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InsideQC Forums • View topic - Oblige 4.28 Released

Oblige 4.28 Released

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Oblige 4.28 Released

Postby andrewj » Mon Oct 01, 2012 11:28 am

OBLIGE is a random level generator for some classic FPS games, including Quake and Quake II.

I have just released version 4.28 -- the most notable feature of this release is support for Quake II, and much better support for Quake (e.g. proper lighting, adequate vis, no more collision issues).

Despite working on OBLIGE for a long time now, the results are still far away from what a good level generator can do -- but I plan to continue developing this and eventually get it making some nice stuff.

LINK:
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Re: Oblige 4.28 Released

Postby scar3crow » Tue Oct 16, 2012 9:06 pm

This looks very nice (in all games). I don't know what all you are doing for the Quake side, but perhaps implement some prefabs and general room shapes based off of the id1 maps? From there you could include light entities with the prefab. Just some ideas from an ignorant position.

Very cool though, I've always been a fan of such technology.
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Re: Oblige 4.28 Released

Postby Orion » Fri Oct 19, 2012 2:00 am

Psychedelic theme is taken really serious here.
Still, I had fun with this.

Psychedelic gave me gear floors, Quake ceilings and button windows:


Key windows...


Door walls :?


Arch walls, and base wall floor over there...


Trigger floors :o


Trigger walls and LAVA skies/ceilings or whatever it is... :?


Cross ceilings...


Lol, door ceilings


Well that's it. :)
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Re: Oblige 4.28 Released

Postby Spirit » Fri Oct 19, 2012 11:47 am

For a good attempt of sorting/categorising Quake's textures check out the texture browser in QuArK. That would allow you to only select appropiate textures for certain faces.
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