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InsideQC Forums • View topic - Archiving public repositories

Archiving public repositories

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Archiving public repositories

Postby Spirit » Thu Aug 14, 2014 6:15 pm

I posted this in the WAYWO-thread earlier, thought it could use its own thread.

I wrote a quick and dirty script to automatically and regularly fetch Quake source code repositories: https://github.com/SpiritQuaddicted/quake-code-archives

Tell me about more public repositories or even better, add them to the lists for me. So far I have a bit more than 100 on the lists. You can see the current lists at https://raw.githubusercontent.com/Spiri ... /repos.git and https://raw.githubusercontent.com/Spiri ... /repos.svn

Here is a up-to-date dump of the resulting archive, I excluded svn.icculus.org:remakequake/ because it would have been 5.6GiB more. Grab this while you can, I will not make an effort to keep it online.

https://www.quaddicted.com/files/temp/q ... 0140814.7z (~1Gib)


So far it rescued at least:
https://github.com/fzwoch/dat2pak
https://github.com/fzwoch/lmp2wad
https://github.com/fzwoch/pcx2lmp
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Spirit
 
Posts: 1037
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Re: Archiving public repositories

Postby toneddu2000 » Fri Aug 15, 2014 8:48 am

wow, thanks man! Appreciated
- my first commercial game, made with FTEQW game engine
toneddu2000
 
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Location: Italy

Re: Archiving public repositories

Postby leileilol » Fri Aug 15, 2014 2:36 pm

DirectQ repository any possibility? It's been taken down and I do have a 2013 snapshot lying on my drive somewhere.
leileilol
 
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Re: Archiving public repositories

Postby Spirit » Fri Aug 15, 2014 4:40 pm

Nope, but mail me that snapshot if you want. I only have what's in https://www.quaddicted.com/files/engines/
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Spirit
 
Posts: 1037
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Re: Archiving public repositories

Postby Spirit » Mon Dec 22, 2014 5:07 pm

About 60 github repositories added today, I searched for "Quake" and added everything interesting with updates in 2014. I let some non-Q1 stuff snuck in, it does not hurt. https://github.com/SpiritQuaddicted/qua ... ommit/d55c
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Spirit
 
Posts: 1037
Joined: Sat Nov 20, 2004 9:00 pm

Re: Archiving public repositories

Postby Spirit » Sun Nov 29, 2015 3:46 pm

Almost at 300 repositories now, tell me about ones I should add.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Spirit
 
Posts: 1037
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Re: Archiving public repositories

Postby Spirit » Mon Nov 30, 2015 5:31 pm

11G of code (and media...) if you feel like it: https://www.quaddicted.com/files/temp/q ... 129.tar.xz
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Spirit
 
Posts: 1037
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Re: Archiving public repositories

Postby toneddu2000 » Mon Nov 30, 2015 6:13 pm

Whoa! Thanks a lot man! That's a lot of Quake!! :lol:
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Archiving public repositories

Postby Spirit » Tue Sep 20, 2016 10:26 am

Fresh dump, ~19 gigabytes: transfer.sh/kH8Xl/quake-code-archives-dump-20160919.tar.bz2

Please grab it.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Spirit
 
Posts: 1037
Joined: Sat Nov 20, 2004 9:00 pm



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