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InsideQC Forums • View topic - the technique u use to make a quake mdl

the technique u use to make a quake mdl

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Re: the technique u use to make a quake mdl

Postby leileilol » Sun Oct 16, 2011 4:54 pm

you're not supposed to put 24bit images in mdls

also, mspaint has terrible color conversion
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Re: the technique u use to make a quake mdl

Postby qbism » Sun Oct 16, 2011 10:52 pm

Have you tried to export 24-bit skin to 8-bit pcx before import into Quark? PCX needs to be exact Quake color palette, with colors in the right order. FIMG tool can help with this.
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Re: the technique u use to make a quake mdl

Postby Cobalt » Tue Oct 18, 2011 2:35 am

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Re: the technique u use to make a quake mdl

Postby qbism » Tue Oct 18, 2011 4:42 am

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Re: the technique u use to make a quake mdl

Postby Cobalt » Tue Oct 18, 2011 4:50 pm

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Re: the technique u use to make a quake mdl

Postby qbism » Tue Oct 18, 2011 5:02 pm

Freehand copy paste pcx to pcx: Try Gimp, it's a photoshop-like image editor. It will preserve pcx palette order on save.
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Re: the technique u use to make a quake mdl

Postby Cobalt » Wed Oct 19, 2011 9:20 pm

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Re: the technique u use to make a quake mdl

Postby qbism » Thu Oct 20, 2011 10:32 pm

lasso - 3rd from left.
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Re: the technique u use to make a quake mdl

Postby Madfox » Fri Oct 21, 2011 1:29 am

Wally is also a fine Quake I-II palette editor, though it works with bmp.
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Re: the technique u use to make a quake mdl

Postby Cobalt » Sat Oct 22, 2011 2:36 am

Thanks, finally got it. Gimp is pretty good....would be nice if it had a 2x-10x scaler instead of having to calculate the numbers manually, but good enough. Also, was wondering , and just noticed it now ...the h_player or probably just about any head model is not proportionate to the model / model left by the bodycue? Maybe a QC question but can it be resized?
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Re: the technique u use to make a quake mdl

Postby qbism » Sat Oct 22, 2011 2:58 am

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Re: the technique u use to make a quake mdl

Postby Cobalt » Sat Oct 22, 2011 5:45 am

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Re: the technique u use to make a quake mdl

Postby Electro » Sun Oct 23, 2011 8:41 am

You would rather converting between extra formats each time than find Noesis once in one of your download folders, or download the current version? Interesting.
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Re: the technique u use to make a quake mdl

Postby Seven » Mon Dec 10, 2012 4:05 pm

Hello,

I am looking for this animation tutorial from Preach from the QExpo:
http://www.quakeexpo.com/booth.php?id=32

Many people suggested it as a very good tutorial.
Unfortunately the site went down and I would like to ask if it was back´ed-up ?

Thank you very much for your help.
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Re: the technique u use to make a quake mdl

Postby Spirit » Tue Dec 11, 2012 10:49 am

He'll put it up on his blog, until then http://web.archive.org/web/201007010902 ... .php?id=32
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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