You are the Tarbaby, Spawn, Elastic Blue Blob with intent on taking over Shub-Niggurath's empire. The other Tarbabies have agreed to help you on your quest.
The Tarbaby's abilities are Jumping/Bouncing from any surface, leeching health from enemies when bumping into them (mmm.. zombies), firing purple rockets and proximity mines, and self heal/explosion/teleportation combo. Most items are there just for decoration, but it's possible to pick up keys, powerups and runes. Also the Tarbaby is immune to slime, lava and can stay underwater indefinitely.
Player can also develop the Tarbaby stronger after gaining some Character Points from damaging or killing enemies.
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Controls: Most of the new actions can be changed from the customize controls menu.
Fire Rockets = Next/Change Weapon.
Fire Proximity Mines = Previous Weapon.
Jump Move = Jump.
Heal/bomb/teleport combo = Attack/Fire.
Character development done with numbers from 1 to 5 (can't be changed from the menu). 5 activates the "Character development menu".
Forward/Back/Strafe/Run keys don't do much, but can be used to stop movement a little and some other fine control. Note: FTE allows regular movement for player with these keys.. that is not how it should be. Are there any settings in FTE to have "buggy" MOVETYPE_BOUNCE on player? Or is it some air control? (player isn't exactly on ground)
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HUD:
ammo_shells = Speed
ammo_nails = Defence
ammo_rockets = Attack
ammo_cells = Energy
ibar weapon items = Current level progression (LG flashes when near level up)
armorvalue = Rocket Ammo
currentammo = Proximity Mine Ammo
Other things are same as before.
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