Celebrating 12 years of Quake!


Features :: Screenshots :: Download


Combat

- Velocity based damage (and blood spray)

- Model geometry damage collision

- Multiple attack styles (from narrow to wide)

- Unarmed combat (good luck tough guy)



Advanced AI Navigation

- Sight

- Smell

- Sound (to be implemented)

- Psionic (to be implemented)

- Waypoint Navigation

- Flanking and strafing around obstacles



Advanced Teleporters

- Teleport to any location in any map

- Move back and forth between levels



Inventory

- Icon based, mouse driven, snapping windows, containers inside containers, stacking





Shortcut Bar

- Modify the functionality of each shortcut



- Customize the appearance (rotate/flip/set number of visible bars)





Chat Box

- Line wrapping



- Scrollbar



- Color highlights





Quake 1 Models with interchangeable equipment (wobble included)

- Equip anything as a weapon

   
   
(Poleaxe and Longsword models created by Sajt originally for Feral Flesh.)



NPCs

- Interact with townsfolk (currently you can only hear what they have to say)




(You may recognize the Faxanadu story here.)



Harvesting

- Gut your kills



- Consume their meat





Administration Mode

- Live editing with the capability to edit locally and commit changes while claiming editing rights per entity.

- Multiple administrators

- Edit NPCs





- Edit waypoints





- Edit functions/triggers







-Edit menus and write quest script









Features :: Screenshots :: Download