by leileilol » Tue Feb 26, 2013 2:37 am
I'd just settle on something quake-ish inspired (usage of brown; centered weapons; ambiguous presence of eyes) with no drastic deviances like turning nailguns into real world firearms (which could be considered non-Free in itself for being an actual gun design, how ironic for Free Software)
And no I wouldn't take it into an anime-styled thing.
Has anyone played Chasm: The Rift? That has somewhat of a Quake-ish art direction, and also is partially influenced by Unreal's early previews. It's no direct clone of Quake but it does have a surprisingly similar atmosphere.
There would probably be engine technology politics covered into it (i.e. the push for IQM I sometimes see in other projects). I'd probably keep it simple and still use MDL and WAV, and have external .lits for maps, and try to keep polycounts low, and textures lower (no 320x200 textures)