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InsideQC Forums • View topic - No Bugs Allowed Released.

No Bugs Allowed Released.

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No Bugs Allowed Released.

Postby ceriux » Sun Apr 01, 2012 10:38 pm

hey, so yesterday No Bugs Allowed was released, both for PC and PSP. Its an early release, so its kind of buggy. But you can go and check it out here: http://www.indiedb.com/games/no-bugs-allowed

screens:

Image

Image

Image

Image
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Re: No Bugs Allowed Released.

Postby hogsy » Sun Apr 01, 2012 11:52 pm

Only problem that really killed it for me was that I often ended up falling through the floor.
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Re: No Bugs Allowed Released.

Postby ceriux » Mon Apr 02, 2012 4:04 am

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Re: No Bugs Allowed Released.

Postby leileilol » Mon Apr 02, 2012 4:19 am

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Re: No Bugs Allowed Released.

Postby ceriux » Mon Apr 02, 2012 4:56 am

right but he hadn't posted here about the actual release. i asked him if he'd like me to let everyone here know, he said yeah. so i did.

unless your refering to the part where hes talking about a quick and gritty release. which obviously points out it will have bugs.
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Re: No Bugs Allowed Released.

Postby hogsy » Mon Apr 02, 2012 3:18 pm

To be honest if he knew such a problem existed before releasing it then he shouldn't have even released it in the first place until it was fixed :roll:
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Re: No Bugs Allowed Released.

Postby ceriux » Mon Apr 02, 2012 6:10 pm

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Re: No Bugs Allowed Released.

Postby ratbert » Mon Apr 02, 2012 6:12 pm

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Re: No Bugs Allowed Released.

Postby Shpuld » Mon Apr 02, 2012 7:26 pm

Yeah, for some reason, I hadn't encountered the fall-through-map bug. This is a VERY EARLY release as ceriux mentioned in the OP, so it's really buggy. Most of the bugs resulted from last minute changes before the release. Note to self: don't set yourself dead-lines and promise to release if you're not 110% sure you can do it, a few more days would've helped me get a more polished end product.
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Re: No Bugs Allowed Released.

Postby ceriux » Tue Apr 03, 2012 12:14 am

but the games still the first orginal release on psp, not a clone. even kurok was some what of a clone.. so to me being someone who actually likes the psp quake scene this game is awesome. myself and others have even been modifying it already, with model replacements and player skins so far. theres a mapping guide to it along with released premade textures. i have only made custom players skins.
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Re: No Bugs Allowed Released.

Postby CocoT » Tue Apr 03, 2012 2:01 am

Looking fun! I have some issues with GL-engines for the moment, so I can't really check it out, but the screens (and the latest video (http://www.youtube.com/watch?v=s4DgE40w-IE) look nice! :)
- New location: Update your bookmarks!
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Re: No Bugs Allowed Released.

Postby r00k » Tue Apr 03, 2012 3:57 pm

sv_precachesound error when the spider hurts me. Simple fix, just precache the sound in worldspawn.
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Re: No Bugs Allowed Released.

Postby Shpuld » Thu Apr 05, 2012 10:19 am

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Re: No Bugs Allowed Released.

Postby hogsy » Sun Apr 08, 2012 2:55 am

I must say after spending a good amout of time playing this again the only complaint I can make about this right now gameplay-wise is that it gets rather repetitive. Perhaps if you could build defences which could be destroyed by the bugs and other similar stuff then it might spice things up a little?
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Re: No Bugs Allowed Released.

Postby Spirit » Mon Apr 09, 2012 3:14 pm

Problems:

1) The filenames are mixed case, some are uppercase, some have uppercase extensions. Make them all lowercase to avoid problems on Linux.
2) There is no readme in NBAPC.rar
3) Many working files (.bmp) that are unnecessary in a release.
4) For standalone games, please never ever use id1. This is a problem with engines like Darkplaces that use the user's home directory to store files like configs, savegames and screenshots. Quake id1 could be filled with your game's id1 related stuff. What is that pak file needed for anyways?


Was the engine changed or can I play with any Quake engine?
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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