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InsideQC Forums • View topic - What you would be working on for QExpo 2008

What you would be working on for QExpo 2008

Talk about the Quake Expo and Quake Speed events.

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Postby Spirit » Mon Apr 28, 2008 5:24 pm

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Postby ShoTro » Mon Apr 28, 2008 8:16 pm

Shoot everything that moves. When it stops moving shoot it again just for good measure.
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Postby than » Tue Apr 29, 2008 5:27 am

I am well up for having a booth and releasing content, but not sure if I will be able to help out any more than that. Certainly I want to be involved and will help as much as I can and have the time for. I've got a bunch of maps in near complete state that I should be able to ready up for QExpo.

I'd love to see more interviews with Quake period id staff. The LordHavoc/Carmack interview that was talked about before would totally rock. Getting interviews with some of the other guys like Tim Willits and Kevin Cloud would be great and if old interviews like the Romero and Peterson ones were put up again that would be the bollocks.

I did suggest that interviewing people who started their career making Quake mods/maps would be a nice idea and I did get in touch with Matthias Worch but never followed it up. Maybe a few of us could think about doing that this year?

One thing we should be wary of is that a lot of people PLAN to release stuff during QExpo but for lack of time or whatever end up not doing so. The more content we can get the better, so it might be worth chasing up as many interesting people as we can to ask about Quake as possible. Maybe we could get American McGee to say a few words about Quake? How about the author of that book about id?

Aside from that, speedmapping/running and modding events please!

Gleeb: Do you seriously want to make a Tower Defence mod? That would be teh hot shit if you made it really quakey. I reckon you could get lots of func people to make stages for it no problem. Seeing Quake monsters walking around on the screen towards the player's base (could be a slipgate or whatever, I guess it could depend on the stage theme) getting attacked by little marines in towers would be so cool. I wonder how easy it would be to code. I'd love to help out with maps+texture stuff if you decide to do it.
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Postby scar3crow » Tue Apr 29, 2008 5:40 am

Old interview with Peterson? And are you using bollocks positively or negatively there, I actually got kind of thrown off, as I use the term negatively, but your employment of 'the' really changes it up.

I considered Adrian Carmack, but apparently he is retired, Romero said Peterson would be a good one to interview. I tried Worch during the 06 expo, and though it was short notice, I got no reply at all, sadly.

I will poke Romero about doing something in addition for this expo, dunno what, but maybe something will come up in a positive way.

I think a LordHavoc interview could be easily arranged =) Carmack on the other hand might be a bit trickier... Though I myself could not conduct such an interview, as I am design minded, not code minded... Romero was a natural interview to do, even though he is also a coder, because I could tap into his mapping and playing side.

EDIT: Unless of course you meant LordHavoc interviewing Carmack which sounds like a lot of... ...math. Its hard enough to follow when LordHavoc and Sajt get into engine discussions. Also David Kushner theoretically could be reachable, though I don't know particularly what you would ask him.
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Postby Quest » Tue Apr 29, 2008 7:01 am

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Postby than » Tue Apr 29, 2008 9:21 am

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Postby scar3crow » Tue Apr 29, 2008 7:31 pm

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Postby Spirit » Wed Apr 30, 2008 4:03 pm

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Postby ShoTro » Thu May 01, 2008 12:01 pm

Shoot everything that moves. When it stops moving shoot it again just for good measure.
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Postby Spirit » Mon May 05, 2008 2:16 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby Jehar » Fri May 09, 2008 9:44 pm

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Postby Urre » Sat May 10, 2008 6:18 pm

I was once a Quake modder
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Postby Spirit » Tue May 13, 2008 6:54 pm

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Postby scar3crow » Tue May 13, 2008 11:48 pm

I think the plan is to make to quakeexpo.com frontpage be the most recent/coming soon/current expo, and previous ones moved to a subdomain. For example qexpo2001.quakeexpo.com is the original, qexpo2005 is the second most recent one. 2003 was lost to the void when condemned.com went down.
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Postby MauveBib » Wed May 14, 2008 12:33 am

Hhosting it on a subdomain is not actually a bad idea. It certainly makes the job of keeping it running for future qexpos easier.

As long as the main page is at the quakeexpo.com frontpage, it would make sense for the booths to all be hosted in a 2008 subdirectory.

In other news, should we start a new thread for Qexpo planning? This one has kinda gone off topic...
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