Lost in Quake #7

Since onetruepurple was so quick (The Vaults of Zin, e3m2), here is another, harder one. NahkahiiR is disqualified since I KNOW he knows where it is. Hide’n’seek memories, heh.

lostinquake_20090629_2

29.06.2009 in Lost in Quake | 12 Comments »

Lost in Quake #6

Stubgaard gained a lot of respect (yeah!) for finding Wolfgang on The Tomb Of Terror (e3m3) yesterday. Congratulations! Today I can’t be arsed to write a small story, sorry. Anyways, here is a pretty hard one for all the “do a hard one” sayers. I bet a baby-tarbaby that NahkahiiR knows this place.

lostinquake_20090629

29.06.2009 in Lost in Quake | 6 Comments »

Lost in Quake #5

onetruepurple, spy and many silent wise guys found Wolfgang by triangulation on a cloud on Gloom Keep (e1m5) (and negke shared some knowledge about the purpose of said cloud). Rushing to his rescue they found themselves unable to reach him though. Maybe they should have brought a shambler to ride on…

lostinquake_20090628

PS: Please try to be more specific where exactly he is, so others can find the place too. This one is easy but others will be very hard (oops, a prophecy).

28.06.2009 in Lost in Quake | 7 Comments »

Lost in Quake #4

Oh poor Wolfgang. Rushing through The Door to Chthon (e1m6) Ankh brought a short glimpse of hope (booooze, yaaey!) to his solitude. But as it always ends with a high alcohol per person ratio, Wolfgang now has a serious headache, no clue about his whereabouts and feels quite queasy.

lostinquake_20090625

This one is either very easy or very hard for you. If you instantly know where he is, please give others a chance to find this interesting place. If there is no correct answer in the next ~12 hours, I will post a hint. Extra points if you put in a bit of knowledge about the particular purpose of “it”.

25.06.2009 in Lost in Quake | 12 Comments »

Software vs GLQuake: Overbright lighting

This is another part of an (hopefully) ongoing series of posts showing some differences between the original software rendered Quake (quake.exe, winquake.exe and derivates) and hardware-accelerated GLQuake (glquake.exe and derivates).

It is not widely known but overbright lighting can be crucial for a map’s looks. What is overbright lighting? Quoting metlslime:

The original quake (software) engine used overbright lighting, which means the lightmap brightness can go up to 200%. So, light.exe creates BSP files with lightmaps that go up to 200%.

In glquake [...] there is no overbright lighting, so every part of the lightmap that goes above 100% is flattened to equal 100%. This is why glquake looks just fine in darker rooms, but in bright areas the lighting looks very flat.

[Some engines] restore the overbright feature of the software renderer, so that lighting hot-spots will actually be as bright as intended.

Software    /    GLQuake    /    Overbright GLQuake

At least the following engines support overbright lighting: Fitzquake, Joequake, Qrack, QMB, Darkplaces, MHQuake, TomazQuake. In Fitzquake it is controlled by gl_overbright (default is on), I did not check what the others use (if they let you toggle it). aguirRe is a strong opponent to it, so his Enhanced GLQuake has no support for this, see below.

This was another feature I lived without for ages and did not know what I missed. It is very easy to overlook this when being blinded by GLQuake’s freshness at first. For me it makes a huge difference in atmosphere, look at this example from the start map.

While the non-overbright screenshot looks good and innocent, once you see the one with overbright lighting enabled the blandness becomes obvious.

However, there is another view on this which aguirRe presented a while back at func. The screenshots below are made by me, I guess they show the correct subject. It is an extreme example, probably the most extreme one can find. Not only are the ikwhite textures quite sensitive to colour settings, this extreme brightness is only to be found at this one spot in the map and it’s some kind of skylight.

It probably becomes even more of an issue if you play with idgamma and/or a brighter gamma setting. I don’t and I have no problem with the drawbacks (one could even say that it is the 1996 way to make HDR bloom blingbling, heh). In this particular example (kjsp1) I like the look it creates, it is so bright that you cannot see it all anymore. It really is your decision but I suggest using overbright lighting.

« Previous Entries