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InsideQC Forums • View topic - Quake "champions"

Quake "champions"

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Re: Quake "champions"

Postby Spirit » Mon May 15, 2017 4:08 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: Quake "champions"

Postby Dr. Shadowborg » Tue May 16, 2017 4:14 am

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Re: Quake "champions"

Postby revelator » Tue May 16, 2017 6:26 am

That is a legitimate concern since the latest attack has wreaked havoc with european hospital systems meaning a lot of people might well (die) as an effect of this.
Besides that spot on, i been having the same thoughts.
Productivity is a state of mind.
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Re: Quake "champions"

Postby Baker » Wed May 17, 2017 4:41 pm

Wannadecryptor spread through port 445. You aren't supposed to have open ports facing the internet if you are business.

It won't end until businesses end up fined for poor security.

No business should have ports available to the internet. And they do it all the time, and people's credit card numbers, bank info, passwords, identifications get stolen ... but it is buried on page 8 of news.

People in Florida liked to feed the alligators, but it made alligators seek out people.

It stopped when they made feeding alligators a crime with 60 days jail and a $5000 fine for repeat offenders.

Fine some of these businesses or put some people in jail and they'll stop having sloppy security practices.
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Re: Quake "champions"

Postby frag.machine » Wed May 17, 2017 11:12 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Quake "champions"

Postby toneddu2000 » Thu May 18, 2017 6:49 am

- my first commercial game, made with FTEQW game engine
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Re: Quake "champions"

Postby Dr. Shadowborg » Fri May 19, 2017 10:33 pm

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Re: Quake "champions"

Postby Baker » Fri May 19, 2017 11:49 pm

Microsoft released a patch for the SMB vulnerability back in March. Those with the patch installed were immune. Russia and China got hit hard because they use pirated copies of Windows that don't get patches.

https://support.microsoft.com/en-us/hel ... 008-r2-sp1

I'm not fond of Microsoft. I make sure my code works with non-Microsoft compilers and on multiple platforms. And when Windows 10 was announced for "free" --- I knew that if you aren't paying for something then "You are the product." and knew it would loaded with Microsoft adware and spyware.

Despite not liking Microsoft, they did patch that vulnerability a couple of months ago.
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Re: Quake "champions"

Postby toneddu2000 » Sat May 20, 2017 7:36 am


Still not 100% convinced about gameplay, but graphics effects on ground (like flames or "tech puzzle lines") are quite cool
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Re: Quake "champions"

Postby Madfox » Wed Jun 21, 2017 4:13 pm

I have not the slightest idea what it is on the next windows platforms,
but I´m glad I´ve got Quake running on WinXp.
It might be an older edition, but from what I have heard all later editions are more backswitched in order to make the comfortabillity of the user more efficïent.

On the other hand, me as a fan of older games has to redraw, because of the lack of compatibillity of these newer editions.
So, if I want to play Bioshock3 for example, I need my system to upgrade for Windows7.
But as a fanatic Quake player it is undone to get a dos version working on these platforms.

Finally The "Chasm the Rift" in my download, and I need to use Dosbox to get grip on it.
What has become of this news agency?

:wink:
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Re: Quake "champions"

Postby toneddu2000 » Mon Jun 11, 2018 5:40 pm

Well, it seems that , at least on Steam. I quickly read some comments and 80% of criticisms are regarding poor net code and sh*tt* servers.
Plus, it seems (I didn't buy it yet) that no bot AI mode has been implemented :shock:
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Re: Quake "champions"

Postby Dr. Shadowborg » Mon Jun 11, 2018 8:57 pm

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Re: Quake "champions"

Postby toneddu2000 » Mon Jun 11, 2018 9:03 pm

- my first commercial game, made with FTEQW game engine
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Re: Quake "champions"

Postby frag.machine » Tue Jun 12, 2018 12:46 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Quake "champions"

Postby toneddu2000 » Tue Jun 12, 2018 8:45 am

- my first commercial game, made with FTEQW game engine
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