Hi people!
After working 2/3 loooong days on my personnal engine, I would like to chill up a little more, making a small but simple project that I'm working on.
The mod is called "propulsion". As you may have understood, it is a small game where propulsing yourself is the key to end levels.
I would like to present you the project in order to see what could be interesting, or not.
Take care that the mod itself would use all buttons for the PSP aswell as the Wii. (and the PC could of course use those buttons, but it only uses 6 buttons, so...
=======
Propulsion
A Small puzzle game - Created by Ch0wW
=======
What is the main goal?
-------
In Propulsion, you are given some weapons that are making you propulsing, to solve some puzzles. It may be adapted from Portal for its simplicity, but the game is absolutely different.
Weapons :
--------
- Propulsor (DONE) :
* A simple weapon that propulses you once you're on the ground.
* Firing speed : 0.75 (0.65 if trying to shoot in mid-air).
* Can gain velocity with a good timing ( current velocity / 2 + ( 0 0 450) )
- Dual Propulsor (NEARLY DONE) :
* A small upgrade to the propulsor, used to have another propulsion in mid-air.
* Firing speed : 0.50 ( 1 second if trying to shoot after the second shot in mid-air)
* Cannot gain velocity. In fact, your velocity decreases by 25% after shooting once, avoiding to speedrun too easily the level)
- BodyHook (NOT DONE + NAME TO CHANGE ) :
* A Small grappling hook that can teleport you if they're hitting a special texture/entity (don't know if possible)
* Firing speed : 1.5 second once the "projectile" has "disappeared" (life end / touch something).
* The projectile is up to 2 seconds, at a speed of 300units.
* If it hits an allowed entity, teleport there.
Gamemodes :
---------
- Story mode : The story (NO STORYLINE ATM)
* Has 3 difficulty levels :
x Easy mode, where you can move your character
x Hard mode, where propulsing yourself is the only way to move your character, adding difficulty, and more reflexion.
x Crazy?! mode, where your propulsions are actually backwards (like the gauss-effect on HL1)
* Saving is not allowed, except in the beginning of each level (automatic save).
- Thoughtmore mode (NEARLY DONE): A mode where finishing a level with the minimum amount of propulsions is the key.
* Played in Hard difficulty, unlocked once 2 levels has been done.
- Time trial (NEARLY DONE): A mode where finishing a level must be done the quickest as possible.
* Auto-Recording will be set to 1 (except if a cvar is set (g_timetrial_noautorecord , mostly for PSP / WII users)
* played on hard difficulty
* Will be a local ranking
- EaS-core (= Hi-Score): A mode where you have to collect easter eggs that are hard to reach quickly in order to get the best score.
* Unlockable once the story has been finished on Hard difficulty
* Will be done on special levels.
* Eggs + Time to finish the level = Score
Movement :
----------
- There is no jumping.
- After landing, there will be a little friction. (AMOUNT UNKNOWN)
- There will be ice, increasing again friction.
- There will be water (CAREFUL, WE MUST NOT SWIM) , reducing the propulsion effect by 15%.
- Moving can be done only on easy difficulty
Camera :
-----------
- After pressing A (Wii) or LTRIGGER (PSP) or [insert binding] (PC) the camera will switch to Free-Look mode.
* THERE IS STILL CLIPPING !!
* Once switching camera mode, we must leave the character in position, with his current angle.
* moving is allowed, even on hard mode, of course
- Pressing the button again will revert to the player's pov.
Mapping :
------------
- No ideas, but must be simple with different environments
- Removing BodyHook / Dual propulsors on each end of level
- can be traps (ex: walls crusing the player), but we musn't be too violent (game could be played for young people, and must have no blood)
That's all I have found after a small brainstorming.
Well, how do you find this game's idea?