Client Entities (Not temp ents)

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Client Entities (Not temp ents)

Postby Baker » Wed Mar 09, 2011 4:02 pm

Things the client knows about entities in standard Quake from the server:

The model name
--- frame
--- colormap
--- skin number
--- effects (EF_BRIGHTFIELD, etc.)
--- origin (with previous update stored)
--- angles (with previous update stored)

And technically the baseline.

[A mildly extended protocol like FitzQuake 666 provides a few other pieces of info like alpha and such]

Client entities doesn't cover particles or sounds.
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