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InsideQC Forums • View topic - Porting codebases to 64 bit

Porting codebases to 64 bit

Discuss programming topics for the various GPL'd game engine sources.

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Re: Porting codebases to 64 bit

Postby Baker » Sun Mar 01, 2015 7:22 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: Porting codebases to 64 bit

Postby mh » Sun Mar 01, 2015 11:39 pm

Program Files vs Program Files (x86), together with System32 vs SysWow64 both feel like something that Raymond Chen may have written about in the past. My money's on there being an application compatibility reason for both, because Windows users don't have the luxury of throwing everything out and starting again from scratch. A new x64 system must be able to continue to run old x86 programs, even if those programs were written in a time before x64 even existed. Of course Microsoft don't always get it right (and they frequently enough get it wrong for stupid reasons), but this is the kind of thing that doesn't just happen for no reason at all.

Spirit's comment about YAPM (...figure it out...) made me chuckle. Far too often the Linux preferred solution is to write yet another competing product rather than just fixing what's already there. How many package managers are there anyway? And this time next year people will be extoling the virtues of yet another one (that's almost but not quite totally incomaptible with those that already exist); guaranteed.
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Re: Porting codebases to 64 bit

Postby Baker » Mon Mar 02, 2015 1:17 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: Porting codebases to 64 bit

Postby mh » Mon Mar 02, 2015 11:37 am

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Re: Porting codebases to 64 bit

Postby JasonX » Mon Apr 17, 2017 7:39 pm

For people from the future browsing this thread: I eventually gave up. I've used some static analysis tools to help me track the errors related to 64-bit, but the constant crashes were a major turnoff. So, no base 64-bit WinQuake. :confused:
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Re: Porting codebases to 64 bit

Postby frag.machine » Tue Apr 18, 2017 5:03 pm

Oh well, thanks for the feedback. Platform migration is hard stuff.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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