Source code for the mod is available at:
https://bitbucket.org/maraakate/hci-und ... -maraakateIf you need the source code for MVDSV_XE let me know and I'll make it available to you. Has some server specific code that I added that contains some server-sensitive info and I haven't found time to clean that up yet.
Thanks for the link to the engine. I'm not interested right now in overhauling the software renderer with special effects. But, if they are ASM and run well I may be interested.
I can personally play warpspasm on my P3 800 with 512MB RAM at a decent speed. Can't give you specific ballpark figure, but it's playable. Someone with a modern PC, using doslfn on a flash drive should be able to play the new huge ones just fine. I can play them on that machine, but it's usually like 10-20fps. Bordering on completely unplayable
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