by Dr. Shadowborg » Mon Apr 09, 2012 8:35 pm
Just tried it using Fitzquake Plus v2 GCC as the exe that came with it won't work on win2k.
Not bad, though somewhat repetitive.
Noted bugs:
Falling through the floor
one or two bugs occasionally get stuck somehow
buying ammo consumes $100 and doesn't give you any ammo
buying health doesn't work
Semi-bug:
Grenade Launcher is too weak. Two - three for the big bugs I can understand, but two for the small yellow ones?!
Other thoughts:
You should have a weapon / ammo dispenser located in the other areas to improve the ability to get to a weapon dispenser between waves.
Small bugs really shouldn't get tougher, since the big purple ones serve that purpose pretty well. You might want to add some more bug variations, such as spitters, exploders, dividers, organic missilers, etc.
Consider arcade style bonus drops by bugs / random spawning. (i.e. +5 health vials / tasty bugmeat, cashbags / creditcards, ammoclips, etc.)
Consider changing the game / adding gamemodes other than just wave survival to keep it from becoming stale and mix it up. Potental ideas for other gamemodes:
1. Hostage rescue (with timebomb ala Alien Syndrome)
2. Nest Extermination (blow up all nests to slow / stop spawning and end the wave)
3. Setting the Base to Self Destruct (then run for extraction point metroid style)
4. Boss Fight!
5. All four of the above at the same time!