul 10, 2015 3:20 am
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- Ambient light (dynamic) in FTEQW
by toneddu2000 » Thu Jun 18, 2015 11:38 am
- 17 Replies
- 1040 Views
- Last post by jjsullivan5196
Wed Jun 24, 2015 10:05 pm
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- Colormap , Pallete
by Cobalt » Fri Jun 19, 2015 9:57 pm
- 4 Replies
- 396 Views
- Last post by revelator
Tue Jun 23, 2015 7:01 am
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- +chase_active
by Cobalt » Wed Jun 17, 2015 7:34 pm
- 3 Replies
- 324 Views
- Last post by revelator
Thu Jun 18, 2015 4:50 am
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- Dynamic bounding-box collision in Q1
by JasonX » Wed Apr 22, 2015 7:03 pm
- 4 Replies
- 456 Views
- Last post by frag.machine
Wed Jun 17, 2015 9:49 pm
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- q2xp 1.26.4 release
by Barnes » Mon Jun 15, 2015 6:16 am
- 0 Replies
- 726 Views
- Last post by Barnes
Mon Jun 15, 2015 6:16 am
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- Best Way To Sleep An Empty Server
by Baker » Mon May 18, 2015 3:19 pm
- 8 Replies
- 552 Views
- Last post by Baker
Thu May 28, 2015 5:19 am
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- .lit2 format - request for feedback
by ericw » Mon May 11, 2015 11:24 pm
- 38 Replies
- 1983 Views
- Last post by mankrip
Tue May 26, 2015 10:57 am
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- Thoughts on Stencil not working on NVidia
by Baker » Thu Apr 09, 2015 11:13 pm
- 9 Replies
- 612 Views
- Last post by ericw
Wed May 20, 2015 2:22 am
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- Quakeworld Protocol
by Baker » Tue May 05, 2015 11:37 am
- 3 Replies
- 436 Views
- Last post by Baker
Tue May 05, 2015 10:48 pm
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- Low resolution reflections in FTEQW
by toneddu2000 » Sun May 03, 2015 1:59 pm
- 4 Replies
- 394 Views
- Last post by toneddu2000
Mon May 04, 2015 1:33 am
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- Advanced Vis Modification For Mirrors, etc.
by Baker » Thu Apr 30, 2015 7:37 am
- 3 Replies
- 396 Views
- Last post by qbism
Sun May 03, 2015 2:03 am
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- Mark V - Cut/Copy/Paste | ASM
by Baker » Sat Apr 11, 2015 6:43 am
- 18 Replies
- 980 Views
- Last post by Baker
Thu Apr 16, 2015 1:26 am
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- Blending different animations
by JasonX » Tue Apr 07, 2015 11:51 pm
- 6 Replies
- 437 Views
- Last post by mankrip
Fri Apr 10, 2015 2:46 am
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- Darkplaces VWEAP documentation?
by JasonX » Tue Apr 07, 2015 11:51 pm
- 3 Replies
- 550 Views
- Last post by Spike
Thu Apr 09, 2015 1:18 am
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- Video Tuts on Eng programming?
by Cobalt » Wed Apr 08, 2015 9:40 pm
- 1 Replies
- 370 Views
- Last post by Baker
Wed Apr 08, 2015 10:29 pm
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- Something broke on my system, garbage in console at launch
by Spirit » Sun Apr 05, 2015 4:27 pm
- 9 Replies
- 609 Views
- Last post by Spirit
Wed Apr 08, 2015 4:29 pm
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- KMQuake2 Crash
by jitspoe » Wed Mar 11, 2015 4:26 am
- 5 Replies
- 549 Views
- Last post by jitspoe
Sun Apr 05, 2015 8:58 am
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- Port / Networking assignment
by Cobalt » Sat Apr 04, 2015 6:19 pm
- 1 Replies
- 343 Views
- Last post by Baker
Sun Apr 05, 2015 2:23 am
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- weird traceline behavior
by frag.machine » Sat Mar 28, 2015 7:39 pm
- 4 Replies
- 475 Views
- Last post by frag.machine
Thu Apr 02, 2015 7:01 pm
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- Clang Windows
by Baker » Tue Feb 24, 2015 1:44 am
- 13 Replies
- 836 Views
- Last post by revelator
Fri Mar 27, 2015 11:20 pm
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- NQ Colored Dead Bodies
by Baker » Fri Jul 13, 2012 9:51 am
- 29 Replies
- 4120 Views
- Last post by Baker
Wed Mar 25, 2015 11:55 am
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- Best engine for lot's of entities?
by JasonX » Mon Mar 23, 2015 4:09 pm
- 6 Replies
- 659 Views
- Last post by Spike
Tue Mar 24, 2015 2:28 am
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- Removing old quake UI and replacing with custom lib
by JasonX » Tue Mar 17, 2015 2:57 am
- 3 Replies
- 559 Views
- Last post by revelator
Sun Mar 22, 2015 8:04 am
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- Sound issue in DP
by Cobalt » Tue Feb 03, 2015 4:26 pm
- 8 Replies
- 681 Views
- Last post by Cobalt
Sat Mar 21, 2015 6:02 pm
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