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InsideQC Forums • View topic - textures2quake: Takes high res textures --> Quake/Half-Li

textures2quake: Takes high res textures --> Quake/Half-Li

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Postby Spirit » Wed Feb 17, 2010 9:00 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby Baker » Wed Feb 17, 2010 10:13 pm

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Postby Baker » Fri Feb 19, 2010 10:19 pm

Some mild texture utility that I'm not sure has a purpose except for my own personal use.

I wanted to play around with blended textures in Quake (which can't do it naturally) after reading a Q3 tutorial posted @ Func by Sock.

Image

I wanted the ability to do it real fast (like single click) with automatic sizing without having to think.

Image

Download: http://www.quake-1.com/docs/textures2qu ... v0_1_0.zip

It only does this, but I'm thinking of growing the features in a vague and somewhat undefined future. I didn't put too much effort into this tool, I'm sure if you try hard enough you can figure out some way to crash it like loading a 8x8 pixel image or something. It doesn't enforce a palette on the image, you'll have to change it to the Quake palette yourself (probably the next version of this ... if I make a next version).

[Source code included in download zip]
Last edited by Baker on Fri Feb 19, 2010 10:24 pm, edited 1 time in total.
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Postby Downsider » Fri Feb 19, 2010 10:22 pm

That's an interesting feature; nice.
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Postby Spirit » Sat Feb 20, 2010 12:33 pm

You rock!
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Postby gnounc » Sat Feb 20, 2010 5:21 pm

thats hawt
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Postby JasonX » Thu Feb 25, 2010 12:44 am

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Postby Baker » Thu Feb 25, 2010 2:35 am

Click File-Import in . Press CTRL-A to select all textures in the folder and then you save the file. Viola!

If you don't have a texture manager like TexMex or , how are you going to map? You almost always need to make at least some textures yourself and often many.

File->Import

Image

Go to your folder, press CTRL-A to select all files.

Image

Click open ...


Image
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Postby JasonX » Thu Feb 25, 2010 11:21 am

Well, Baker, if that's the case:

1) Convert the quake palette to the Photoshop format.
2) Open your texture.
3) Create a new action and start recording.
4) Go to Image > Image Size and reduce width and height 50%. Choose the resampling method that you prefer.
5) Go to Image > Mode > Indexed Color and choose Local (Perceptual) or Local (Selective). Specify 256 colors and choose the Quake palette on the "Forced" option.
6) Stop recording.
7) Go to File > Automate > Batch, choose your recorded action and specify file parameters (the folder containing textures, etc.).

That's your little program reduced to a Photoshop action. When i suggested the feature of creating the WAD, i wanted to help you make your program more complete. It's not that i'm lazy or don't know how to create an WAD. But you had to be like that, hm? It's sad, if you could accept suggestions a little better, this could be a much better app.
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Postby Spirit » Thu Feb 25, 2010 11:43 am

Well, JasonX. Baker was giving you a highly detailed and easy suggestion how to create a WAD from the files after you asked like an ass (at least that is what the :roll: emoticon means for me). You do not seem like a very nice person.
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Postby Baker » Thu Feb 25, 2010 10:42 pm

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Postby Baker » Fri Feb 26, 2010 12:41 am

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Re: textures2quake: Takes high res textures --> Quake/Half-L

Postby Spirit » Sun Mar 18, 2012 10:54 am

Just ran this on Sock's new set: http://www.simonoc.com/pages/materials/ ... /index.htm

I did not like the random new filenames so I renamed the few files that needed it manually. Maybe dropping vowels in the last string (underscore being a delimiter) first might be a good automatic attempt to reduce length?

And I think there is a bug, if any renames are needed, it will print all filenames to rename_log.txt, even those that were not renamed.
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Re: textures2quake: Takes high res textures --> Quake/Half-L

Postby Baker » Sun Mar 18, 2012 2:32 pm

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Re:

Postby mankrip » Sun Mar 18, 2012 10:33 pm

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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