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InsideQC Forums • View topic - textures2quake: Takes high res textures --> Quake/Half-Li

textures2quake: Takes high res textures --> Quake/Half-Li

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textures2quake: Takes high res textures --> Quake/Half-Li

Postby Baker » Thu Jan 21, 2010 3:11 am

Image

Humble home page for it:

http://www.quake-1.com/docs/textures2quake

Download: (alpha; not tested on another computer ... should run I hope; 15 MB because it includes some Nexuiz textures to do an easy test)

Takes high resolution textures (Quake3 for example) and scales down 50%, sizes to them power of 2 (GLQuake only supports power of 2 textures) and makes 3 sets available:

1. 24-bit color versions
2. Quake paletted versions
3. Half-Life style: 256 color independent palette

Renames all textures to max length 15 because WAD2 and WAD3 only allow 15 characters in a texture name. Stores a log of those renames in a tab delimited file.

Supports using some other palette instead of the Quake palette, like say the X-Men Ravages of Apocalypse palette. Palette must be in JASC-PAL v 0100 format ... the palette format used by Paintshop Pro.

Only supports conversion from a single folder. Copy all the textures to a single folder to do a multifolder conversion. Source included in zip (uses FreeImage library).
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Postby ceriux » Thu Jan 21, 2010 5:36 am

can i upload this to moddb? - ill upload the later versions too
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Postby Baker » Thu Jan 21, 2010 6:37 am

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Postby goldenboy » Thu Jan 21, 2010 11:30 am

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Postby Baker » Thu Jan 21, 2010 1:19 pm

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Postby Sajt » Thu Jan 21, 2010 3:26 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby mh » Thu Jan 21, 2010 3:55 pm

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Postby Spirit » Thu Jan 21, 2010 4:58 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby Spike » Thu Jan 21, 2010 5:27 pm

.
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Postby mh » Thu Jan 21, 2010 6:47 pm

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Postby Baker » Thu Jan 21, 2010 9:25 pm

Last edited by Baker on Thu Jan 21, 2010 11:11 pm, edited 1 time in total.
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Postby Teiman » Thu Jan 21, 2010 10:02 pm

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Postby Baker » Thu Jan 21, 2010 11:56 pm

Resampling quality and palette reduction quality illustration. Looking at these, you'll see why I didn't quite believe the Quake ones at first.

Nexuiz original texture:

Image

"Low-Res 24 BPP" original texture (50% size reduction):

Image

Half-Life style 8 BPP (256 colors palette reduction):

Image

Quake Palette version - 256 colors locked to Quake palette [well actually 224 colors because I stripped out the fullbright color rows in the tool]:
Image

The above image doesn't contain any Quake-adverse colors like bright green, but as you can see the conversion quality in palette reduction is outstanding (Thanks for the algorithm () that happens to be incorporated into FreeImage!).

Now ... the nice advantage of the above process is that you can make a map with the Quake textures and toss the "high resolution original textures" from the "high-res" folder into "quake\id1\textures" folder as replacement textures.
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Postby Sajt » Fri Jan 22, 2010 2:09 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Baker » Fri Jan 22, 2010 2:21 am

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